Jump to content

Recommended Posts

Posted (edited)

I've done a full install a couple days ago, and I've ran into a couple oddities.

1. The weird Skyrim - Patches related bug that causes some of the blacksmith dialogue to appear as "..." and give an error message "LOOKUP FAILED!". I found a fix online which involved repacking that bsa without "strings" folder

2. AI is acting... odd. Maybe I misremember things, but enemy casters seem to sometimes get stuck standing and not casting anything despite them having line of sight on me and mana. I really don't know about this one, maybe it was always like this? But if anyone got any pointers what could be causing this if it's a bug I'd be thankful.

3. It appears sometimes NPCs forget to unlock their shops/houses at daytime. Ran into quite a few locked shops after waiting for a day or reloading, that functioned normally after unlocked.

Edited by nomaddc
Posted
2 hours ago, nomaddc said:

I've done a full install a couple days ago, and I've ran into a couple oddities.

1. The weird Skyrim - Patches related bug that causes some of the blacksmith dialogue to appear as "..." and give an error message "LOOKUP FAILED!". I found a fix online which involved repacking that bsa without "strings" folder

2. AI is acting... odd. Maybe I misremember things, but enemy casters seem to sometimes get stuck standing and not casting anything despite them having line of sight on me and mana. I really don't know about this one, maybe it was always like this? But if anyone got any pointers what could be causing this if it's a bug I'd be thankful.

Did you install the complete Step 2.3 Guide according to all instructions without any deviation?

Posted (edited)

I have installed the complete 2.3 guide with a few added mods. If it helps I could try disabling them and seeing how things change. The list is short though, about 10 or so. I could provide a list if that would help narrow down suspects. About half of those I've used in the past without issue, and I don't think any of them should be messing with the AI in question. The lookup issue I've ran into for the first time since LE.

Also a new one: in my last session I've found a patch of missing textures (my guess at least) in the Fellglow Keep. It was minor and didn't really block anything, but odd. Another odd thing I've caught is I got delivered a bunch of creations quest starter letters almost immediately (I think it even happened when I was testing the performance), and at least one of them iirc is supposed to only appear at level 32. Is this intended or I've messed something up?

Edit: after looking back - I've also noticed that Brelyna Maryon does not seem to want to cast any Conjuration spells when hired as a companion. She does use bow and fistfights enemies instead, sometimes casting spells.

Edited by nomaddc
Posted (edited)

Basically here are the only deviations from full 2.3 guide:

image.thumb.png.91ebeb390d0826ae7da79c7a410b11be.png

Top 3 or so are prereqs for other mods, HDT hair and equipment, Improved camera, Better Vampires with patches and a mod to allow head covering to block sun damage, better head morphs and facial expressions mod, an idle animation (reran nemesis for that), skyui config to improve item sorting, dual wield parrying. Overwrites/conflicts are isolated to this section with the exception of Female Vampires Have fangs, where facegen morphs overrides 1 file.

I don't think any of those should be causing the aforementioned issues, since most of them are isolated to other areas of the game, but I suppose can't exclude anything. I did install these after fully completing 2.3 guide and doing some perf runs on that, but I didn't do in-depth testing back then that could highlight the mentioned oddities. If I had to pick the top suspect, it would probably be the Better Vampires, but I have played with that mod many times in the past and it never caused me any issues with STEP (I've nearly always used STEP in the past).

If it helps - I've noticed this odd behavior on companion casters too (namely I had the college of winterhold one with me). They just walk around with their spells out seemingly unable or unwilling to cast, somewhat slower than running. Melee enemies don't seem to have any issues so far. So this leads me to think it has something to do with a mod that touches on combat, ai, or casting.

I will try to do some scuffed testing by selectively disabling suspect mods and loading a save I have with a big mage fight, but it could end up being inconclusive because iirc script mods are sometimes difficult to remove without starting a new save.

Edit: found out that equipment physics mod and prerequisite were redundant, so done away with them.

Edited by nomaddc
Posted
21 hours ago, nomaddc said:

2. AI is acting... odd. Maybe I misremember things, but enemy casters seem to sometimes get stuck standing and not casting anything despite them having line of sight on me and mana. I really don't know about this one, maybe it was always like this? But if anyone got any pointers what could be causing this if it's a bug I'd be thankful.

7 hours ago, nomaddc said:

If it helps - I've noticed this odd behavior on companion casters too (namely I had the college of winterhold one with me). They just walk around with their spells out seemingly unable or unwilling to cast, somewhat slower than running.

If you have installed the optional mod FIZZLE from the STEP Guide, it's the most likely cause and is its expected behavior (not a bug). Its effect on NPCs is strongest and very noticeable at the beginning of the game where most NPCs are low level (and low skilled) like the player. It gradually decreases with higher level NPCs.

Posted (edited)
2 hours ago, Mousetick said:

If you have installed the optional mod FIZZLE from the STEP Guide, it's the most likely cause and is its expected behavior (not a bug). Its effect on NPCs is strongest and very noticeable at the beginning of the game where most NPCs are low level (and low skilled) like the player. It gradually decreases with higher level NPCs.

Ah, I suspected as much. Still trying to find a group of hostile mages to test it out with and without to be certain. Will update when I do :)

Edit: can definitely confirm it's FIZZLE. I'm not sure why it acts so weird though - my understanding was that it just causes some casts to fail depending on skill, but it seems like AIs just give up trying to cast after a few fails or something along those lines. Also holy, it makes early game casters much easier to fight :D I just loaded a fight that I breezed through with FIZZLE, and got murdered extremely fast without it.

Tried the fix from FIZZLE mod page. Maybe placebo, but it seems to have fixed caster AI derping out.

> 'set FIZZLE_UnequipFailedSpell to 1' will unequip the spell from the NPC after they have failed to cast it. They will automatically reequip it after a short while. Enable this option if the AI gets confused and you experience NPC circling you without attacking you. Defaults to 0.

Personally, I will be uninstalling that mod because I like casting and I dislike wasting my entire mana pool on trying to cast Stoneflesh.

Edited by nomaddc
Posted (edited)

Ok, so with AI mystery solved the remaining oddities I'm trying to look into/get some help with are:

1. The weird Skyrim - Patches related bug that causes some of the blacksmith dialogue to appear as "..." and give an error message "LOOKUP FAILED!". I found a fix online which involved repacking that bsa without "strings" folder. So it's fixed, but I'm just puzzled why it popped up, would love to know the why. Also solved - leftover file from SE->AE upgrade.

2. It appears sometimes NPCs forget to unlock their shops/houses at daytime. Ran into quite a few locked shops after waiting for a day or reloading, that functioned normally after unlocked.

3. Found a patch of transparent walls (collision is there, they are just see-through) in the Fellglow Keep. It was minor and didn't really block playing through, but odd.

ScreenShot1.thumb.png.758febfd0c795e6a68bc3aaa35dd889b.png

4. I got delivered a bunch of creations quest starter letters almost immediately (I think it even happened when I was testing the performance), and at least one of them iirc is supposed to only appear at level 32. Is this intended or I've messed something up?

5. Creations button has returned to main menu. I'm not sure if it was always there, but I thought somehow it was removed sometime in the modding process.

Edited by nomaddc
Posted
13 hours ago, nomaddc said:

The weird Skyrim - Patches related bug

What is 'Skyrim - Patches' exactly? It's not a part of the STEP Guide AFAIK.

Are you talking about a file named Skyrim - Patch.bsa in the game's Data directory? This vanilla Bethesda file existed in Skyrim SE 1.5.x. It doesn't exist anymore in Skyrim SE/AE 1.6.x. If it's still present in your setup, that would mean either you're using an old, unsupported version of Skyrim for the Guide, or your installation of Skyrim AE is somehow mixed up with an older version of the game.

Posted

My thanks to Mouse for jumping in ...

I've had an issue with my video card, and my system doesn't have functional onboard video, because my CPU doesn't support it. I'm waiting on a new card and will mostly be AFK for the next week or so.

Posted (edited)
3 hours ago, Mousetick said:

What is 'Skyrim - Patches' exactly? It's not a part of the STEP Guide AFAIK.

Are you talking about a file named Skyrim - Patch.bsa in the game's Data directory? This vanilla Bethesda file existed in Skyrim SE 1.5.x. It doesn't exist anymore in Skyrim SE/AE 1.6.x. If it's still present in your setup, that would mean either you're using an old, unsupported version of Skyrim for the Guide, or your installation of Skyrim AE is somehow mixed up with an older version of the game.

Oh really? It might be the root of the problem then. I did install originally just SE, and then bought an upgrade to AE, so it may have just been a leftover.

Is there somewhere a difference list between SE and AE versions? I may have to clean out some leftovers then. So Patches is good to delete then?

The version itself is correct, I've checked, but I suppose I have some scuffed stuff going on with legacy SE files. Gonna investigate.

2 hours ago, z929669 said:

My thanks to Mouse for jumping in ...

I've had an issue with my video card, and my system doesn't have functional onboard video, because my CPU doesn't support it. I'm waiting on a new card and will mostly be AFK for the next week or so.

That's rough. No iGPU to hold you over until then? Won't be playing any modern games on those, but most intels bar F skews come with one.

Edited by nomaddc
Posted
1 hour ago, nomaddc said:

Oh really? It might be the root of the problem then. I did install originally just SE, and then bought an upgrade to AE, so it may have just been a leftover.

Is there somewhere a difference list between SE and AE versions? I may have to clean out some leftovers then. So Patches is good to delete then?

The version itself is correct, I've checked, but I suppose I have some scuffed stuff going on with legacy SE files. Gonna investigate.

See the SSG for completely reverting to vanilla and revalidating your game instance via Steam. That should get you to where you need to be. No need to mess with MO at all. Just close that until you are finished getting back a clean game and user profile settings for the game.

You will need to reinstall binaries for SKSE, SSE Engine Fixes, and ENB (and the CK with patches if you use it). Then MO should just 'work'.

1 hour ago, nomaddc said:

That's rough. No iGPU to hold you over until then? Won't be playing any modern games on those, but most intels bar F skews come with one.

I'm using my home Lunux server with a rudimentary gui overlay to run Firefox while I wait for a new card. Inconvenient and limited in terms of both usage capacity and ergonomics.

Posted (edited)

Ok, so I've removed Patch bsa and now my J'zargo seems to have lost his face :D

image.thumb.png.fe783c85fd3a4a70d51359befa585241.png

Ran around a bunch, doesn't seems like anyone else is affected.

Edit: It was a missing d3dcompiler. But now Creations menu item has showed up in my main menu again... I was pretty sure it was gone sometime during the modding process.

Edited by nomaddc
Posted

Any tips on fixing the blocky AO artifacting like here?

image.thumb.png.d9ed254eb399b4fd632051526a0f8ee8.png

I know enabling EnableComplexFilter under SSAO_SSIL makes it somewhat better, and UseSelfIntersecting nearly completely removes it, but those have been left out in STEP preset for a reason I presume.

Posted (edited)
On 11/7/2024 at 3:43 AM, nomaddc said:

Ok, so with AI mystery solved the remaining oddities I'm trying to look into/get some help with are:

1. The weird Skyrim - Patches related bug that causes some of the blacksmith dialogue to appear as "..." and give an error message "LOOKUP FAILED!". I found a fix online which involved repacking that bsa without "strings" folder. So it's fixed, but I'm just puzzled why it popped up, would love to know the why. Also solved - leftover file from SE->AE upgrade.

2. It appears sometimes NPCs forget to unlock their shops/houses at daytime. Ran into quite a few locked shops after waiting for a day or reloading, that functioned normally after unlocked.

3. Found a patch of transparent walls (collision is there, they are just see-through) in the Fellglow Keep. It was minor and didn't really block playing through, but odd.

ScreenShot1.thumb.png.758febfd0c795e6a68bc3aaa35dd889b.png

4. I got delivered a bunch of creations quest starter letters almost immediately (I think it even happened when I was testing the performance), and at least one of them iirc is supposed to only appear at level 32. Is this intended or I've messed something up?

5. Creations button has returned to main menu. I'm not sure if it was always there, but I thought somehow it was removed sometime in the modding process.

A new oddity cropped up: during vampire night vision I get these green circles on the screen when I get hit.

enb2024_11_11_11_31_24.thumb.jpg.8805738f0e54a817037d908a51076a48.jpg

Edited by nomaddc

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.