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Posted (edited)

Persistent OpenGL error.  Not always on the same file however.

[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.

[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.

image.thumb.png.f4c96f646b3f3eedf7a933fab7229f21.png

Clicking on links in error message window does not open anything.

Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".

image.thumb.png.d472b65d6a0263b0d61817b799febd7f.png

image.thumb.png.baefefc6560488466972364c0413a8be.png

Restarted computer twice.

Using:

DynDOLOD DLL NG and Scripts 3.00 Alpha 33

DynDOLOD Resources SE 3.00 Alpha 53

DynDOLOD 3.00 Alpha 181

 

Log files:

TexGen_SSE_log.txtFetching info...

TexGen_SSE_Debug_log.txtFetching info...

Edited by Kattmandu

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  • 0
Posted
  On 1/28/2025 at 3:00 AM, Link01000 said:

Thanks! It ran successfully.

Expand  

So after generating texgen and then dyndolod, I saw red LODs all over the place. I just reran texgen, and looking at some of the generated .dds files that were red, I didn't see mention of texture files not being found for them. An example is imperialforticelod.dds, which had red textures, but the logs don't seem to mention any issues with them.

logs

I'm going to try rerunning a few times with different settings and will update this comment to avoid spammingthe post if I find anything new.

  • 0
Posted
  On 2/3/2025 at 4:01 PM, Link01000 said:

So after generating texgen and then dyndolod, I saw red LODs all over the place. I just reran texgen, and looking at some of the generated .dds files that were red, I didn't see mention of texture files not being found for them. An example is imperialforticelod.dds, which had red textures, but the logs don't seem to mention any issues with them.

logs

I'm going to try rerunning a few times with different settings and will update this comment to avoid spammingthe post if I find anything new.

Expand  

Make sure to download the latest test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545

Check the actual TexGen output folder right after generation. Verify timestamps the texture was just generated in the last session. Open the texture in an image viewer.
If you run TexGen several times, is this reproducible or random? 

 

You really need to fix or permanently remove the broken plugins Great Town of Ivarstead - Embers XD [XD ESP] Patch.esp, KatanaCrafting.esp, Vokriinator Black.esp, SynthesisWeapons.esp.

 

  • 0
Posted
  On 2/3/2025 at 5:00 PM, sheson said:

Make sure to download the latest test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545

Check the actual TexGen output folder right after generation. Verify timestamps the texture was just generated in the last session. Open the texture in an image viewer.
If you run TexGen several times, is this reproducible or random? 

 

You really need to fix or permanently remove the broken plugins Great Town of Ivarstead - Embers XD [XD ESP] Patch.esp, KatanaCrafting.esp, Vokriinator Black.esp, SynthesisWeapons.esp.

 

Expand  

got an opengl error again

 

I'll take a look at those plugins.

  • 0
Posted

I'm having the same issue as Link01000 running in Linux and my log files are attached here

I have downloaded and used the updated TexGenx64.exe and TexConvx64.exe along with adding RenderSingle=1, RenderTextureSingleThread=1, RenderBillboardsSingleThread=1, GLDebug=1 to TexGen_SSE.ini incrementally.

I also tried in both Proton Experimental and Proton 9.

  • 0
Posted
  On 2/4/2025 at 4:45 AM, Jaques said:

I'm having the same issue as Link01000 running in Linux and my log files are attached here

I have downloaded and used the updated TexGenx64.exe and TexConvx64.exe along with adding RenderSingle=1, RenderTextureSingleThread=1, RenderBillboardsSingleThread=1, GLDebug=1 to TexGen_SSE.ini incrementally.

I also tried in both Proton Experimental and Proton 9.

Expand  

Keep the INI settings and get a new version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545

Upload new logs.
In case it runs through with the settings, just keep GLDebug=1 and try again.

The loading of BSA and plugins seem to take a really long time, is this with a spinning disk?

BTW it is RenderTexturesSingleThread with an extra s, however since the issue happens while generating billboards, it is not relevant.

  • 0
Posted

I am getting the following error:
 

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: D:\DynDOLOD\TexGen_Output\textures\lod\wrbuildingslod02 framebuffer objects unsupported.

[Content]


Click on this link for additional explanations and help for this message

Clean install the latest recommended/WHQL (not optional and not beta) graphics drivers only without any bloatware.

If the issue persists, posts a problem report on the official DynDOLOD support forum.

[Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

I have reloaded the NVIDIA drivers but the error remains and is consistent.  I added Add GLDebug=1 and here are the logs and text.

https://www.dropbox.com/scl/fi/4bsdff16ohn3134mx5yar/TexGen_SSE_log.txt?rlkey=x4wahqpfcc6orw8o1bmczbs5x&st=1ajl0ovs&dl=0

https://www.dropbox.com/scl/fi/hkde6kb3gl12c2dl0dz9j/TexGen_SSE_Debug_log.txt?rlkey=jl3ivmlivy0jv8q6c7yp3c5xl&st=h9pbopfs&dl=0

https://www.dropbox.com/scl/fi/bhvqpfosvmvhvmsk47lxe/bugreport.txt?rlkey=5ki7aa6ycaqoqdlhm60xerea3&st=5vmzxsoy&dl=0

 

  • 0
Posted
  On 2/4/2025 at 4:21 PM, BuddyKidd said:

I am getting the following error:
 

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: D:\DynDOLOD\TexGen_Output\textures\lod\wrbuildingslod02 framebuffer objects unsupported.

[Content]


Click on this link for additional explanations and help for this message

Clean install the latest recommended/WHQL (not optional and not beta) graphics drivers only without any bloatware.

If the issue persists, posts a problem report on the official DynDOLOD support forum.

[Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

I have reloaded the NVIDIA drivers but the error remains and is consistent.  I added Add GLDebug=1 and here are the logs and text.

https://www.dropbox.com/scl/fi/4bsdff16ohn3134mx5yar/TexGen_SSE_log.txt?rlkey=x4wahqpfcc6orw8o1bmczbs5x&st=1ajl0ovs&dl=0

https://www.dropbox.com/scl/fi/hkde6kb3gl12c2dl0dz9j/TexGen_SSE_Debug_log.txt?rlkey=jl3ivmlivy0jv8q6c7yp3c5xl&st=h9pbopfs&dl=0

https://www.dropbox.com/scl/fi/bhvqpfosvmvhvmsk47lxe/bugreport.txt?rlkey=5ki7aa6ycaqoqdlhm60xerea3&st=5vmzxsoy&dl=0

 

Expand  

Moved to the appropriate thread for the error message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Get the latest test version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 and follow the instructions.

  • 0
Posted

I am having a problem with TexGen failing with the following error:

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: invalid operation for D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\gray fox flora overhaul.esp\gkbjungletreenew9_00000252_2 while processing D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\gray fox flora overhaul.esp\gkbjungletreenew9_00000252.

[Content]


Click on this link for additional explanations and help for this message

Clean install the latest recommended/WHQL (not optional and not beta) graphics drivers only without any bloatware.

If the issue persists, posts a problem report on the official DynDOLOD support forum.

[OK] [Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

I put in GLDebug=1 as suggested. Here are the two logs and the bugreport.txt.

https://www.dropbox.com/scl/fi/vhz7q8151zidvyeyrxk74/TexGen_SSE_Debug_log.txt?rlkey=p1a9j18nkyq0oetfr2q6t5orm&st=1wimj0xu&dl=0

https://www.dropbox.com/scl/fi/ih278mddclbaipuhxve2l/TexGen_SSE_log.txt?rlkey=cw06tt7bfi1b9xul2hi6yyzme&st=vk4u93kc&dl=0

https://www.dropbox.com/scl/fi/qy6i71sf5uhbbjpbet9fx/bugreport.txt?rlkey=m79wqy35g0s5gchtwrf9uaabj&st=4eu63grg&dl=0

The crash is repeatable but it seems to stop in different places.

  • 0
Posted
  On 2/4/2025 at 1:21 PM, sheson said:

Keep the INI settings and get a new version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545

Upload new logs.
In case it runs through with the settings, just keep GLDebug=1 and try again.

The loading of BSA and plugins seem to take a really long time, is this with a spinning disk?

BTW it is RenderTexturesSingleThread with an extra s, however since the issue happens while generating billboards, it is not relevant.

Expand  

Here are my results on the new version with the same ini settings

logs

  • 0
Posted
  On 2/4/2025 at 6:49 PM, BuddyKidd said:

I am having a problem with TexGen failing with the following error:

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: invalid operation for D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\gray fox flora overhaul.esp\gkbjungletreenew9_00000252_2 while processing D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\gray fox flora overhaul.esp\gkbjungletreenew9_00000252.

[Content]


Click on this link for additional explanations and help for this message

Clean install the latest recommended/WHQL (not optional and not beta) graphics drivers only without any bloatware.

If the issue persists, posts a problem report on the official DynDOLOD support forum.

[OK] [Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

I put in GLDebug=1 as suggested. Here are the two logs and the bugreport.txt.

https://www.dropbox.com/scl/fi/vhz7q8151zidvyeyrxk74/TexGen_SSE_Debug_log.txt?rlkey=p1a9j18nkyq0oetfr2q6t5orm&st=1wimj0xu&dl=0

https://www.dropbox.com/scl/fi/ih278mddclbaipuhxve2l/TexGen_SSE_log.txt?rlkey=cw06tt7bfi1b9xul2hi6yyzme&st=vk4u93kc&dl=0

https://www.dropbox.com/scl/fi/qy6i71sf5uhbbjpbet9fx/bugreport.txt?rlkey=m79wqy35g0s5gchtwrf9uaabj&st=4eu63grg&dl=0

The crash is repeatable but it seems to stop in different places.

Expand  

Please do not double post. https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/9/#findComment-284311

  • 0
Posted
  On 2/4/2025 at 1:21 PM, sheson said:

Keep the INI settings and get a new version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545

Upload new logs.
In case it runs through with the settings, just keep GLDebug=1 and try again.

The loading of BSA and plugins seem to take a really long time, is this with a spinning disk?

BTW it is RenderTexturesSingleThread with an extra s, however since the issue happens while generating billboards, it is not relevant.

Expand  

I had been using the new versions of TexGenx64.exe and TexConvx64.exe from that link. I changed the misspelling to RenderTexturesSingleThread=1 and now it runs all the way through, logs are here. One thing that was different that might have helped is that I started up LACT, which I have set to force the GPU into 3D_FULL_SCREEN. This has been necessary to get full power out of newer AMD GPUs for the past few months, thought it should be fixed in the 6.13 kernel.

I am not using a spinning disk, it's a Crucial T500 M.2 Gen4 SSD with a btrfs partition that I've used for this many times before, it has always been about this slow running TexGen, not sure what accounts for it, something about Wine/Proton or btrfs I presume.

Thanks for the help, hopefully my logs can provide some insight.

  • 0
Posted
  On 2/4/2025 at 8:03 PM, Link01000 said:

Here are my results on the new version with the same ini settings

logs

Expand  

Different error. 
Error: Texconv error 80004005 textures\Landscape\Grass\RaspberryVineDrJ.dds

Something might have happened to the texture file.

See https://dyndolod.info/Help/Texconv
80004005
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

There might an some kind of issue with OpenGL releasing resources TexGen "deleted". Can you track video memory and/or VRAM?

  • 0
Posted
  On 2/5/2025 at 2:14 AM, Jaques said:

I had been using the new versions of TexGenx64.exe and TexConvx64.exe from that link. I changed the misspelling to RenderTexturesSingleThread=1 and now it runs all the way through, logs are here. One thing that was different that might have helped is that I started up LACT, which I have set to force the GPU into 3D_FULL_SCREEN. This has been necessary to get full power out of newer AMD GPUs for the past few months, thought it should be fixed in the 6.13 kernel.

I am not using a spinning disk, it's a Crucial T500 M.2 Gen4 SSD with a btrfs partition that I've used for this many times before, it has always been about this slow running TexGen, not sure what accounts for it, something about Wine/Proton or btrfs I presume.

Thanks for the help, hopefully my logs can provide some insight.

Expand  

Get new test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 and only set GLDebug=1 and none of the other settings to see if it runs trough. Upload logs in case it fails.

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