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Posted

(Note: The first "OP1" link for DynDOLOD v3 in the support guide gives me a 404).

 

Hi Sheson,

Before I begin, please allow me to apologize for the poor explanation. I believe the screenshots provided will do a much better job than I can, but I'm going to have a go at it anyways. Basically, I'm currently working on completely redoing my modlist. I threw out a bunch of stuff and added some new stuff in, so the load order you see here may not be 100% correct and there are still some pieces missing and out of place. I will say that I already had this issue before making any changes, but I never took the time to dig deeper into it.

Basically, DynDOLOD has been smooth sailing since the day I got it, but I keep having this problem where DynDOLOD seems to be a bit too enthusiastic when generating LODs for the area around the Blue Palace (worldspace: Tamriel, not SolitudeWorld).

 

Problem 1: I believe I have patches that disable certain LoTD rocks to ensure compatibility between BPT, LOTD and TGCoS. DynDOLOD *seems* to enable them again (caused by custom rules in LoTD?).

Problem 2: LOTD Museum Dress-Up additions appear twice and there are some out of place (LOD?) windows (this is not a large ref bug, right?)

Problem 3: Up-close LOD visible at the Solitude docks. There is no actual dock there, but the LOD meshes still show.

 

Screenshots (taken mostly with ENB disabled and in clear weather for clarity's sake):

https://i.imgur.com/HHmALZg.jpg
https://i.imgur.com/X1TQkkf.jpg
https://i.imgur.com/3ENyCC5.jpg
https://i.imgur.com/nLKxQrz.jpg
https://i.imgur.com/8SmD1Rp.jpg
https://i.imgur.com/7SnxVKr.jpg

 

Game Version: 1.5.97
SKSE Version: 2.0.20
DynDOLOD Version: 3.0 Alpha-93
TexGen Version: 3.0 Alpha-93

Likely relevant mods:
Legacy of the Dragonborn SSE: 5.6.3
The Great City of Solitude SSE: 2.02
Drengin's Blue Palace Terrace: 1.0
LOTD Museum Dress-Up for Blue Palace Terrace: 1.0

Load order:

  Reveal hidden contents


DynDOLOD log:

https://zerobin.net/?e008116b7140177a#JxuZ3Xng6TcqGSRc3tnS/YHmfrfBpM+KVyyxYq4ntsk=

Thanks in advance!

Posted
  On 6/3/2022 at 5:08 PM, Trademark said:

(Note: The first "OP1" link for DynDOLOD v3 in the support guide gives me a 404).

Expand  

Where exactly is the outdated link? URL?
I moved the post to the DynDOLOD 23 alpha thread.
Upload the debug log to a paste or file service as well. See first post.

  On 6/3/2022 at 5:08 PM, Trademark said:

Hi Sheson,

Before I begin, please allow me to apologize for the poor explanation. I believe the screenshots provided will do a much better job than I can, but I'm going to have a go at it anyways. Basically, I'm currently working on completely redoing my modlist. I threw out a bunch of stuff and added some new stuff in, so the load order you see here may not be 100% correct and there are still some pieces missing and out of place. I will say that I already had this issue before making any changes, but I never took the time to dig deeper into it.

Basically, DynDOLOD has been smooth sailing since the day I got it, but I keep having this problem where DynDOLOD seems to be a bit too enthusiastic when generating LODs for the area around the Blue Palace (worldspace: Tamriel, not SolitudeWorld).

 

Problem 1: I believe I have patches that disable certain LoTD rocks to ensure compatibility between BPT, LOTD and TGCoS. DynDOLOD *seems* to enable them again (caused by custom rules in LoTD?).

Problem 2: LOTD Museum Dress-Up additions appear twice and there are some out of place (LOD?) windows (this is not a large ref bug, right?)

Problem 3: Up-close LOD visible at the Solitude docks. There is no actual dock there, but the LOD meshes still show.

 

Screenshots (taken mostly with ENB disabled and in clear weather for clarity's sake):

 

Game Version: 1.5.97
SKSE Version: 2.0.20
DynDOLOD Version: 3.0 Alpha-93
TexGen Version: 3.0 Alpha-93

Likely relevant mods:
Legacy of the Dragonborn SSE: 5.6.3
The Great City of Solitude SSE: 2.02
Drengin's Blue Palace Terrace: 1.0
LOTD Museum Dress-Up for Blue Palace Terrace: 1.0

Load order:

  Reveal hidden contents


DynDOLOD log:

https://zerobin.net/?e008116b7140177a#JxuZ3Xng6TcqGSRc3tnS/YHmfrfBpM+KVyyxYq4ntsk=

Thanks in advance!

Expand  

Look up every reference that is defined in a DynDOLOD in xEdit to check their EditorID which is ofthe form pluginname_formod_* to lean for which original reference it was added. typically these objects are a copies for child world references. Once we know the plugin and reference form ID we can decide to ignore all references added to the Solitude child worldspace by a plugin or if it only needs to be specific references.

The dock may be from a patch file, let me know its EditorID in case it is not pointing to a plugin/forum id.

Posted (edited)

Lightning fast response, thank you!

  Quote

Where exactly is the outdated link? URL?

Expand  

zcDwh8w.png

Whenever I click that one, I am redirected to a 404 page.

  Quote

Upload the debug log to a paste or file service as well. See first post.

Expand  

Will do. I'll upload it ASAP.

 

  Quote

 

Look up every reference that is defined in a DynDOLOD in xEdit to check their EditorID which is ofthe form pluginname_formod_* to lean for which original reference it was added. typically these objects are a copies for child world references. Once we know the plugin and reference form ID we can decide to ignore all references added to the Solitude child worldspace by a plugin or if it only needs to be specific references.

The dock may be from a patch file, let me know its EditorID in case it is not pointing to a plugin/forum id.

 

Expand  

Will do, I'll take a look and report back.

 

 

EDIT: Debug log uploaded --> https://ufile.io/2ns0e3go

Edited by Trademark
Posted
  On 6/3/2022 at 7:50 PM, Trademark said:

Lightning fast response, thank you!

zcDwh8w.png

Whenever I click that one, I am redirected to a 404 page.

Will do. I'll upload it ASAP.

 

Will do, I'll take a look and report back.

 

 

EDIT: Debug log uploaded --> https://ufile.io/2ns0e3go

Expand  

I can't seem to edit this post anymore, but here is the info from SSEEdit:

Screenshot 1 (ReferenceID 18006e5b), EditorID = legacyoftheDragonbornesm_13DD6F_DynDOLOD_PATCH
Screenshot 2 (ReferenceID 18006e5a), EditorID = legacyoftheDragonbornesm_13DD6E_DynDOLOD_PATCH
Screenshot 3 (ReferenceID 18006f3b), EditorID = lotdmuseumdressupesp_000820_DynDOLOD_CHILD
Screenshot 4 (ReferenceID fe1e7814), EditorID = [empty], [REFR:FE1E7814] (places SBardsCollege [STAT:00037F0C] in GRUP Cell Temporary Children of WBPTerrace02 [CELL:00009298] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,24))
Screenshot 5 (ReferenceID c6034fa0), EditorID = lotdmuseumdressupesp_000814_Tamriel_DynDOLOD_GLOW
Screenshot 6 (ReferenceID c603116c), EditorID = dyndolodesm_006E3C_skyrimesm_0aedee_DynDOLOD_PATCH_DynDOLOD_CHILD

---

FE1E7 = LOTD Museum Dress-up.esp

---

[REFR:000AEDEE] is touched by The Great City of Solitude.esp:
XLRL is set to SolitudeDocksLocation "Solitude" [LCTN:000358B9]
DATA (position) is changed slightly

It does not appear to be touched by any other plugin.

Posted
  On 6/3/2022 at 8:16 PM, Trademark said:

I can't seem to edit this post anymore, but here is the info from SSEEdit:

Screenshot 1 (ReferenceID 18006e5b), EditorID = legacyoftheDragonbornesm_13DD6F_DynDOLOD_PATCH
Screenshot 2 (ReferenceID 18006e5a), EditorID = legacyoftheDragonbornesm_13DD6E_DynDOLOD_PATCH
Screenshot 3 (ReferenceID 18006f3b), EditorID = lotdmuseumdressupesp_000820_DynDOLOD_CHILD
Screenshot 4 (ReferenceID fe1e7814), EditorID = [empty], [REFR:FE1E7814] (places SBardsCollege [STAT:00037F0C] in GRUP Cell Temporary Children of WBPTerrace02 [CELL:00009298] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,24))
Screenshot 5 (ReferenceID c6034fa0), EditorID = lotdmuseumdressupesp_000814_Tamriel_DynDOLOD_GLOW
Screenshot 6 (ReferenceID c603116c), EditorID = dyndolodesm_006E3C_skyrimesm_0aedee_DynDOLOD_PATCH_DynDOLOD_CHILD

---

FE1E7 = LOTD Museum Dress-up.esp

---

[REFR:000AEDEE] is touched by The Great City of Solitude.esp:
XLRL is set to SolitudeDocksLocation "Solitude" [LCTN:000358B9]
DATA (position) is changed slightly

It does not appear to be touched by any other plugin.

Expand  

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_legacyofthedragonbornv5esm_tamriel.patch in notepad and remove the 4 last lines:
(The purpose of those  rules is to add the rocks as large references).

copy2esm=legacyoftheDragonborn.esm;0013DD6E,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA
delete=legacyoftheDragonborn.esm;0013DD6E
copy2esm=legacyoftheDragonborn.esm;0013DD6F,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA
delete=legacyoftheDragonborn.esm;0013DD6F

Same file, find and remove:
(judging by screenshot 6, maybe remove the next two lines as well for 000aedef and 000aedfe.

copy=skyrim.esm;000aedee,Cell=skyrim.esm;00037eec,Record Header\Record Flags=0,EDID=NOLOD

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mod_world_ignore.txt in notepad and add a line:

LOTD Museum Dress-up.esp=SolitudeWorld

Let me know how it goes.  I made these suggestion just by the information provided without reproducing the setup.

Posted
  On 6/3/2022 at 8:36 PM, sheson said:

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_legacyofthedragonbornv5esm_tamriel.patch in notepad and remove the 4 last lines:
(The purpose of those  rules is to add the rocks as large references).

copy2esm=legacyoftheDragonborn.esm;0013DD6E,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA
delete=legacyoftheDragonborn.esm;0013DD6E
copy2esm=legacyoftheDragonborn.esm;0013DD6F,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA
delete=legacyoftheDragonborn.esm;0013DD6F

Same file, find and remove:
(judging by screenshot 6, maybe remove the next two lines as well for 000aedef and 000aedfe.

copy=skyrim.esm;000aedee,Cell=skyrim.esm;00037eec,Record Header\Record Flags=0,EDID=NOLOD

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mod_world_ignore.txt in notepad and add a line:

LOTD Museum Dress-up.esp=SolitudeWorld

Let me know how it goes.  I made these suggestion just by the information provided without reproducing the setup.

Expand  

I did as you suggested, ran DynDOLOD again and did a quick check in the game. It solved all the issues I experienced and I've gained a better understanding of DynDOLOD in the process.

 

Thanks, sheson!

 

PS were you able to reproduce the 404 by any chance? If you need more info from my end, just drop me a message.

Posted
  On 6/3/2022 at 9:41 PM, Trademark said:

I did as you suggested, ran DynDOLOD again and did a quick check in the game. It solved all the issues I experienced and I've gained a better understanding of DynDOLOD in the process.

 

Thanks, sheson!

 

PS were you able to reproduce the 404 by any chance? If you need more info from my end, just drop me a message.

Expand  

Great. I believe link was already fixed by of the forum admins.

Posted

No issues to report, all working fine here with Alpha-93! Just two questions regarding LOD resources. This is likely also the case with vanilla LOD meshes. All the nordic ruin stair pieces (example: Meshes\lod\nordicexterior\norextwallbgstairssingle01_lod_0.nif) use a part of Markarths LOD textures (textures\lod\mrkbuildingslod01.dds), which causes a mismatch using most retextures. Everything else is already auto generated and matching fine! For now, I just pointed them to another texture to fix it, but maybe it would be possible to auto-generate them too? The full models use \Textures\dungeons\ridgedstonestairs01.dds.

Second question, I've been working on redoing the LOD0 mountain meshes, and ran into the "H" and "L" variants for LOD0, an example would be mountaincliff01_lod_0h.nif and mountaincliff01_lod_0l.nif. What exactly is the difference between these 2? They seem to be identical in NifSkope.

Posted
  On 6/4/2022 at 11:36 AM, Phlunder said:

No issues to report, all working fine here with Alpha-93! Just two questions regarding LOD resources. This is likely also the case with vanilla LOD meshes. All the nordic ruin stair pieces (example: Meshes\lod\nordicexterior\norextwallbgstairssingle01_lod_0.nif) use a part of Markarths LOD textures (textures\lod\mrkbuildingslod01.dds), which causes a mismatch using most retextures. Everything else is already auto generated and matching fine! For now, I just pointed them to another texture to fix it, but maybe it would be possible to auto-generate them too? The full models use \Textures\dungeons\ridgedstonestairs01.dds.

Second question, I've been working on redoing the LOD0 mountain meshes, and ran into the "H" and "L" variants for LOD0, an example would be mountaincliff01_lod_0h.nif and mountaincliff01_lod_0l.nif. What exactly is the difference between these 2? They seem to be identical in NifSkope.

Expand  

mrkbuildingslod01 is a rendered LOD texture that is automatically updated. Is it just that those full model stairs use a different full textures compared to the Markarth stairs?

The L/H  difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader

Posted
  On 6/4/2022 at 3:23 PM, sheson said:

mrkbuildingslod01 is a rendered LOD texture that is automatically updated. Is it just that those full model stairs use a different full textures compared to the Markarth stairs?

The L/H  difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader

Expand  

Yes, mrkbuildingslod01 is rendered by TexGen and matches perfectly, but the stairs used in Markarth have a different set of textures than the Nordic ruin assets. To be exact, they use: 

textures\architecture\markarth\MrkStairsChunky01.dds

While the nordic ruin exterior pieces use:

textures\dungeons\RidgedStoneStairs01.dds

This might not be as apparent with vanilla textures because they are more similar. Here is an example using retextures:

cKA8ONh.png GBZhBJP.png

Thanks for explanation regarding the mountain LOD meshes, that clears it up!

Posted

Hi!  Obviously I'm a bit new here, but no amount of googling or searching this forum has turned up a satisfactory answer, so I guess I need a bit of troubleshooting help.

The DynDOLOD.exe keeps crashing when I run it from MO2.  Attempting to run it again then crashes the whole of MO2 back to desktop. 

This is my first time attempting to use DynDOLOD after years of modding, so I haven't messed with any settings and have been following GamerPoets guide to the letter.

I've installed all the constitute parts and exterior requirements for DynDOLOD (in some cases reinstalled several times just in case).  I have papyrusutils, Visualstudio, .NET runtime, and SkyUI.  The DynDOLOD standalone is installed in my C/Games folder with the rest of my modding utilities.  There was a bit of strangeness with a flickering window when I install DynDOLOD Resources, but the Scripts and DLL installed just fine.  All three are installed and activated, though none seem to have an associated plugin.

The crash is always silent, no error message at all and seems to usually happen during/after LODgen.  The window with the green text just...dies and MO2 unlocks.  I've found the Logs folder but my initial combing through turns up no errors I can find.  It's like the whole process just...decided to turn off.  The DynDOLOD_Outputs folder contains a handful of unzipped Tamriel Terrain meshes and one measly landscape texture. 

Any insight at all would be greatly appreciated, I have no idea where I went wrong here.

Posted (edited)

I get this error, I follow the instructions but I see no errors in the log...

[23:57] Generating Occlusion
[24:01] Copying 16325 cells
[24:58] <Error: Occlusion generation aborted due to LODGen error>
[25:01] DynDOLOD plugins generated successfully
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Blackreach. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Blackreach_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for JaphetsFollyWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_JaphetsFollyWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01FalmerValley. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01FalmerValley_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC1HunterHQWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC1HunterHQWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DeepwoodRedoubtWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DeepwoodRedoubtWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Sovngarde. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Sovngarde_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for SkuldafnWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_SkuldafnWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2ApocryphaWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2ApocryphaWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01SoulCairn. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01SoulCairn_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for MarkarthWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_MarkarthWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Tamriel_log.txt>
[25:01] Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)

I have checked the logs but find nothing I'll attach the as many logs I can (3mbs is a bit low, so I upload on google drive)

 

https://drive.google.com/file/d/1MhIYaj3jzfaH58L0vPV1hTZb7cCcgkMz/view?usp=sharing

loadorder.txtFetching info...

Edited by Zyrax69
Posted
  On 6/6/2022 at 6:08 PM, Zyrax69 said:

I get this error, I follow the instructions but I see no errors in the log...

[23:57] Generating Occlusion
[24:01] Copying 16325 cells
[24:58] <Error: Occlusion generation aborted due to LODGen error>
[25:01] DynDOLOD plugins generated successfully
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Blackreach. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Blackreach_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for JaphetsFollyWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_JaphetsFollyWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01FalmerValley. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01FalmerValley_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC1HunterHQWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC1HunterHQWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DeepwoodRedoubtWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DeepwoodRedoubtWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Sovngarde. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Sovngarde_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for SkuldafnWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_SkuldafnWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2ApocryphaWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2ApocryphaWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC01SoulCairn. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC01SoulCairn_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for MarkarthWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_MarkarthWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt>
[25:01] <Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000094. Check C:\mods\Real_Life_Skyrim\Tools\dynDOLD\Logs\LODGen_SSE_Tamriel_log.txt>
[25:01] Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)

I have checked the logs but find nothing I'll attach the as many logs I can (3mbs is a bit low, so I upload on google drive)

 

https://drive.google.com/file/d/1MhIYaj3jzfaH58L0vPV1hTZb7cCcgkMz/view?usp=sharing

loadorder.txt 11.8 kB · 0 downloads

Expand  

 

I made it work I think, Just redid the whole proces of lodgen, texgen and dyndolod downloaded some other grass mods idk

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