Jump to content

Recommended Posts

Posted

Created an account to report that VR works amazing with the latest Alpha. I went for lower end specs and everything for the LOD as I want to minimize possible issues for VR headset streaming, and this does pretty well with it. Far better than default VR lod which was more trash than something that is complete garbage.

There was _one_ mod I almost used that would have issues (https://www.nexusmods.com/skyrimspecialedition/mods/54907), because of occlusion plane edits. I decided to go with the occlusion file generated by DynDOLOD instead though.

 

Also, I like the cow. wasn't sure what the fomod was asking, so I clicked it, and as soon as I saw it, I knew it to be the correct option. 

Posted
  On 12/21/2022 at 10:08 PM, kellieatthelab said:

There was _one_ mod I almost used that would have issues (https://www.nexusmods.com/skyrimspecialedition/mods/54907), because of occlusion plane edits. I decided to go with the occlusion file generated by DynDOLOD instead though.

Expand  

They are not mutually exclusive, nor is there any conflict between the two, as they leverage different occlusion methods. They work completely fine together.

It's explained on that mod's front page, in big orange text, and on https://dyndolod.info/Help/Occlusion-Data.

Posted
  On 12/21/2022 at 10:08 PM, kellieatthelab said:

Created an account to report that VR works amazing with the latest Alpha. I went for lower end specs and everything for the LOD as I want to minimize possible issues for VR headset streaming, and this does pretty well with it. Far better than default VR lod which was more trash than something that is complete garbage.

There was _one_ mod I almost used that would have issues (https://www.nexusmods.com/skyrimspecialedition/mods/54907), because of occlusion plane edits. I decided to go with the occlusion file generated by DynDOLOD instead though.

 

Also, I like the cow. wasn't sure what the fomod was asking, so I clicked it, and as soon as I saw it, I knew it to be the correct option. 

Expand  

https://dyndolod.info/Help/Occlusion-Data
The game uses several different optimizations methods, like manually placed occlusion planes/boxes or view frustum culling.
In addition to those methods, each exterior cell record has a field (TVDT - Occlusion data) that keeps track if LOD is visible or occluded by terrain. For example a big mountain hides any LOD behind it. Occluded LOD is disabled, which helps performance.

They all can be used at the same time. Placed occlusion planes/boxes typically need patches, though.

The holy cow is always the correct choice.

  On 12/21/2022 at 11:12 PM, Severian said:

This worked for me, 7900 XTX, Threadripper 1950X on AMD 22.12.2 Cheers!

Expand  

Thanks for letting us know. Will be included in the next alpha.

Posted

Just received this error message after generating my LOD: 

[Window Title]
DynDOLOD

[Main Instruction]
Error: Item not found while processing Skyrim.esm [REFR:00023612] (places TreeWRTemple01 [TREE:00023611] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1))

[Content]

 

This was after the most recent update.

Posted (edited)

dunno what i did wrong this only happened when i updated to the new version it worked fine before

deleted old resources and Dyndolod app then deleted both dyndolod and texgen outputs
installed new version of the app then the resources ( app is on my hard drive and resources installed in MO2 )

ran texgen 64 which worked normally with only one missing texture from immersive college mod
installed and enabled texgen output
running Dyndolod give a crapton of errors ... files not adhereing to normal naming conventions used by skyrim.esm, file not found among others

i tried using and not using the DLL + scripts and nothing worked
i tried turning off antivirus as well and that didnt work

NVIDIA_Share_RtNvQ0Ge0M.png bugreport.txtFetching info... DynDOLOD_SSE_log.txtFetching info...

Edited by Steve222
Posted
  On 12/22/2022 at 11:26 PM, BalerionStark said:

Just received this error message after generating my LOD: 

[Window Title]
DynDOLOD

[Main Instruction]
Error: Item not found while processing Skyrim.esm [REFR:00023612] (places TreeWRTemple01 [TREE:00023611] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1))

[Content]

 

This was after the most recent update.

Expand  

Read the first post which log, debug log and bugreport.txt to upload when making posts.

Edit: Should be fixed in Alpha-108

  On 12/23/2022 at 2:55 AM, Steve222 said:

dunno what i did wrong this only happened when i updated to the new version it worked fine before

deleted old resources and Dyndolod app then deleted both dyndolod and texgen outputs
installed new version of the app then the resources ( app is on my hard drive and resources installed in MO2 )

ran texgen 64 which worked normally with only one missing texture from immersive college mod
installed and enabled texgen output
running Dyndolod give a crapton of errors ... files not adhereing to normal naming conventions used by skyrim.esm, file not found among others

i tried using and not using the DLL + scripts and nothing worked
i tried turning off antivirus as well and that didnt work

NVIDIA_Share_RtNvQ0Ge0M.png bugreport.txt 346.26 kB · 0 downloads DynDOLOD_SSE_log.txt 850.3 kB · 0 downloads

Expand  

Read the first post which debug log to upload as well.

Use the 'Copy message to clipboard' and post the text instead of making screenshots as explained on the first post.

Read https://dyndolod.info/Messages and if the process completes the summary https://dyndolod.info/Help/Summary-Of-Messages to learn what warning and error messages mean and if they require action or not. 

Edit: item not found error should be fixed in Alpha-108

Posted (edited)

Hi just wanted to report apparently some intended wild edits in the Nebarra mod (confirmed by author here - 3rd bug marked won't fix from the top. Sorry I didn't understand how to directly link the bug report)

Logs uploaded here for reference

  Reveal hidden contents

Also would like to understand how to fix the below Duplicate Cell warnings:

  Reveal hidden contents

 

Edited by Gratis_monsta
Posted
  On 12/23/2022 at 1:40 PM, Gratis_monsta said:

Hi just wanted to report apparently some intended wild edits in the Nebarra mod (confirmed by author here - 3rd bug marked won't fix from the top. Sorry I didn't understand how to directly link the bug report)

Logs uploaded here for reference

  Reveal hidden contents

Also would like to understand how to fix the below Duplicate Cell warnings:

  Reveal hidden contents

 

Expand  

Will have to check if the potential wild edits are valid. If they are they won't be reported in future versions.

The duplicate cells requires an updated exterior Solitude patch. It probably works fine for now as is. Will be addresses in next version as well.

  • Thanks 1
Posted
  On 12/23/2022 at 7:59 PM, IX_Flipyap said:

The majestic mountain lod textures look blue from a distance could the northside MM retexture be causing this?

g.PNG

h.PNG

Expand  

Read the first post which log and debug log to upload.

Get a base record form id of a full model and look it up in the ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt which should show the used texture, which you then can check where it comes from.

https://dyndolod.info/Mods/Majestic-Mountains

Make sure to run TexGen before generating LOD.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.