Jump to content

Question

Posted (edited)

Hi,

Randomly upon encountering chests:

  • they will be completely invisible
  • they can still be selected with console
  • they are lockpick-able
  • the open prompt appears but you can't actually open the container menu
  • reloading your save while still in-game causes the chest to appear, then fade over a couple seconds (just like LOD fades)
  • exiting to main menu first and then reloading your save (or alternatively quitting and relaunching Skyrim) will fix the chest and it will not fade while in the cell

The chests affected are seemingly random. I cannot consistently make a chest invisible, but with enough attempts at entering the chest's cell it will be invisible.

The specific chests that are affected are among the chests that are given LOD persistent records in Dyndolod.esp. Chests that do not require LOD and therefore are not in Dyndolod.esp,  I cannot replicate this issue with. Disabling Dyndolod.esp specifically fixes this issue entirely. I've tested many times trying to force an invisible chest with and without Dyndolod.esp activated, and I'm no statistician, but I am confident that my findings aren't a coincidence. Each test was done by selecting new game and following a looped path encountering several chests along the way.

I'm using the latest Dyndolod files available from nexus.

If needed, I can provide DynDOLOD.log and Papyrus.0.log or whatever else you may need from when the bug is encountered. I'm not sure what is relevant honestly so please let me know.

Here is a link to a short video clip of the bug randomly occurring in routine gameplay: https://www.youtube.com/clip/UgkxLd15KoQ5D1HLVf4aLaG4wgvKJ_-8weHD?si=xL8ULcdEn88mtCF1 You can see the invisible chest become visible on reload then fade away.

Edited by Forn
More context

4 answers to this question

Recommended Posts

  • 0
Posted
4 hours ago, Forn said:

Hi,

Randomly upon encountering chests:

  • they will be completely invisible
  • they can still be selected with console
  • they are lockpick-able
  • the open prompt appears but you can't actually open the container menu
  • reloading your save while still in-game causes the chest to appear, then fade over a couple seconds (just like LOD fades)
  • exiting to main menu first and then reloading your save (or alternatively quitting and relaunching Skyrim) will fix the chest and it will not fade while in the cell

The chests affected are seemingly random. I cannot consistently make a chest invisible, but with enough attempts at entering the chest's cell it will be invisible.

The specific chests that are affected are among the chests that are given LOD persistent records in Dyndolod.esp. Chests that do not require LOD and therefore are not in Dyndolod.esp,  I cannot replicate this issue with. Disabling Dyndolod.esp specifically fixes this issue entirely. I've tested many times trying to force an invisible chest with and without Dyndolod.esp activated, and I'm no statistician, but I am confident that my findings aren't a coincidence. Each test was done by selecting new game and following a looped path encountering several chests along the way.

I'm using the latest Dyndolod files available from nexus.

If needed, I can provide DynDOLOD.log and Papyrus.0.log or whatever else you may need from when the bug is encountered. I'm not sure what is relevant honestly so please let me know.

Here is a link to a short video clip of the bug randomly occurring in routine gameplay: https://www.youtube.com/clip/UgkxLd15KoQ5D1HLVf4aLaG4wgvKJ_-8weHD?si=xL8ULcdEn88mtCF1 You can see the invisible chest become visible on reload then fade away.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs and https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

  • 0
Posted
1 hour ago, Forn said:

  

 

https://ufile.io/oj8x4b7m

I've attached logs and pictures.

It might be possible this happens because the LOD patch is outdated because the load order changed or plugins got updated.

You or a mod you installed added a mesh mask rule that instructs the full model of chest01\chest01 and similar to be used for LOD. I suggest to remove those rules, then generate LOD again. They also do not really make sense in the grand scheme of things.

The Papyrus log does not show any log messages from the DynDOLOD scripts registering the MCM initializing.
I suggest to investigate and fix the cause stacks being dumped. That many script errors make me wonder if maybe some requirement is missing or the quality of some mods.

  • 0
Posted (edited)
13 minutes ago, sheson said:

It might be possible this happens because the LOD patch is outdated because the load order changed or plugins got updated.

You or a mod you installed added a mesh mask rule that instructs the full model of chest01\chest01 and similar to be used for LOD. I suggest to remove those rules, then generate LOD again. They also do not really make sense in the grand scheme of things.

The Papyrus log does not show any log messages from the DynDOLOD scripts registering the MCM initializing.
I suggest to investigate and fix the cause stacks being dumped. That many script errors make me wonder if maybe some requirement is missing or the quality of some mods.

I'll redo the complete process since my load order has changed, but since we're using vanilla references I'm not sure if that makes a difference. I'll repost logs once that's done (may be up to a day or 2 depending on real life factors).

The stacks being dumped are because I didn't initialize a mod (Requiem) because initializing it doesn't have anything to do with the issue on new game, but next time I'll let it initialize to reduce the file bloat.

The only mod that I use as far as I know regarding DynDOLOD rules is https://www.nexusmods.com/skyrimspecialedition/mods/122201 "DynDOLOD The Little Things". It had you as a partial creator so I didn't question it but I'm not sure if that was false advertising. Could this be the culprit? I have a feeling there could've been something I changed that triggered the mod to cause this; will report back.

Edited by Forn

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.