sheson Posted January 26 Author Posted January 26 On 1/26/2025 at 6:55 PM, PRieST said: Yes, it absolutely did. So in my case it had the same cause as another issue? Expand The thing is that the issue was supposed to be fixed by DynDOLOD 3 Alpha 182 + DynDOLOD DLL NG Alpha 33 already but its obviously not anymore. It is probably one slightly different case to what the initial fix was that is now covered because of further updates. Fixing/working large ref issues is complex because of the number of possible combinations that can cause problems.
PRieST Posted January 26 Posted January 26 On 1/26/2025 at 7:56 PM, sheson said: The thing is that the issue was supposed to be fixed by DynDOLOD 3 Alpha 182 + DynDOLOD DLL NG Alpha 33 already but its obviously not anymore. It is probably one slightly different case to what the initial fix was that is now covered because of further updates. Fixing/working large ref issues is complex because of the number of possible combinations that can cause problems. Expand At least now with the test version you provided you re-fixed everything again. Coding/programming is sometimes just a mysterious thing. Thank you for all your work you put into DynDOLOD - even if it's still considered an alpha it does such a good job an increasing the visual quality of such an old game. 1
Chance_ Posted February 2 Posted February 2 Hey all. Having trouble with getting TexGen to work. It usually reaches to "Object LOD Generation" I believe it's called and then it stops responding. Bug report wasn't generated but here's the log and debug log. https://paste.ee/p/To1qCDfH
sheson Posted February 2 Author Posted February 2 On 2/2/2025 at 3:00 AM, Chance_ said: Hey all. Having trouble with getting TexGen to work. It usually reaches to "Object LOD Generation" I believe it's called and then it stops responding. Bug report wasn't generated but here's the log and debug log. https://paste.ee/p/To1qCDfH Expand The provided logs show that TexGen is being started and the xEdit background loader loading BSAs but not really loading any plugins, only one time it is loading Skyrim.esm and nothing after that. Either the logs are incomplete or you are never really seeing the TexGen opens window? Double check the report data path is correct and contains all the games plugins: Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Loading the load order with xEdit should have similar issues or might provide more information.. Upload its log if problem persists.
Chance_ Posted February 2 Posted February 2 On 2/2/2025 at 11:58 AM, sheson said: The provided logs show that TexGen is being started and the xEdit background loader loading BSAs but not really loading any plugins, only one time it is loading Skyrim.esm and nothing after that. Either the logs are incomplete or you are never really seeing the TexGen opens window? Double check the report data path is correct and contains all the games plugins: Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Loading the load order with xEdit should have similar issues or might provide more information.. Upload its log if problem persists. Expand Here's the SSEEdit log: https://paste.ee/p/yEsM9Jdg
sheson Posted February 2 Author Posted February 2 On 2/2/2025 at 12:55 PM, Chance_ said: Here's the SSEEdit log: https://paste.ee/p/yEsM9Jdg Expand The log seems truncated as it is missing some lined at the start. The xEdit version does not seem to supports plugin version 1.71. Use latest SSEEdit version 4.1.5f from Nexus. Also would be interested in the log from 4.1.5k from the xEdit Discord #xedit-builds channel.
Chance_ Posted February 2 Posted February 2 On 2/2/2025 at 2:15 PM, sheson said: The log seems truncated as it is missing some lined at the start. The xEdit version does not seem to supports plugin version 1.71. Use latest SSEEdit version 4.1.5f from Nexus. Also would be interested in the log from 4.1.5k from the xEdit Discord #xedit-builds channel. Expand As requested: https://paste.ee/p/aeoyCiwk
sheson Posted February 2 Author Posted February 2 On 2/2/2025 at 3:02 PM, Chance_ said: As requested: https://paste.ee/p/aeoyCiwk Expand Much better. Test what happens if you use the test version of TexGen from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Make sure to delete all old logs first. Upload new logs if issue persists.
Chance_ Posted February 2 Posted February 2 (edited) On 2/2/2025 at 3:11 PM, sheson said: Much better. Test what happens if you use the test version of TexGen from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Make sure to delete all old logs first. Upload new logs if issue persists. Expand Okay I ran it using that version and I still ran into the same issue. Only now the log didn't generate at all so I can't share it here. Edited February 2 by Chance_
sheson Posted February 2 Author Posted February 2 On 2/2/2025 at 3:42 PM, Chance_ said: Okay I ran it using that version and I still ran into the same issue. Only now the log didn't generate at all so I can't share it here. Expand Read this https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs carefully. It explains how/when the logs are saved and how to enable a real time log, in case the tools are being terminated prematurely.
Chance_ Posted February 2 Posted February 2 On 2/2/2025 at 3:53 PM, sheson said: Read this https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs carefully. It explains how/when the logs are saved and how to enable a real time log, in case the tools are being terminated prematurely. Expand Thanks for taking the time to help. Here's the real time log: https://ufile.io/q47t190c
sheson Posted February 2 Author Posted February 2 On 2/2/2025 at 4:41 PM, Chance_ said: Thanks for taking the time to help. Here's the real time log: https://ufile.io/q47t190c Expand Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference.
Chance_ Posted February 2 Posted February 2 On 2/2/2025 at 5:54 PM, sheson said: Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Expand No difference
sheson Posted February 2 Author Posted February 2 On 2/2/2025 at 6:16 PM, Chance_ said: No difference Expand Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Upload new logs.
Chance_ Posted February 2 Posted February 2 On 2/2/2025 at 6:18 PM, sheson said: Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Upload new logs. Expand Added and no change. https://ufile.io/u0mbztix
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