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Posted

It was a Whiterun Guard Shield or looked like it, but a bandit was carrying it. It posed no issue to me at the time and was of little concern until I started reading about issues.

 

I think the problem is RAM and VRAM, with some possible texture issues I might have accidently messed up installing. The load orders for mods after S.T.E.P. mods were killing me, but I was using NMM and then trying to adjust with BOSS and the Wrye Bash "mods" tab. I hope it will be more efficient installing and maintaining entirely with Wrye this time.

 

The major issue with MVABasics and it's other two files, is BOSS didn't recognize them and I couldnt figure out what they were without a LOT of googling and thread searching nor could I figure out where to put them in the load order.

 

If wrye will show conflicts (I am still archiving optimized HRDLC textures atm), then maybe things will be easier to follow this time.

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Posted

Ok, I have a completely fresh install with running step with a few additional mods for immersion and gameplay (hunting! woot). I think the main root of my earlier problems were because I was using NMM to install everything and I was missing some patch files for some mods referencing DLC. 

 

These shots are with full EXTREME STEP, with 4k textures toggled on where optional (I have 1k, 2k, and 4k versions of all the higher res texture packs that I can swap around). As noted above, also using additional mods.

 

This is what I am looking at with a hell of a lot more stability:

 

 

Posted Image

 

 

Posted Image

 

 

Posted Image

 

 

Posted Image

Dont like the ground texture or whatever is going on there, has some really sharp edges.

 

 

Posted Image

 

 

Posted Image

 

 

Posted Image

 

 

Posted Image

 

 

 

The gamma is much higher in-game, so the screenshots actually kinda look better.

 

I will attempt to get that adjusted, but would anyone running cinematic SkyRealism have any other suggestions from what is shown here? I feel like the sky is a little lacking too... 

 

Facial/Body textures wouldnt hurt either, but I don't want to run the UDP or CBBE; as I do not think they enhance the male meshes or textures (breaks immersion for me, and don't really care for the nudity or the pristine skin conditions in Tamriel's weather/environment).


Mod Order:

 

 

Active Mods

•  00 Skyrim.esm

•  01 Update.esm

•  02 Dawnguard.esm

•  03 HearthFires.esm

•  04 Dragonborn.esm

•  05 AzarHair.esm

•  06 ClimatesOfTamriel.esm

•  07 Lanterns Of Skyrim - All In One - Main.esm

•  08 SPIKE.esm

•  09 TravellersOfSkyrim.esm

•  0A Skyrim Project Optimization - Full Version.esm

•  0B HighResTexturePack01.esp

•  0C HighResTexturePack02.esp

•  0D HighResTexturePack03.esp

•  0E Brawl Bugs CE.esp

•  0F Unofficial Skyrim Patch.esp [Version 1.3.2]

•  10 Unofficial Dawnguard Patch.esp [Version 1.2.1]

•  11 Unofficial Hearthfire Patch.esp [Version 1.1.0]

•  12 Unofficial Dragonborn Patch.esp [Version 1.0.3]

•  13 Unofficial High Resolution Patch.esp [Version 1.1.1]

•  14 BetterQuestObjectives.esp

•  15 BetterQuestObjectives-Dawnguard.esp

•  16 BetterQuestObjectives-Hearthfire.esp

•  17 Better Dynamic Snow.esp

•  18 Rainbows.esp

•  19 BWS.esp

•  1A Clanking Armor.esp

•  1B IHSS.esp

•  1C Improved Combat Sounds v2.2.esp

•  1D randomthunder.esp

•  1E Rooster At Dawn v1.0.esp

•  1F Thundering Shouts.esp

•  20 MintyLightningMod_COT_Patch.esp

•  21 StaticMeshImprovementMod.esp

•  22 StaticMeshImprovementMod-DragonbornTernFix.esp

•  23 83Willows_101BUGS_V4_HighRes.esp

•  24 Armored Skeleton.esp [Version v3.1]

•  25 Ars Metallica.esp [Version 1.2.0]

•  26 Ars Metallica - Dawnguard.esp [Version 1.2.0]

•  27 Ars Metallica - Hearthfire.esp [Version 1.2.0]

•  28 Ars Metallica - Dragonborn.esp [Version 1.2.0]

•  29 BirdsHFclean.esp

•  2A Birdsofskyrim.esp

•  2B BLESSINGS - Altar Descriptions.esp

•  2C Bring Out Your Dead.esp [Version 1.1.7]

•  2D Chesko_WearableLantern.esp

•  2E Chesko_WearableLantern_Guards.esp

•  2F Chesko_WearableLantern_Candle_DG.esp

•  30 Chesko_WearableLantern_Caravaner.esp

•  31 ClamsDropPearls.esp

•  32 dbmisc.esp

•  33 Dead Body Collision.esp

•  34 Death Cam Duration Options.esp

•  35 Disease Descriptions.esp

•  36 DD_Dawnguard Additions.esp

•  37 DD_Dragonborn Additions.esp

•  38 Dual Sheath Redux.esp

•  39 DungeonQuestAwareness.esp

•  3A fFastTravelSpeedMult_4.esp [Version 1.0]

•  3B Immersive Battles.esp

•  3C Immersive Brigands.esp

•  3D Immersive Dawnguard.esp

•  3E Immersive Factions.esp

•  3F Immersive Mercenaries.esp

•  40 Immersive Patrols.esp

•  41 Immersive Travelers.esp

•  42 Immersive Werewolves.esp

•  43 Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp

•  44 manny Lantern Caretakers.esp

•  45 Moss Rocks.esp

•  46 ORM-Arvak.esp

•  47 PilgrimsDelight.esp

•  48 Point The Way.esp [Version 1.0.1a]

•  49 RabbitsPlus.esp

•  4A Radiant and Unique Potions Poisons and Booze.esp

•  4B ShootingStars.esp

•  4C Skyrim Flora Overhaul.esp

•  4D SkyrimImprovedPuddles-DG-HF-DB.esp [Version 1.1]

•  4E SMDropLitTorch.esp

•  ++ Traps Make Noise.esp

•  4F Hunterborn.esp

•  50 Hunterborn_Dawnguard-Patch.esp

•  51 TravellersOfSkyrim - Vanilla.esp

•  52 TravellersOfSkyrim - Dragonborn Addon.esp

•  53 Convenient Horses.esp

•  54 Destructible_bottles.esp

•  55 Auto Unequip Ammo.esp

•  56 Chesko_LoreBasedLoadingScreens.esp

•  57 Footprints.esp

•  58 Footprints - Ash.esp

•  59 RaceMenu.esp

•  5A RaceMenuPlugin.esp

•  5B WetandCold.esp

•  5C SkyUI.esp

•  5D iHUD.esp

•  5E Guard Dialogue Overhaul.esp

•  5F aMidianborn_Skyforge_Weapons.esp

•  60 daedric_phelm.esp

•  61 Elemental Staves.esp

•  62 ExplosiveBoltsVisualized.esp

•  63 hothtrooper44_ArmorCompilation.esp

•  64 imp_helm.esp

•  65 imp_helm_imp.esp

•  66 imp_helm_dawn.esp

•  67 ImmersiveArmorsNPCs.esp

•  68 Lock Overhaul.esp

•  69 Gildergreen Regrown.esp [Version 1.2.5]

•  6A Immersive Events.esp

•  6B Run For Your Lives.esp [Version 1.2.1]

•  6C When Vampires Attack.esp [Version 1.0.1]

•  6D SkyrimChimneysRW.esp

•  6E The Paarthurnax Dilemma.esp [Version 1.2.3]

•  6F BetterQuestObjectives-PaarDilemmaPatch.esp

•  70 SkyrimCoinReplacer.esp

•  71 Acquisitive Soul Gems.esp

•  72 Appropriately Attired Jarls Redux.esp

•  73 BlockSparkles.esp

•  74 Distant DetailHF.esp

•  75 DiversePriests.esp

•  76 DiversePriests_BringOutYourDeadPatch.esp

•  77 SPTConsistentOlderPeople.esp [Version 1.4]

•  78 DiversePriests_ConsistentOlderPeoplePatch.esp

•  79 SPTConsistentOlderPeopleCompatability.esp

•  7A MVABasic.esp

•  7B MVAIvarstead.esp

•  7C MVARorikstead.esp

•  7D dynamic fires.esp

•  7E masser Size x0.5.esp

•  7F More Salt Please.esp

•  80 More Salt Please - Dragonborn addon.esp

•  81 dD-No Twitching Dragon Death Animation.esp

•  82 NonEssentialChildren.esp

•  83 BetterQuestObjectives-NECPatch.esp

•  84 SFO - Expanded Diversity.esp

•  85 secunda Size x0.5.esp

•  86 dD - Enhanced Blood Main.esp

•  87 dD-Dragonborn-Dawnguard-EBT Patch.esp

•  88 TheChoiceIsYours.esp

•  89 TheChoiceIsYours_Dawnguard.esp

•  8A BetterQuestObjectives-TheChoiceIsYoursPatch.esp

•  8B Thieves Guild Requirements.esp

•  8C Waterbreathing Breathless Emerge.esp

•  8D AIMP - Antz in my Pantz.esp

•  8E Chesko_Step418_SN.esp

•  8F Unique Region Names.esp

•  90 Immersive Darkwater crossing.esp

•  91 Immersive Dawnstar.esp

•  92 Immersive Dragon Bridge.esp

•  93 Immersive Falkreath.esp

•  94 Immersive Ivarstead.esp

•  95 Immersive Karthwasten.esp

•  96 Immersive Kynesgrove.esp

•  97 Immersive Morthal.esp

•  98 Immersive Orc Strongholds.esp

•  99 Immersive Riverwood.esp

•  9A Immersive Rorikstead.esp

•  9B Immersive Shors stone.esp

•  9C Immersive Stonehills.esp

•  9D Realistic Lighting Overhaul - Dungeons.esp

•  9E Realistic Lighting Overhaul - Major City Exteriors.esp

•  9F Realistic Lighting Overhaul - Major City Interiors.esp

•  A0 Realistic Lighting Overhaul - Dawnguard Interiors.esp

•  A1 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp

•  A2 ClimatesOfTamriel-Dawnguard-Patch.esp

•  A3 ClimatesOfTamriel-Dragonborn-Patch.esp

•  A4 ClimatesOfTamriel-Nights-Level-1.esp

•  A5 dD - Realistic Ragdoll Force - Realistic.esp

•  A6 BFSEffects.esp

•  A7 DeadlySpellImpacts.esp

•  A8 Realistic crime report radius.esp

•  A9 Dual Wield Parrying_SKSE.esp

•  AA The Dance of Death - Ultimate Edition.esp

•  AB Enhanced Soul Trap.esp

•  AC Soul Gems Differ - E.esp

•  AD dD-No Spinning Death Animation.esp

•  AE Beards.esp

•  AF Brows.esp

•  B0 UFO - Ultimate Follower Overhaul.esp

•  B1 UFO - Dawnguard AddOn.esp

•  B2 UFO - Heartfire AddOn.esp

•  B3 Slightly Reduced Distance NPC Greetings.esp

•  B4 Follower Trap Safety.esp

•  ++ moveitLWT.esp

•  B5 Animated Weapon Enchants.esp

•  B6 DawnguardRuneWeaponsFXSReplacer.esp

•  B7 WATER.esp

•  B8 WATER Plants.esp

•  B9 WATER DB Waves.esp

 

 

Posted

Better males is nice for, well obviously, males. I use that with UNPB for females and think it works perfectly.

 

SkyRealism isn't updated properly for latest releases of CoT/RLO yet, the 0.153 beta works decently with it though. I use Project ENB, it uses ENB 0.119 but is for the latest versions of CoT/RLO and looks amazing. Plus side with 0.119 is I can use supersampling AA too.

Posted

Thanks Vond, I tried out Project ENB and it looks way better than SkyRealism (DEFAULT cinematics, no tweaking, removed DoF).

 

SkyRealism

Posted Image

 

Project ENB

Posted Image

 

RealVision - ouch

Posted Image

 

I just cant stand how close the vegetation far clipping is and how close the tree LoDs are loading. I think the fix was suggested elsewhere in this thread, will address that now.

Posted

I use the "realistic" preset, I believe the author said that's the version that works best with current CoT/RLO as of now. ANd yeah, grass/tree loads can be changed in the skyrimprefs.ini (might've been skyrim.ini, don't quite remember)

Posted

I dont think the Cinematic preset for Project ENB works well yet, I was having some serious issues (Bluegreen color overlay across screen in both cinematic and real, but also used the SSAO only preset), but this was what I got with it:

 

 

 

Posted Image

 

Additionally, I just tried your Realism suggestion and got this:

Posted Image

The gamma is much lower in-game. 

 

 

Skyrim.ini changes:

 

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fDecalLifetime=512.0

fNearDistance=18.0000

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

iMinMemoryPageSize=100000

iMaxMemoryPageSize=5000000

iMaxAllocatedMemoryBytes=1800000000

 

 

SkyrimPrefs.ini changes:

 

 

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=25000.0000

fGrassMaxStartFadeDistance=8000.0000

fGrassMinStartFadeDistance=400.0000

 

[TerrainManager]

fTreeLoadDistance=300000.0000

fBlockMaximumDistance=500000.0000

fBlockLevel1Distance=140000.0000

fBlockLevel0Distance=75000.0000

fSplitDistanceMult=4.0000

bShowLODInEditor=0

 

[Water]

iWaterReflectHeight=1024

iWaterReflectWidth=1024

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

Those felt like some MASSIVE changes in the inis but the results were... not very interesting to say the least... (mainly Terrain Manager settings)

Posted

One thing to not forget with project enb is to pull the ingame brightness slider down to minimum, it will look strange otherwise. On your screenshot it looks like you didnt do this or/and you might be trying to use the preset with a enb dll other than 0.119. It's mentioned several times on the nexus site as well as the readme but can still be easy to miss if you don't read it properly :) (been there done that)

Posted

The in-game slider was all the way down, but I didn't replace the updated ENBseries dll, i think that was the issue (I miss the newer version because i can edit settings in game without the need to alt-tab). The gamma was no where near what that image is boosted up too. I am begining to see the huge factor in viewing distance being how many cells are loaded in memory from the Skyrim.ini, I will follow the recommended setting of uGridsToLoad=7 and iPreloadSizeLimit=126877696, but I didnt get much of a performance hit @ uGridsToLoad=13 and iPreloadSizeLimit=262144000, it just took quite a while for the initial load.

 

I think the DoF makes a lot of things look too blurred, but I am ok with that, it feels correct when playing. I think the cell load and tree/grass distance is also tolerable for now.

 

Posted Image

 

Posted Image

 

Posted Image

 

Current Ini settings

 

SkyrimPrefs.ini

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=5

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=2048

iShadowMapResolutionPrimary=4096

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.4000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=1000.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=4

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=10000000.0000

fMeshLODLevel1FadeTreeDistance=10000000.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=9

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=256

bFloatPointRenderTarget=1

sD3DDevice="ENB "

bFXAAEnabled=0

iShadowMapResolution=8192

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=25000.0000

fGrassMaxStartFadeDistance=8000.0000

fGrassMinStartFadeDistance=400.0000

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=500000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=300000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalsOnSkinnedGeometry=1

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=1024

iWaterReflectWidth=1024

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

Skyrim.ini

 

 

[General]

sLanguage=ENGLISH

 

uExterior Cell Buffer=144

uGridsToLoad=7

iPreloadSizeLimit=126877696

sIntroSequence=

iLargeIntRefCount=262144

fFlickeringLightDistance=8192

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fDecalLifetime=512.0

fNearDistance=18.0000

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMinGrassSize=40

iMaxGrassTypesPerTexure=6

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

iMinMemoryPageSize=100000

iMaxMemoryPageSize=5000000

iMaxAllocatedMemoryBytes=1800000000

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

[Actor]

fVisibleNavmeshMoveDist=12288.0000

[Camera]

fOverShoulderAddY=0.0

fOverShoulderPosZ=18.0

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=24.0

fOverShoulderCombatPosX=0.0

 

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

 

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

[interface]

fBookOpenTime=200.0

 

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

 

 

 

Emphasis on this:

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

Can't find the Warning.txt and I am not seeing conflicts in Wrye, unless I did something wrong from the installations - still waiting on a response in another thread for that.

Posted

Setting uGrids to anything above the default value WILL cause stability issues sooner or later, it's not really recommended to use for anyone even if it seems to work fine for quite some time. As for the rest I can't really look into it too much from my phone so will let someone else answer :)

Posted

I have the default backed up I will swap to after I am done messing with the current ini to figure out what does what, the only thing I wanted to do was further appealing viewing distance, but I don't think that can be achieved without modifying "uGridsToLoad=" from what I have seen so far.

 

I also have a new hero now! Animation Tweaks and Fixes by Bergzore, hope it is compatible lol.

Posted

That warning in Skyrim.ini isn't a warning for you per se, it's just for setting that line to be output in the event that something is missing ;)

Posted

At lowest settings now with Nvidia Inspector & Project ENB handling everything in post and this is what I have, which by the way is much more impressive imo than @ max settings that cause Skyrim to CTD everytime a cell loads. 

 

Unfortunately, with the way im handling gamma, the screenshots will never match what I actually see in-game :(

 

Posted Image

 

Posted Image

 

Posted Image

 

I think I might increase shadows a little... they are not properly blurring/smoothing around the edges, instead they are dithering.

 

Note: on horseback, I have no idea why the DoF goes nuts, but it is very strange.

Posted

The shadow dithering can be fixed by increasing iBlurDeferredShadowMask to 5 in SkyrimPrefs.ini; the DoF is usually decided by the center point of the screen (possibly a radius setting, don't really know), so when something is deemed to be in the way, as it would be on horseback, it goes haywire. Might be worth checking the STEP ini edit suggestions for changing where the camera is while on horseback.

Posted
At lowest settings now with Nvidia Inspector & Project ENB handling everything in post and this is what I have' date=' which by the way is much more impressive imo than @ max settings that cause Skyrim to CTD everytime a cell loads. 

 

Unfortunately, with the way im handling gamma, the screenshots will never match what I actually see in-game :(

 

Posted Image

 

Posted Image

 

Posted Image

 

I think I might increase shadows a little... they are not properly blurring/smoothing around the edges, instead they are dithering.

 

Note: on horseback, I have no idea why the DoF goes nuts, but it is very strange.[/quote']

The shadow dithering can be fixed by increasing iBlurDeferredShadowMask to 5 in SkyrimPrefs.ini; the DoF is usually decided by the center point of the screen (possibly a radius setting' date=' don't really know), so when something is deemed to be in the way, as it would be on horseback, it goes haywire. Might be worth checking the STEP ini edit suggestions for changing where the camera is while on horseback.[/quote']

 

DOF on horseback is broken, since the engine handles you and the horse as one object and thus your DOF has the wrong point of view, which leads to wrong DOF. Gopher has been tackling this issue for quite a while (Dynavision), but currently disables DOF when on horseback (optional via MCM-menu).

Posted

Any chance there is a way to ignore "grass" from DoF effect?

 

I play a sneaky type, and it's quite strange having the DoF going bonkers when in areas with a lot of flora. It's not broken, it works as intended I am sure; just looking to tweak that element.

 

Additionally, I have NOT seen this issue in the other ENBs, nor have I thoroughly tested them out really, but when I am in highly lit areas, the screen gets a bluegreen overlay for long periods of time. At first I thought it was areas with a lot of fog, but it appears it has to do with light in general. The Lanterns of Skyrim, and Ultimate HD Torches(?, STEP mod) mods appear to be able to cause this with almost 100% consistency. 

 

I noticed a lot suggest tweaking point lighting for day/night balance, but wouldn't ambient lighting have the largest global impact over that?

 

enbseries.ini

 

 

Project ENB (2012) - by Bronze316

 

https://skyrim.nexusmods.com/mods/20781

https://skyrim.nexusmods.com/mods/23812

https://skyrim.nexusmods.com/mods/15983

 

-------------------------------------------------------------

 

 

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9injFX.dll

 

[GLOBAL]

AdditionalConfigFile=userconfig.ini

UseEffect=true

 

[FIX]

ForceFakeVideocard=false

FixGameBugs=true

FixParallaxBugs=true

ForceSingleCoreCPU=false

IgnoreThreadManagement=false

IgnoreThreadPriority=false

AntiBSOD=true

 

[GAME]

SpeedHack=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=false

FPSLimit=60.0

 

[iNPUT]

//back br

KeyReadConfig=8

//shift on

KeyCombination=16

//f12 z

KeyUseEffect=123

//home e

KeyFPSLimit=36

//num 3/       106

KeyShowFPS=106

//insert 16

KeyScreenshot=45

 

[ENGINE]

ForceAnisotropicFiltering=true

MaxAnisotropy=16

SkipShaderOptimization=false

 

[EFFECT]

UseOriginalPostProcessing=false

UseOriginalObjectsProcessing=false

EnableBloom=true

EnableAdaptation=true

EnableAmbientOcclusion=true

EnableDepthOfField=true

EnableDetailedShadow=true

EnableSunRays=true

EnableSkyLighting=true

 

[bLOOM]

Quality=0

AmountDay=0.8

AmountNight=1.0125

AmountInterior=1.35

BlueShiftAmountDay=12.0

BlueShiftAmountNight=12.0

BlueShiftAmountInterior=12.0

ContrastDay=1.0

ContrastNight=3.0

ContrastInterior=2.0

 

[CAMERAFX]

LenzReflectionIntensityDay=0.0

LenzReflectionIntensityNight=0.0

LenzReflectionIntensityInterior=0.0

LenzReflectionPowerDay=0.0

LenzReflectionPowerNight=0.0

LenzReflectionPowerInterior=0.0

 

[sSAO_SSIL]

UseIndirectLighting=false

UseComplexIndirectLighting=false

SamplingQuality=1

SamplingRange=0.2

FadeFogRangeDay=0.0

FadeFogRangeNight=3.0

FadeFogRangeInterior=0.0

SizeScale=0.5

SourceTexturesScale=0.5

FilterQuality=1

AOAmount=0.70

ILAmount=0.70

 

 

[NIGHTDAY]

DetectorDefaultDay=false

DetectorLevelDay=0.65

DetectorLevelNight=0.25

DetectorLevelCurve=1.0

 

[ADAPTATION]

ForceMinMaxValues=true

AdaptationSensitivity=0.0

AdaptationTime=0.0

AdaptationMin=0.4

AdaptationMax=0.4

 

[ENVIRONMENT]

DirectLightingIntensityDay=1.42

DirectLightingIntensityNight=0.609375

DirectLightingIntensityInterior=1.014688

DirectLightingCurveDay=1.5

DirectLightingCurveNight=1.0

DirectLightingCurveInterior=1.25

DirectLightingDesaturationDay=0.0

DirectLightingDesaturationNight=0.0

DirectLightingDesaturationInterior=0.0

 

SpecularAmountMultiplierDay=2.0

SpecularAmountMultiplierNight=1.0

SpecularAmountMultiplierInterior=1.0

SpecularPowerMultiplierDay=1.0

SpecularPowerMultiplierNight=1.0

SpecularPowerMultiplierInterior=1.0

SpecularFromLightDay=0.0

SpecularFromLightNight=0.0

SpecularFromLightInterior=0.0

 

AmbientLightingIntensityDay=1.720575

AmbientLightingIntensityNight=0.75156

AmbientLightingIntensityInterior=0.914

AmbientLightingCurveDay=1.0 

AmbientLightingCurveNight=1.125

AmbientLightingCurveInterior=0.875

AmbientLightingDesaturationDay=0.3

AmbientLightingDesaturationNight=0.0

AmbientLightingDesaturationInterior=0.0

 

PointLightingIntensityDay=0.825

PointLightingIntensityNight=0.825

PointLightingIntensityInterior=0.825

PointLightingCurveDay=0.61875

PointLightingCurveNight=0.61875

PointLightingCurveInterior=0.825

PointLightingDesaturationDay=0.0

PointLightingDesaturationNight=0.0

PointLightingDesaturationInterior=0.0

 

FogColorMultiplierDay=0.7

FogColorMultiplierNight=0.66

FogColorMultiplierInterior=0.5

FogColorCurveDay=1.0

FogColorCurveNight=1.0

FogColorCurveInterior=1.0

 

ColorPowDay=1.3

ColorPowNight=0.9

ColorPowInterior=0.9

 

[sKY]

Enable=true

 

StarsIntensity=2.0

StarsCurve=1.0

 

AuroraBorealisIntensity=0.6

AuroraBorealisCurve=0.61875

 

CloudsIntensityDay=1.375

CloudsIntensityNight=1.106

CloudsIntensityInterior=1.49

CloudsCurveDay=1.75

CloudsCurveNight=2.0

CloudsCurveInterior=1.5

CloudsDesaturationDay=0.25

CloudsDesaturationNight=0.3

CloudsDesaturationInterior=0.14

 

CloudsEdgeClamp=1.0

CloudsEdgeIntensity=80.0

 

GradientIntensityDay=0.85

GradientIntensityNight=0.85

GradientIntensityInterior=0.85

GradientDesaturationDay=0.325

GradientDesaturationNight=0.325

GradientDesaturationInterior=0.325

 

GradientTopIntensityDay=8.0

GradientTopIntensityNight=3.225

GradientTopIntensityInterior=5.6125

GradientTopCurveDay=2.3

GradientTopCurveNight=2.0

GradientTopCurveInterior=2.15

 

GradientMiddleIntensityDay=4.0

GradientMiddleIntensityNight=0.8

GradientMiddleIntensityInterior=2.4

GradientMiddleCurveDay=2.3

GradientMiddleCurveNight=1.0

GradientMiddleCurveInterior=1.65

 

GradientHorizonIntensityDay=4.0

GradientHorizonIntensityNight=0.66

GradientHorizonIntensityInterior=2.33

GradientHorizonCurveDay=1.9

GradientHorizonCurveNight=0.6

GradientHorizonCurveInterior=1.25

 

SunIntensity=3.0

SunDesaturation=0.0

SunCoronaIntensity=0.0

SunCoronaCurve=1.0

SunCoronaDesaturation=0.5

 

MoonIntensity=1.6

MoonCurve=1.0

MoonDesaturation=0.2

 

[OBJECT]

SubSurfaceScatteringMultiplierDay=0.0

SubSurfaceScatteringMultiplierNight=0.0

SubSurfaceScatteringMultiplierInterior=0.0

SubSurfaceScatteringPowerDay=1.1

SubSurfaceScatteringPowerNight=1.1

SubSurfaceScatteringPowerInterior=1.1

 

[LIGHTSPRITE]

IntensityDay=0.5

IntensityNight=0.5

IntensityInterior=0.5

CurveDay=0.925

CurveNight=0.925

CurveInterior=0.925

 

[WINDOWLIGHT]

Intensity=2.625

Curve=1.0

 

[VOLUMETRICFOG]

IntensityDay=1.866

IntensityNight=0.53

IntensityInterior=0.265

CurveDay=0.5

CurveNight=1.0

CurveInterior=1.0

 

[FIRE]

IntensityDay=1.875

IntensityNight=1.65

IntensityInterior=1.65

CurveDay=0.75

CurveNight=1.0

CurveInterior=1.0

 

[colorCORRECTION]

UsePaletteTexture=true

Brightness=1.0

GammaCurve=1.0

 

[sHADOW]

ShadowCastersFix=false

ShadowQualityFix=true

DetailedShadowQuality=0

UseBilateralShadowFilter=false

UseShadowFilter=true

 

[DEPTHOFFIELD]

FadeTime=0.2

 

[RAYS]

SunRaysMultiplier=0.75

 

[sKYLIGHTING]

Quality=1

FilterQuality=2

AmbientMinLevel=0.39375

 

 

SweetFX_settings.txt

 

 

#define USE_SMAA_ANTIALIASING 1

#define USE_LUMASHARPEN   1

#define USE_BLOOM         1 

#define USE_HDR           1 

#define USE_TECHNICOLOR   0 

#define USE_DPX           0 

#define USE_LIFTGAMMAGAIN 0 //I really like the effect of liftgammagain, but need to tweak it a lot more before I use it (serious contrast between interior and exterior cells = "no" atm)

#define USE_TONEMAP       0 

#define USE_VIBRANCE      0 

#define USE_CURVES        0 

#define USE_SEPIA         0 

#define USE_VIGNETTE      0 

#define USE_DITHER        0 

#define USE_SPLITSCREEN   0 

 

//#define USE_SMAA_ANTIALIASING 

#define SMAA_THRESHOLD 0.05           

#define SMAA_MAX_SEARCH_STEPS 40     

#define SMAA_MAX_SEARCH_STEPS_DIAG 16  

#define SMAA_CORNER_ROUNDING 40        

#define COLOR_EDGE_DETECTION 1        

#define SMAA_DIRECTX9_LINEAR_BLEND 0  

 

//#define USE_LUMASHARPEN

#define sharp_strength 1.8  

#define sharp_clamp    0.035 

#define pattern 2        

#define offset_bias 1.0  

#define show_sharpen 0   

 

//#define USE_BLOOM         

#define BloomThreshold 20.25 //Will be tweaking this shortly to see if that was causing the bluegreen overlay (maybe blowing out color)

#define BloomPower 1.446     

#define BloomWidth 0.0142    

 

//#define USE_HDR           

#define HDRPower 1.1 

#define radius2  1.2 

 

 

 

Might be worth checking the STEP ini edit suggestions for changing where the camera is while on horseback.

 

That was one of the first steps I took in my installation. As mentioned in torminater's post, it made no difference, but thank you for suggesting it and torminater thanks for explaining it.

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