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Posted
  On 12/7/2023 at 10:18 AM, KRZ said:

They look fine to me

tex.png

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Test if adding LoadGLCompressed=0 under [TexGen] in E:\Launcher\Modding Tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini makes a difference in the TexGen previews.

Posted
  On 12/7/2023 at 10:48 AM, KRZ said:

Took a look at 20 previews and they all seem fine now. Thank you!

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You most likely need to add the same setting to DynDOLOD_SSE.INI for now until the next alpha version.

Posted
  On 12/7/2023 at 10:57 AM, sheson said:

You most likely need to add the same setting to DynDOLOD_SSE.INI for now until the next alpha version.

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Then I'll do that, thank you very much for resolving this!

Posted (edited)

I've rerun DynDOLOD for the last couple days and noticed that my 3D tree lods are pretty much devoid of most color, or that's at least what it looks like from afar. Close up the color seems to be still there, there's just lots of white/grey layered over it and I'm puzzled as to where I could have messed up or where that even came from. I feel like I would have noticed this a lot sooner so the issue must be fairly recent but I have nothing of substance to say with certainty. 

I've checked the lod meshes in MO2, but the colors appear to be fine there. I wanna say it is only the treepineforest01,... treepineforest05 models that are affected, but I don't know really - it's harder to tell on a snowy tree model and what are the chances it's limited to just a region. Is specularity getting turnt into a solid color? I can only speculate (:

I have attached TexGen_SSE/_Debug.log as well as LODGen_SSE_Tamriel.log. Here (https://imgur.com/a/k9AYU2X) you can see two pictures of the issue and here (https://imgsli.com/MjI0Njk4) a comparison to a picture from 5 days ago. Take the imgsli with a grain of salt as the time of day in the old picture doesn't adhere to the requested standards, however (I believe) it is still fairly obvious the tree lods weren't nearly as grey as they are now.

LODGen_SSE_Tamriel_log.zipFetching info...

Edited by KRZ
Posted

Thanks for the update whatever happened it was solved and my game looks great again! Apologies for the lack of proper documentation I'm new to submitting bug reports. Love all of the hard work you guys put in!

Posted
  On 12/7/2023 at 11:22 PM, KRZ said:

I've rerun DynDOLOD for the last couple days and noticed that my 3D tree lods are pretty much devoid of most color, or that's at least what it looks like from afar. Close up the color seems to be still there, there's just lots of white/grey layered over it and I'm puzzled as to where I could have messed up or where that even came from. I feel like I would have noticed this a lot sooner so the issue must be fairly recent but I have nothing of substance to say with certainty. 

I've checked the lod meshes in MO2, but the colors appear to be fine there. I wanna say it is only the treepineforest01,... treepineforest05 models that are affected, but I don't know really - it's harder to tell on a snowy tree model and what are the chances it's limited to just a region. Is specularity getting turnt into a solid color? I can only speculate (:

I have attached TexGen_SSE/_Debug.log as well as LODGen_SSE_Tamriel.log. Here (https://imgur.com/a/k9AYU2X) you can see two pictures of the issue and here (https://imgsli.com/MjI0Njk4) a comparison to a picture from 5 days ago. Take the imgsli with a grain of salt as the time of day in the old picture doesn't adhere to the requested standards, however (I believe) it is still fairly obvious the tree lods weren't nearly as grey as they are now.

LODGen_SSE_Tamriel_log.zip 551.7 kB · 0 downloads

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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload.

Also upload E:\Launcher\Modding Tools\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of a full model that has affected LOD with more informative console.

Posted (edited)

 

  On 12/8/2023 at 8:06 AM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload.

Also upload E:\Launcher\Modding Tools\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of a full model that has affected LOD with more informative console.

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https://imgur.com/a/RWnYC8Y

https://modwat.ch/u/KRZ

I hope I didn't forget anything

LODGen_SSE_Tamriel_log.zipFetching info...

Edited by KRZ
Posted

 

  On 12/8/2023 at 11:09 AM, sheson said:

Also upload the DynDOLOD log and debug log. DynDOLOD_SSE_log.txt and DynDOLOD_SSE_Debug_log.txt.

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https://mega.nz/file/cCtQWIiI#Uatk9W48xJ4j2LwIoFBRQHKeK_3bJJiwtB10VKTvzi4

Debug Log is 160mb?

Additional Info, if that is of relevance. I always copy paste my TexGen_SSE.ini, TexGen.ini, DynDOLOD_SSE.ini and DynDOLOD.ini (and my presets) from the previous version to avoid having to set up some stuff again. Could that be the culprit?

Posted
  On 12/8/2023 at 11:18 AM, KRZ said:

 

https://mega.nz/file/cCtQWIiI#Uatk9W48xJ4j2LwIoFBRQHKeK_3bJJiwtB10VKTvzi4

Debug Log is 160mb?

Additional Info, if that is of relevance. I always copy paste my TexGen_SSE.ini, TexGen.ini, DynDOLOD_SSE.ini and DynDOLOD.ini (and my presets) from the previous version to avoid having to set up some stuff again. Could that be the culprit?

Expand  

Follow https://dyndolod.info/Updating#New-DynDOLOD-Version when updating.

Download this test version https://mega.nz/file/AR5gnJZS#prYl4sWtUHTHG6Kp2Xcupf34O0-lwdbe0YePLF5m4hg and replace DynDOLODx64.exe.

Enable expert mode, start DynDOLODx64.exe and click Rebuild Atlas https://dyndolod.info/Help/Expert-Mode#Rebuild-Atlas, so it will generate new atlas textures.
Install them (you can merge with existing output replace the old texture) and test if the LOD is OK now.

Posted (edited)

Looking good! I'll run around some more to see whether I find anything but the trees I've sent before are definitely fixed. Visual Confirmation: https://imgur.com/a/RWnYC8Y It's the same pictures as before, but I've added "LOD Fixed" showing the same trees with the updated atlas.

Additionally I have not found any issues after looking at a few locations, so I think this has been resolved. May I know what had went wrong or if it'll be part of the changelog that'll be sufficient as well :)

Edited by KRZ
Posted
  On 12/8/2023 at 12:36 PM, KRZ said:

Looking good! I'll run around some more to see whether I find anything but the trees I've sent before are definitely fixed. Visual Confirmation: https://imgur.com/a/RWnYC8Y It's the same pictures as before, but I've added "LOD Fixed" showing the same trees with the updated atlas.

Additionally I have not found any issues after looking at a few locations, so I think this has been resolved. May I know what had went wrong or if it'll be part of the changelog that'll be sufficient as well :)

Expand  

The next alpha will include the fix of mipmaps sometimes being too bright.

Posted

I ve got error with latest DynDOLOD Alpha 159 while generating LOD.

Error :

  Reveal hidden contents

00.png

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