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Posted
  On 6/13/2022 at 6:44 AM, sheson said:

Have you generated LOD for the exact load order of the plugins or did the order of plugins or their content change afterwards?
Finalize the load order before generating LOD, including sorting plugins and generating the BDS patches.
If you did that, it might have to be the other way around, finalize the load order, generate LOD and then run the BDS patcher afterwards. Sort its plugin to load after DynDOLOD.esp.

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By the gods, " finalize the load order, generate LOD and then run the BDS patcher afterwards" did the trick. Never would have thought of that (didn't even have to move the BDS patcher plugin after DynDOLOD.esp).

Danke schön :-)

Posted
  On 6/14/2022 at 4:31 PM, Joe9075 said:
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Let me know what happens when the record is removed from the original DynDOLOD.esp.

Also, if you could test if disabling Seasons switching has any affect on the crash. Edit po3_SeasonsOfSkyrim.ini and set Season Type = 0 and in case that makes a difference, test every season specific seasonb 1 through 4  to see which one crashes.

Posted

Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates).  DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings.  Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD?  Thanks so much!

Posted
  On 6/17/2022 at 1:09 AM, dzee349 said:

Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates).  DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings.  Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD?  Thanks so much!

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If the plugin is not a master in any of the generated plugins and the plugin filename is not mentioned in any of the DynDOLOD output ..SKSE\Plugins\DynDOLOD_Data\DynDOLOD_[worldspace name]_Objects.txt files then you do not have to generated LOD scratch.

Posted (edited)

Nevermind I fixed the issue. Somehow I still ended up with the wrong Resource file. After replacing it with the 3.0 version everything was  cash money.

However, now the following issue occurs: DynDOLOD_SSE_log.txt What to do?

 

Edited by BigPoppa
Actualization
Posted
  On 6/17/2022 at 10:52 PM, BigPoppa said:

Nevermind I fixed the issue. Somehow I still ended up with the wrong Resource file. After replacing it with the 3.0 version everything was  cash money.

However, now the following issue occurs: DynDOLOD_SSE_log.txt What to do?

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Read the first post which log, debug log and bugreport.txt it to upload.

See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address

Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

Posted
  On 6/18/2022 at 6:37 AM, sheson said:

Read the first post which log, debug log and bugreport.txt it to upload.

See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address

Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

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Thank you for your reply. Only Daedric Castle and SnowElf Palace Contain HITME Records and they dont even have any masters as far as the mod pages tell me. Very fishy. Can I ignore this then?

bugreport.txtFetching info...

Also debug log txt is too big. Im not permitted to upload it. xD

Posted
  On 6/18/2022 at 7:45 AM, BigPoppa said:

Also debug log txt is too big. Im not permitted to upload it. xD

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Use a file or text sharing service as explained in the first post.

  On 6/18/2022 at 7:45 AM, BigPoppa said:

Thank you for your reply. Only Daedric Castle and SnowElf Palace Contain HITME Records and they dont even have any masters as far as the mod pages tell me. Very fishy. Can I ignore this then?

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I can not tell you if broken plugins from 3rd party mods can be can be salvaged. That is outside the scope of testing DynDOLOD Alpha / providing support.

What I can tell you is that ignoring errors or problems or temporarily disabling mods or plugins does not fix the errors or problems.

Posted (edited)

  

Got another Assertion Failure in alpha 95. Probably another race condition?

Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing cckrtsse001_altar.esl [REFR:FE03EF28] (places RockPileL03Snow_HeavySN [STAT:0005B506] in GRUP Cell Temporary Children of [CELL:FE03EE5D] (in ccKRTSSE001QNWorld "Giant's Tooth" [WRLD:FE03EA5F] at -1,1))

Logs: https://mega.nz/file/l1UD3L6S#DePgP5PJUq3nUPXBFdFm7pITaAA-6Otg6x5SaF-L3ks

Bugreport attached.

 

key point in the debug log:

  Reveal hidden contents

 


 

bugreport.txtFetching info...

Edited by DarthVitrial
Posted
  On 6/20/2022 at 8:48 AM, DarthVitrial said:

  

Got another Assertion Failure in alpha 95. Probably another race condition?

Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing cckrtsse001_altar.esl [REFR:FE03EF28] (places RockPileL03Snow_HeavySN [STAT:0005B506] in GRUP Cell Temporary Children of [CELL:FE03EE5D] (in ccKRTSSE001QNWorld "Giant's Tooth" [WRLD:FE03EA5F] at -1,1))

Logs: https://mega.nz/file/l1UD3L6S#DePgP5PJUq3nUPXBFdFm7pITaAA-6Otg6x5SaF-L3ks

Bugreport attached.

 

key point in the debug log:

  Reveal hidden contents

 


 

bugreport.txt 167.76 kB · 0 downloads

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How reproducible is this one?

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