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Posted (edited)

来自 Google Translation 的文本:

天际 LE

DynDOLOD 3 Alpha-182 错误

1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2
只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。

DynDOLOD_TES5_Debug_log  https://ufile.io/f/qbxk8

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.58.52.18.jpg

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Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.20.98.jpg

Edited by guncai
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Posted
1 hour ago, guncai said:

来自 Google Translation 的文本:

天际 LE

DynDOLOD 3 Alpha-182 错误

1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2
只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。

DynDOLOD_TES5_Debug_log  https://ufile.io/f/qbxk8

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.58.52.18.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.00.31.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.09.84.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.19.98.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 02.10.03.83.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 02.10.32.56.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.16.22.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.20.98.jpg

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Also upload the  E:\DynDOLOD\Logs\LODGen_TES5_Tamriel_log.txt

Why do you believe this has something to do with DynDOLOD? Does the object go away when not activating the DynDOLOD output? Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

If using tll in console makes no difference, see if the object has a form ID when clicking it with console open. In that case, make a useful screenshot with Mfg Console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Posted
16 hours ago, sheson said:

Moved to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages
Check the message log and correct the error

xEdit Background Loader: [DiamondCity-OverridePatch.esp] File loaded (CRC32:B3BC30AC)
xEdit Background Loader: Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)>

See https://dyndolod.info/Messages/Exceptions#Assertion-failure
If the assertion happens while the xEdit Background Loader loads all plugins, the plugin mentioned in the line above the error has most likely a problem that needs to be fixed. Check that you have the correct version of the plugin for the load order. Redownload and reinstall the mod/plugin.

xEdit should report a similar error? The last plugin wp DiamondCity-OverridePatch.esp mentioned by the xEdit background loader above the assertion seems to have a problem that needs to be fixed.

 

It made it to TexGen setup. I started it. Only for it to shut down on its own a minute later while it was generating.

Posted (edited)

GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID.

Elder Scrolls V  Skyrim Screenshot 2024.11.10 - 07.41.35.41.jpg

Elder Scrolls V  Skyrim Screenshot 2024.11.10 - 07.42.03.18.jpg

LODGen_TES5_Tamriel_log.txt

Edited by guncai
Posted
7 hours ago, guncai said:

GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID.

Elder Scrolls V  Skyrim Screenshot 2024.11.10 - 07.41.35.41.jpg

Elder Scrolls V  Skyrim Screenshot 2024.11.10 - 07.42.03.18.jpg

LODGen_TES5_Tamriel_log.txt 40.17 kB · 0 downloads

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. 

Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

Posted
2 hours ago, sheson said:

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. 

Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

There is a black wall when dynamic LOD is disabled, but there is no black wall in tll.

Elder Scrolls V  Skyrim Screenshot.jpg

Posted

Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I  do have grass caches made for all the seasons.

Posted
1 hour ago, guncai said:

There is a black wall when dynamic LOD is disabled, but there is no black wall in tll.

Elder Scrolls V  Skyrim Screenshot.jpg

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt, E:\DynDOLOD\Logs\TexGen_TES5_log.txt and E:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt to upload.
Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt

Posted
1 hour ago, Migazle said:

Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I  do have grass caches made for all the seasons.

Moved to the DynDOLOD 3 Alpha thread. Read the first post/and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts.

What is "distant grass" if it is not Grass LOD? Do you mean the full grass in the active cells or large ref grid, which should always have the same distance regardless of the season. Beyond that is either Grass LOD or no Grass LOD.

See https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List - just apply everything to the Winter / WIN season/files.

Posted
41 minutes ago, sheson said:

请参阅第一篇文章和/或 https:// dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs#Post-Logs,其中 E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt、E:\DynDOLOD\Logs\TexGen_TES5_log.txtE:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt上传。
同时上传 E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt 和 DynDOLOD_TES5_Tree_Report.txt

There is no TexGen_TES5_Debug_log.txt .The screenshot shows the effect of entering the map and shaking the mouse left and right.

map1.jpg

map2.jpg

DynDOLOD_TES5_log.txt TexGen_TES5_log.txt

Posted
25 minutes ago, guncai said:

There is no TexGen_TES5_Debug_log.txt .The screenshot shows the effect of entering the map and shaking the mouse left and right.

map1.jpg

map2.jpg

DynDOLOD_TES5_log.txt 1.89 MB · 1 download TexGen_TES5_log.txt 282.38 kB · 1 download

Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt
Double check there really is no debug log for TexGen.

There seem to be mods/plugins that were made for Skyrim SE like Unofficial Skyrim Special Edition Patch.esp. You expect this game to work without crashes or other problems?

Narrow down the problem to a single object LOD BTO using binary search:

Hide half of the BTO files in ..\Meshes\Terrain\Tamriel\Objects\
If the issue goes away restore the hidden files and hide the other half.
Repeat until only one or a couple BTO having the error remain.

Check the BTO in NifSkope and/or upload it so we can try to identify what that huge object might be. Could be a bad 3rd party LOD assets or super large billboard dimensions from wrong object bounds.

Make sure that there are no 3rd party billboards installed and that all billboards are generated by TexGen.

Posted
16 minutes ago, sheson said:

Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt
Double check there really is no debug log for TexGen.

There seem to be mods/plugins that were made for Skyrim SE like Unofficial Skyrim Special Edition Patch.esp. You expect this game to work without crashes or other problems?

Narrow down the problem to a single object LOD BTO using binary search:

Hide half of the BTO files in ..\Meshes\Terrain\Tamriel\Objects\
If the issue goes away restore the hidden files and hide the other half.
Repeat until only one or a couple BTO having the error remain.

Check the BTO in NifSkope and/or upload it so we can try to identify what that huge object might be. Could be a bad 3rd party LOD assets or super large billboard dimensions from wrong object bounds.

Make sure that there are no 3rd party billboards installed and that all billboards are generated by TexGen.

Unofficial Skyrim Special Edition Patch.esp is the pre-installed plugin with all content removed.All SE plugins have been edited for LE.I will follow the prompts to find the problem.

DynDOLOD_TES5_Object_Report:https://ufile.io/xu7nncdk

DynDOLOD_TES5_Tree_Export.txt

Posted
1 hour ago, guncai said:

Find a samplehttps://ufile.io/mr9xcdo2Tamriel.16.-16.-32.bto

Elder Scrolls V  Skyrim Screenshot 2.jpg

Elder Scrolls V  Skyrim Screenshot 3.jpg

Elder Scrolls V  Skyrim Screenshot 1.jpg

As suspected, the BTO contains a really huge billboard. You seem to have a bad tree mod that contains billboard textures and tree base records with bad object bounds.

Remove all old logs in the Logs folder.
Remove/deactivate old TexGen output.
Then remove/hide all 3rd party billboards from the load order still supplied by any other mod. The billboards are typically ..\Textures\Terrain\LODGen\ folder. You can use MO2 right window Ddata tab to find all mods containing files in that folder.
Then run TexGen to generate all object LOD textures and billboards as usual. Close it normally so it has time to save the log and debug log in case we need it later.
Then install the TexGen output, generate LOD with DynDOLOD as usual.
If problem still shows, upload new TexGen and DynDOLOD logs and debug logs

For reference see:

https://dyndolod.info/Generation-Instructions#Prerequisites
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

https://dyndolod.info/Help/Tree-Grass-LOD-Billboards
All LOD billboards files are in ..\Textures\Terrain\LODGen\*.*.

See https://dyndolod.info/Help/Object-Bounds
You could try checking the object bounds of all tree base records in the load order in xEdit to find the culprit. The numbers should typically be less than 3000 units or so. The wrong ones look like the are in the 100000s. You could then use the CK to fix the bounds as explained in the linked page.

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