PRieST Posted January 2, 2022 Posted January 2, 2022 On 1/2/2022 at 8:49 PM, sheson said: It could be a side effect of swapping base records. Check if 000ACB04 is modified by a DynDOLOD plugin and has the HasLOD flag set. If that is the case, maybe it is because Dynamic Things Alternative.esp xx00085D does not have the flag. If neither has the flag, I dunno. I believe that is the only base record that has LOD generated with the default rules. Next version of DynDOLOD 3 Alpha will be able to read the _SWAP.INI and apply the swaps "hardcoded" to LOD. That means the flag will be set on the new base record if it is required. However LOD or LOD generation will have no effect on the swapping of base records in the game or vice versa for now. Expand 000ACB04 is modified by DynDOLOD.esp and has the HasLOD flag set. The record from DTA (either the normal version or the Base Object Swapper one) are both Flora - FLOR and so couldn't have the flag set as I understand it correctly. I don't understand, why this happens, the only thing what I know is: Deactivating the Dynamic Things Alternative.esp is solving the issue. I do understand that this shouldn't have to do anything with LODs, but I just can tell what is happening at the moment.
Phlunder Posted January 3, 2022 Posted January 3, 2022 (edited) Thanks for the update! I hope I can bother you with another question. I read the info page on snow/ash shaders and LOD on your new DynDOLOD page carefully, but I still can't figure out these 2 tiny problems I ran into. For one, the RTSnowShodHouse01 [STAT:00063DF7] in Riften has snow cover on its roof for some reason. I have no mods that edit the cell or the reference itself. What could cause that? Edit: Wait, didn't I read there was some logic that detected if snow was in the base ID name? Its of course just the family name from the house owners - so that might be a unintended side effect of that detection? Sorry if I'm way off here. The other thing I noticed is that LOD rock/mountain meshes that are in snowy areas are now fully covered in snow. I hope it makes sense what I say - the snow shader is directional for the full model, so just the top part has dynamic snow applied. As I understood LOD handles dynamic snow the same way as in loaded cells? Maybe its the fault of my retexture too, I am not sure. Here's a picture of what I'm referring to: These were generated with the DynDOLOD version and Resources released before the update today. I can upload logs if needed as well. Edited January 3, 2022 by Phlunder
sheson Posted January 3, 2022 Author Posted January 3, 2022 On 1/3/2022 at 3:17 PM, Phlunder said: Thanks for the update! I hope I can bother you with another question. I read the info page on snow/ash shaders and LOD on your new DynDOLOD page carefully, but I still can't figure out these 2 tiny problems I ran into. For one, the RTSnowShodHouse01 [STAT:00063DF7] in Riften has snow cover on its roof for some reason. I have no mods that edit the cell or the reference itself. What could cause that? Edit: Wait, didn't I read there was some logic that detected if snow was in the base ID name? Its of course just the family name from the house owners - so that might be a unintended side effect of that detection? Sorry if I'm way off here. The other thing I noticed is that LOD rock/mountain meshes that are in snowy areas are now fully covered in snow. I hope it makes sense what I say - the snow shader is directional for the full model, so just the top part has dynamic snow applied. As I understood LOD handles dynamic snow the same way as in loaded cells? Maybe its the fault of my retexture too, I am not sure. Here's a picture of what I'm referring to: These were generated with the DynDOLOD version and Resources released before the update today. I can upload logs if needed as well. Expand Always use the latest version. Do these problems happen with DynDOLOD Alpha-59? Provide the reference form IDs when making screenshots/posts. In case it points to a reference in a DynDOLOD plugin, check its EditorID for the source plugin_formid. Always upload the logs as explained in the first post.
Phlunder Posted January 3, 2022 Posted January 3, 2022 (edited) On 1/3/2022 at 4:18 PM, sheson said: Always use the latest version. Do these problems happen with DynDOLOD Alpha-59? Expand Yes, issues are exactly the same with DynDOLOD Alpha-59 and Resources 3.00 Alpha 17. Just had the time to regenerate with the latest update now. Edit: Just realized that I posted in the wrong thread, sorry. And yes I will upload logs shortly. The Ref ID for the Riften building is 63df7. The Ref ID of the rock/mountain piece is 6e1ed. But pretty much all LOD rocks are affected by this. Logs: https://ufile.io/f/n6unf I hope this helps to show what I mean with different LOD snow shader coverage: Edited January 3, 2022 by Phlunder
sheson Posted January 3, 2022 Author Posted January 3, 2022 On 1/3/2022 at 4:37 PM, Phlunder said: Yes, issues are exactly the same with DynDOLOD Alpha-59 and Resources 3.00 Alpha 17. Just had the time to regenerate with the latest update now. Edit: Just realized that I posted in the wrong thread, sorry. And yes I will upload logs shortly. The Ref ID for the Riften building is 63df7. The Ref ID of the rock/mountain piece is 6e1ed. Logs: https://ufile.io/f/n6unf Expand Riften house will be next version. As explained at https://dyndolod.info/Help/Snow-Ash-LOD-Shader, static object LOD uses one of two snow LOD shaders. If the object LOD mountains are fully covered in snow like in the screenshot (assuming it is object LOD), it is typically either because a plugin changed the snow LOD shaders or maybe the LOD models have been replaced and they do not have a good vertex color alpha value which is used for the HD snow LOD shader.
Phlunder Posted January 3, 2022 Posted January 3, 2022 (edited) On 1/3/2022 at 4:55 PM, sheson said: Riften house will be next version. As explained at https://dyndolod.info/Help/Snow-Ash-LOD-Shader, static object LOD uses one of two snow LOD shaders. If the object LOD mountains are fully covered in snow like in the screenshot (assuming it is object LOD), is either because a plugin changed the snow LOD shaders or maybe the LOD models have been replaced and they do not have a good vertex color alpha value which is used for the HD snow LOD shader. Expand I already checked, I use no mods that edit the snow shader/Material Object records, and the mountain LOD meshes in question are provided by Resources 3.00 Alpha 17. Edited January 3, 2022 by Phlunder
sheson Posted January 3, 2022 Author Posted January 3, 2022 On 1/3/2022 at 5:07 PM, Phlunder said: I already checked, I use no mods that edit the snow shader/Material Object records, and the mountain LOD meshes in question are provided by Resources 3.00 Alpha 17. Expand Provide a form id of the full model or a location where you have those snow covered rocks.
Phlunder Posted January 3, 2022 Posted January 3, 2022 (edited) On 1/3/2022 at 5:18 PM, sheson said: Provide a form id of the full model or a location where you have those snow covered rocks. Expand The issue is the same for a lot of rock/cliff LOD assets. Here are just 2 examples: RockCliff02Snow01 [STAT:0001EF3B] Example ref ID: [REFR:00097F0B] RockCliff08_HeavySN [STAT:0002ED7A] Example ref ID: [REFR:00028C51] Edited January 3, 2022 by Phlunder
obsidinyan Posted January 3, 2022 Posted January 3, 2022 "Wrong position after reading known block 4 of 13 = 2275 = NiVertexColorProperty 14 = 2267 in meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Unable to read beyond the end of the stream. Log ended at 20:04:54 (0:10) Code: 603" How do i fix this? I'm using the latest alpha version of dyndolod and dyndolod resources.
sheson Posted January 3, 2022 Author Posted January 3, 2022 On 1/3/2022 at 6:18 PM, obsidinyan said: "Wrong position after reading known block 4 of 13 = 2275 = NiVertexColorProperty 14 = 2267 in meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Unable to read beyond the end of the stream. Log ended at 20:04:54 (0:10) Code: 603" How do i fix this? I'm using the latest alpha version of dyndolod and dyndolod resources. Expand Read the first post which entire log files to upload when making posts. Do not install the game into special Windows folders like Program Files x86 to avoid issues with UAC, anti vir etc. You did not mention which mod contains the reported NIF. Check that the mentioned NIF can be read by the tools. Make sure it has the Skyrim LE or Skyrim SE format. Run it through Cathedral Asset Optimizer for example.
JuhiZ Posted January 3, 2022 Posted January 3, 2022 Got this error with new dyndolod alpha and resources versions. Didn't get errors with previous dyndolod alpha and resources versions. New dyndolod resources is the only mod change. DynDOLOD_SSE_Debug_log DynDOLOD_SSE_log.txtFetching info... LODGen_SSE_DLC2SolstheimWorld_log.txtFetching info...
sheson Posted January 3, 2022 Author Posted January 3, 2022 On 1/3/2022 at 8:22 PM, JuhiZ said: Got this error with new dyndolod alpha and resources versions. Didn't get errors with previous dyndolod alpha and resources versions. New dyndolod resources is the only mod change. DynDOLOD_SSE_Debug_log DynDOLOD_SSE_log.txt 114.32 kB · 1 download LODGen_SSE_DLC2SolstheimWorld_log.txt 2.99 kB · 1 download Expand The mentioned NIF is not part of DynDOLOD Resources. See https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-59/?do=findComment&comment=255495
JuhiZ Posted January 3, 2022 Posted January 3, 2022 (edited) On 1/3/2022 at 8:31 PM, sheson said: The mentioned NIF is not part of DynDOLOD Resources. See Expand Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3 Edited January 3, 2022 by JuhiZ
sheson Posted January 3, 2022 Author Posted January 3, 2022 On 1/3/2022 at 8:36 PM, JuhiZ said: Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3 Expand Remove the NiVertexColorProperty from the 2 shapes with NifSkope. It doesn't exist in the full model and is not supported by the games engine.
3fast5you Posted January 3, 2022 Posted January 3, 2022 (edited) So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something. TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part. No TexGen logs, but Event Viewer has this to say: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Exception code: 0xc0000005 Fault offset: 0x0000000000895869 Faulting process ID: 0x3428 Faulting application start time: 0x01d800ea10b45f2b Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465 Faulting package full name: Faulting package-relative application ID: Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error. Here is the one before I ran SFC: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process ID: 0x592c Faulting application start time: 0x01d800e553cf8a38 Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16 Faulting package full name: Faulting package-relative application ID: Edited January 3, 2022 by 3fast5you
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