the open prompt appears but you can't actually open the container menu
reloading your save while still in-game causes the chest to appear, then fade over a couple seconds (just like LOD fades)
exiting to main menu first and then reloading your save (or alternatively quitting and relaunching Skyrim) will fix the chest and it will not fade while in the cell
The chests affected are seemingly random. I cannot consistently make a chest invisible, but with enough attempts at entering the chest's cell it will be invisible.
The specific chests that are affected are among the chests that are given LOD persistent records in Dyndolod.esp. Chests that do not require LOD and therefore are not in Dyndolod.esp, I cannot replicate this issue with. Disabling Dyndolod.esp specifically fixes this issue entirely. I've tested many times trying to force an invisible chest with and without Dyndolod.esp activated, and I'm no statistician, but I am confident that my findings aren't a coincidence. Each test was done by selecting new game and following a looped path encountering several chests along the way.
I'm using the latest Dyndolod files available from nexus.
If needed, I can provide DynDOLOD.log and Papyrus.0.log or whatever else you may need from when the bug is encountered. I'm not sure what is relevant honestly so please let me know.
Question
Forn
Hi,
Randomly upon encountering chests:
The chests affected are seemingly random. I cannot consistently make a chest invisible, but with enough attempts at entering the chest's cell it will be invisible.
The specific chests that are affected are among the chests that are given LOD persistent records in Dyndolod.esp. Chests that do not require LOD and therefore are not in Dyndolod.esp, I cannot replicate this issue with. Disabling Dyndolod.esp specifically fixes this issue entirely. I've tested many times trying to force an invisible chest with and without Dyndolod.esp activated, and I'm no statistician, but I am confident that my findings aren't a coincidence. Each test was done by selecting new game and following a looped path encountering several chests along the way.
I'm using the latest Dyndolod files available from nexus.
If needed, I can provide DynDOLOD.log and Papyrus.0.log or whatever else you may need from when the bug is encountered. I'm not sure what is relevant honestly so please let me know.
Here is a link to a short video clip of the bug randomly occurring in routine gameplay: https://www.youtube.com/clip/UgkxLd15KoQ5D1HLVf4aLaG4wgvKJ_-8weHD?si=xL8ULcdEn88mtCF1 You can see the invisible chest become visible on reload then fade away.
Edited by FornMore context
4 answers to this question
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