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Posted
  On 1/17/2025 at 4:59 PM, mostwanted11 said:

Ok I'll do it in a bit, should I do it with the PineAtlas I provided or with the default one?

EDIT: the experimental dyndolod doesnt do anything beyond "Gathering LOD Assets"

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Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.

Do it with PineAtlas.dds you uploaded. When I use it, the background colors are kept on the object LOD atlas texture.

Posted (edited)

Just made a new generation and got following 'file not found meshes' summary afterwards:

Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurningDirtPath01 [MSTT:0402C0B0]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_Ash [MSTT:040289E8]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_LDirtSnowPath [MSTT:04018619]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningGrassSnow01 [MSTT:FE04B861]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningSnow01 [MSTT:FE04B865]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningTundraRocks01 [MSTT:FE04B866]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningCoastalBeach01 [MSTT:000C2BF1]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningDirt01 [MSTT:000DB682]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFallForestDirt01 [MSTT:000C6918]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFieldGrass01 [MSTT:000FB9B0]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFrozenMarshDirtSlope01 [MSTT:000CBB23]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningPineForest01 [MSTT:000B6C08]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningReachDirt01 [MSTT:000951D8]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRiverBedEdge01 [MSTT:000E7C9A]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRocks01 [MSTT:000CBB2F]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningTundra01 [MSTT:00101A51]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_Heavy_SN [MSTT:000A9230]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_ReachDirt01 [MSTT:00090CA4]

One example record mentioned in xEdit:
https://ibb.co/LZqZr5X

And the corresponding record inside of DynDOLOD.esp
https://ibb.co/JcMZpys

And here are the logs:
https://www.file-upload.net/download-15445308/Logs.7z.html

I am using DynDOLOD Alpha 182 and the most recent SE Resources from Nexusmods. I've searched my mod folder and with the resource explorer from xEdit but wasn't able to finde that specific nif file BEFORE generation.
After the generation has finished, the file is indeed present (in the directory as it's mentioned in the report) and part from the DynDOLOD output.
So maybe this is a false positive?

Edited by PRieST
Posted
  On 1/20/2025 at 11:05 AM, PRieST said:

Just made a new generation and got following 'file not found meshes' summary afterwards:

Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurningDirtPath01 [MSTT:0402C0B0]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_Ash [MSTT:040289E8]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_LDirtSnowPath [MSTT:04018619]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningGrassSnow01 [MSTT:FE04B861]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningSnow01 [MSTT:FE04B865]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningTundraRocks01 [MSTT:FE04B866]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningCoastalBeach01 [MSTT:000C2BF1]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningDirt01 [MSTT:000DB682]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFallForestDirt01 [MSTT:000C6918]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFieldGrass01 [MSTT:000FB9B0]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFrozenMarshDirtSlope01 [MSTT:000CBB23]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningPineForest01 [MSTT:000B6C08]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningReachDirt01 [MSTT:000951D8]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRiverBedEdge01 [MSTT:000E7C9A]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRocks01 [MSTT:000CBB2F]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningTundra01 [MSTT:00101A51]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_Heavy_SN [MSTT:000A9230]
Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_ReachDirt01 [MSTT:00090CA4]

One example record mentioned in xEdit:
https://ibb.co/LZqZr5X

And the corresponding record inside of DynDOLOD.esp
https://ibb.co/JcMZpys

And here are the logs:
https://www.file-upload.net/download-15445308/Logs.7z.html

I am using DynDOLOD Alpha 182 and the most recent SE Resources from Nexusmods. I've searched my mod folder and with the resource explorer from xEdit but wasn't able to finde that specific nif file BEFORE generation.
After the generation has finished, the file is indeed present (in the directory as it's mentioned in the report) and part from the DynDOLOD output.
So maybe this is a false positive?

Expand  

The webiste www.file-upload.net wants me to disable ad-blocker in order to be able to download the files. Can you use another service?

Posted
  On 1/20/2025 at 11:20 AM, PRieST said:

Sure, hope this will work better for you: https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file

Expand  

meshes\dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif from DynDOLOD Resources seems to be overwritten by an outdated version from a mod.
The file should not contain any collision data, including unsetting the BSX Bit 1: Havok flag.

There should then be no need for an additinal no havok version.

Posted
  On 1/20/2025 at 11:35 AM, sheson said:

meshes\dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif from DynDOLOD Resources seems to be overwritten by an outdated version from a mod.
The file should not contain any collision data, including unsetting the BSX Bit 1: Havok flag.

There should then be no need for an additinal no havok version.

Expand  

Ok, than I know where I have to look and what I need to change. Thank you. It's not really outdated, but edited meshes from EmbersXD to match the flamestyle with (not really optimized) a bit less polygons. I deleted the collision, but haven't thought about the flag.

Posted
  On 1/20/2025 at 11:02 AM, CerroGordo said:

Dynamic waterfall LOD from DeepwoodRedoubtWorld ("Deepwood Vale") can be seen floating in Tamriel worldspace when fxwaterfallbody is set to NeverFadeLOD.  This issue does not happen when using the default Mesh Mask / Reference Rules for fxwaterfallbody.

Screenshots:

https://imgbox.com/aa7rIe2B

https://imgbox.com/lW5Dl47G

Mesh Mask / Reference Rules:

https://imgbox.com/8mQCGzAU

Logs:

https://ufile.io/tz3c2q8q

Expand  

Get the test version of DynDOLOD from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/685/#findComment-284024.

Install this test version of DynDOLOD DLL NG https://mega.nz/file/4UwnwSyY#Ow0ce_wewK8lOhfKYN4dP1y1cFNAT9oIGsrx4yFAu3k

Generate a new LOD patch from scratch with the test version. Test everything works in the game as expected and report results.

Posted
  On 1/21/2025 at 7:41 PM, sheson said:

Get the test version of DynDOLOD from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/685/#findComment-284024.

Install this test version of DynDOLOD DLL NG https://mega.nz/file/hEQAyRQQ#fEqRpEOaUGj6ajIeHOW-kcsXsdsGiEl1yQaE22mYksQ

Generate a new LOD patch from scratch with the test version. Test everything works in the game as expected and report results.

Expand  

The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest):

Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB]

Full logs:

https://ufile.io/b8dj364e

After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue.  I did a few spot checks to confirm that waterfalls still look correct at various distances.  No obvious regressions.

If you address the RWT compatibility issue, I'll be happy to test it more thoroughly. :)

Posted
  On 1/21/2025 at 11:55 PM, CerroGordo said:

The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest):

Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB]

Full logs:

https://ufile.io/b8dj364e

After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue.  I did a few spot checks to confirm that waterfalls still look correct at various distances.  No obvious regressions.

If you address the RWT compatibility issue, I'll be happy to test it more thoroughly. :)

Expand  

This test version should fix the issue with RWT https://mega.nz/file/McxFFZZS#DruNquHiObk_gv-j2bntChLwRyk8om5dVL29hLfenC8

Posted
  On 1/22/2025 at 8:05 AM, sheson said:

This test version should fix the issue with RWT https://mega.nz/file/tZ40jR7A#FT3RDCLus7API_OUJ0sWu07Q5QHycohbyRRPWslO2Fs

Expand  

I compared several screenshots with/without the patch in both Tamriel and Deepwood Vale. The floating waterfall issue is resolved. No other visual differences/anomalies were observed, except an intermittent issue with dynamic waterfall LOD described below.

To test the patch, I made several saves and "before" screenshots with Alpha-182 output, then loaded those saves with the patched output to take "after" screenshots. In several cases, distant dynamic waterfall LOD was missing in the "after" screenshots. This could sometimes be corrected by loading an interior save first and stepping outside, but not always.

Here is a pair of screenshots with LOD disabled to illustrate the difference.

https://imgbox.com/9mlVauNV (Alpha-182)

https://imgbox.com/yVeDWM7X (patch)

This issue doesn't happen when the save/load use matching DynDOLOD output, so I'm not sure if this is a bug or expected behavior. Let me know if you'd like more info.

 

Posted
  On 1/23/2025 at 4:53 AM, CerroGordo said:

I compared several screenshots with/without the patch in both Tamriel and Deepwood Vale. The floating waterfall issue is resolved. No other visual differences/anomalies were observed, except an intermittent issue with dynamic waterfall LOD described below.

To test the patch, I made several saves and "before" screenshots with Alpha-182 output, then loaded those saves with the patched output to take "after" screenshots. In several cases, distant dynamic waterfall LOD was missing in the "after" screenshots. This could sometimes be corrected by loading an interior save first and stepping outside, but not always.

Here is a pair of screenshots with LOD disabled to illustrate the difference.

https://imgbox.com/9mlVauNV (Alpha-182)

https://imgbox.com/yVeDWM7X (patch)

This issue doesn't happen when the save/load use matching DynDOLOD output, so I'm not sure if this is a bug or expected behavior. Let me know if you'd like more info.

Expand  

See https://dyndolod.info/Updating and https://dyndolod.info/Help/Clean-Save

You should not load old saves  made with a different LOD patch output with the new LOD patch output. You need to make a clean save in an interior between LOD patch updates from scratch.
To make comparisons, make a virgin save that never saw any LOD patch output plugins. If there are problems when using clean/virgin saves, report them with logs and screenshots.
I also suggest to restart the game between loading different saves. The engine does not always seem to reset everything properly.

Posted
  On 1/23/2025 at 7:37 AM, sheson said:

See https://dyndolod.info/Updating and https://dyndolod.info/Help/Clean-Save

You should not load old saves  made with a different LOD patch output with the new LOD patch output. You need to make a clean save in an interior between LOD patch updates from scratch.
To make comparisons, make a virgin save that never saw any LOD patch output plugins. If there are problems when using clean/virgin saves, report them with logs and screenshots.
I also suggest to restart the game between loading different saves. The engine does not always seem to reset everything properly.

Expand  

Thanks for the clarification. I recreated the "after" screenshots from a new game using the new LOD patch output. This resolved the dynamic waterfall issues.

Posted

Hi,

I have this issue with Giant Campfires only, was not sure if it was embers XD, but without Dyndolod enabled, everything works fine, the campfire, flames and all. Without Dyndolod enabled, the campfires are fine.
With Dyndolod however, you get only the Logs, no flames or particles

image.thumb.jpeg.2d47145c01c66024fadea80beb01560b.jpeg

At this point, if I save and reload the save, the entire campfire is gone:

image.thumb.jpeg.5dcb53b0f7fd6d8219bafe11e7706b03.jpeg

 

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