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Posted

DynDOLOD keeps hanging when creating texture atlases. The atlas it hangs on is more or less random every time. Usually CPU usage drops to 0% in task manager, but lately it's kept using CPU despite not doing any reading or writing. I've tried it with the latest graphics driver for my card and with a previous version, with and without driver/RGB/peripherals/etc software, with and without the bashed patch, and with and without some mods I've installed recently, but it keeps stopping in the middle of generation. Here is the bugreport.txt and the TexGen and DynDOLOD logs.

Posted
  On 4/2/2023 at 1:23 AM, WizardPie said:

As requested, the logs from using the provided TexGenx64

Logs.7z 223.69 kB · 1 download

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Thanks.

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderTexturesSingleThread=1 under [TexGen]
Keep the GLListDebug=1 and GLDebug=1 as well.
Clean out the log folder and run again. Upload new log and debug log.

I  would also be interested in the results of a clean install of the latest release driver version and in case there are issues with no logs or bugreport.txt to add RealTimeLog=1 under [TexGen] to the TexGen_SSE.INI and upload that and whatever related entries you can find in the Windows Event log.

Posted
  On 4/2/2023 at 3:16 AM, Enhab said:

DynDOLOD keeps hanging when creating texture atlases. The atlas it hangs on is more or less random every time. Usually CPU usage drops to 0% in task manager, but lately it's kept using CPU despite not doing any reading or writing. I've tried it with the latest graphics driver for my card and with a previous version, with and without driver/RGB/peripherals/etc software, with and without the bashed patch, and with and without some mods I've installed recently, but it keeps stopping in the middle of generation. Here is the bugreport.txt and the TexGen and DynDOLOD logs.

Expand  

Read the first post which debug logs to also upload.

Check the task manager for background Texconv processes. See if terminating it makes the tool continue with an related error message.

Make a clean install of the latest driver release version only, do not install any of the crapware, clean out the log folder and remove old bugreport.txt and generate again. If problem persists upload new log, debug log and bugreport.txt if it exists.

Posted (edited)
  On 4/2/2023 at 7:16 AM, sheson said:

Read the first post which debug logs to also upload.

Check the task manager for background Texconv processes. See if terminating it makes the tool continue with an related error message.

Make a clean install of the latest driver release version only, do not install any of the crapware, clean out the log folder and remove old bugreport.txt and generate again. If problem persists upload new log, debug log and bugreport.txt if it exists.

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Latest driver (AMD), no software. Cleaned the log folder, removed the bug report and tried generating again. I checked task manager when it froze, but TexConv wasn't there. Here are the smaller logs and here are the debug logs

Edit: That file sharing service turned it into an exe, which is sus as hell, so here's a Google Drive link.

Edited by Enhab
Posted
  On 4/2/2023 at 9:18 AM, Enhab said:

Latest driver (AMD), no software. Cleaned the log folder, removed the bug report and tried generating again. I checked task manager when it froze, but TexConv wasn't there. Here are the smaller logs and here are the debug logs

Edit: That file sharing service turned it into an exe, which is sus as hell, so here's a Google Drive link.

Expand  

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini in notepad and add GLListDebug=1 and GLDebug=1 right under [DynDOLOD].
Remove old logs and bugreport.txt and run again. Upload new log, debug log and bugreport.txt if it exists.

Posted
  On 4/2/2023 at 10:51 AM, sheson said:

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini in notepad and add GLListDebug=1 and GLDebug=1 right under [DynDOLOD].
Remove old logs and bugreport.txt and run again. Upload new log, debug log and bugreport.txt if it exists.

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Here are the new logs after adding those lines: https://paste.ee/p/kcWwO https://drive.google.com/file/d/1eYxZL_Hqt-RH5m9PWhWMAUmzs5K2HZVY/view?usp=sharing

Posted
  On 4/2/2023 at 7:22 PM, Enhab said:
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Remove old bugreport and logs and keep the changed INI settings, then see if there is anything different with this test version https://mega.nz/file/8dgERZDB#KmxMDvHOeToIPrWeE8e0aasvf1AeWJ3u6B2KJ3RRtOk, upload new bugreportr, log and debug log. Since the error only happens in DynDOLOD, no need to rerun or upload logs from TexGen.

Posted
  On 4/2/2023 at 9:00 PM, sheson said:

Remove old bugreport and logs and keep the changed INI settings, then see if there is anything different with this test version https://mega.nz/file/8dgERZDB#KmxMDvHOeToIPrWeE8e0aasvf1AeWJ3u6B2KJ3RRtOk, upload new bugreportr, log and debug log. Since the error only happens in DynDOLOD, no need to rerun or upload logs from TexGen.

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It didn't stop this time, but eventually I got multiple "Please wait a moment" popups and then an error. Here are the logs: https://paste.ee/p/a1WH2 https://drive.google.com/file/d/1TFCATGHn1WSnCXNbzpnf5o9X3bMFypgc/view?usp=sharing

Posted
  On 4/2/2023 at 9:38 PM, Enhab said:

It didn't stop this time, but eventually I got multiple "Please wait a moment" popups and then an error. Here are the logs: https://paste.ee/p/a1WH2 https://drive.google.com/file/d/1TFCATGHn1WSnCXNbzpnf5o9X3bMFypgc/view?usp=sharing

Expand  

Add RenderSingle=1 under [DynDOLOD] in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, delete old logs etc, run again, upload new logs.

Posted (edited)
  On 4/2/2023 at 9:38 PM, Enhab said:

It didn't stop this time, but eventually I got multiple "Please wait a moment" popups and then an error. Here are the logs: https://paste.ee/p/a1WH2 https://drive.google.com/file/d/1TFCATGHn1WSnCXNbzpnf5o9X3bMFypgc/view?usp=sharing

Expand  

I ended up restarting my computer and running it again, and it froze again this time. Here are the logs: https://paste.ee/p/WrvJu https://drive.google.com/file/d/1qmpRikdEtieOhYESdT6Bqmdi9eKhT0gw/view?usp=sharing

Edit: Only just now saw your reply. I'll add the line and try again.

Edited by Enhab
Posted
  On 4/2/2023 at 10:00 PM, sheson said:

Add RenderSingle=1 under [DynDOLOD] in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, delete old logs etc, run again, upload new logs.

Expand  

I added the line and ran it again, and it finished! Here are the logs: https://paste.ee/p/qBLWx https://drive.google.com/file/d/1Eo6VysRNxVT373J1mcNq3Z01jis5e76i/view?usp=sharing

I ran it again just to be sure, and yep, looks like it's working fine now. Thanks for your help!

What was the issue? Just curious.

Posted

I'm having problems running TexGen64 with Alpha 122. It's exiting without any error message, warning, pop-up, or anything else when it starts generating textures after gathering billboards. I've attached the realtime log and a Windows Event log. I've tried using BC1 and BC3 compression as detailed on the last page and that didn't help. I've also updated to the latest 531.41 Nvidia drivers.

Logs.zipFetching info...

Posted
  On 4/1/2023 at 10:11 PM, sheson said:

That means there must be a problem with DirectX (DirectCompute), which Texconv uses for BC7 compressions. BC1/BC3 are done with the CPU.

If you edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and change to these values for the object and tree LOD atlas they will be done with the BC1/BC3 compression as well:
ObjectLODDiffuseFormat=200
ObjectLODAlphaDiffuseFormat=202
ObjectLODNormalFormat=200
TreeLODDiffuseFormat=202

See if you can update or repair DirectX or try a clean install of the latest release driver again.

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I tried to repair my drivers, clean install etc. and nothing worked, still same issue. But i can generate textures in other formats and dyndolod is working too, so i don't think i will try to fix bc7 anymore. Now i can look at distant objects without my eyes bleeding. Thank you so much for your help! Have a wonderful day!

Posted

Just a short question regarding the DynDOLOD Resources 3 Alpha-32 for LE. The passthru LODs for vanilla trees don't use the generated trunk billboards, and don't create crown textures from the full ones. They still use the prepared atlas in Textures\DynDOLOD\lod\dyndolodtreelod.dds. The SE resources have the correct passthru meshes. No logs, just wanted to ask if its intended that the LE resources didn't get the latest passthru meshes.

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