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Posted
14 minutes ago, captainlei1993 said:

Using the test version you provided produced this error on startup.

Logs.7z 15 kB · 0 downloads

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
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Download this test version https://mega.nz/file/hZpkTQIb#1citFVdLgiaQcWzfVQxZZpp3Clw6gC25mRDqhHuU8QU

Posted

Hi Guys, thanks for your works.

I got same problem on my two different modlist:

Access violation at address 00000000014E5F82 in module 'DynDOLODx64.exe' (offset F05F82). Read of address 0000000000000000.

Don't know if you discussed yet about this problem, i tried in many ways, xediting, reinstalling different modlist... so now i'm here

bugreport.txt:

https://paste.ee/p/wPmly#section0

DynDOLOD_SSE_Debug_log.txt:

https://paste.ee/p/zW3Em#section0

DynDOLOD_SSE_log.txt:

https://paste.ee/p/P41Wf#section0

LODGen_SSE_Tamriel_log.txt

https://paste.ee/p/d38yh#section0

I hope i provided enough info's.

Thanks

Xanny

 

  • sheson changed the title to DynDOLOD 3.00 Alpha 182
  • sheson pinned this topic
Posted
10 hours ago, Xanny said:

Hi Guys, thanks for your works.

I got same problem on my two different modlist:

Access violation at address 00000000014E5F82 in module 'DynDOLODx64.exe' (offset F05F82). Read of address 0000000000000000.

Don't know if you discussed yet about this problem, i tried in many ways, xediting, reinstalling different modlist... so now i'm here

bugreport.txt:

https://paste.ee/p/wPmly#section0

DynDOLOD_SSE_Debug_log.txt:

https://paste.ee/p/zW3Em#section0

DynDOLOD_SSE_log.txt:

https://paste.ee/p/P41Wf#section0

LODGen_SSE_Tamriel_log.txt

https://paste.ee/p/d38yh#section0

I hope i provided enough info's.

Thanks

Xanny

 

The debug log only ever contains the last session. The one you uploaded just shows loading the plugins. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

The message should have had a link Click on this link for additional explanations and help for this message that opens https://dyndolod.info/Messages/Exceptions as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

If you scroll to Access violation https://dyndolod.info/Messages/Exceptions#Access-violation
This could be caused by invalid or corrupt plugins. Check the DynDOLOD log for unresolved form ID and Ignoring Cell error messages in particular. Clean and error check the load order with xEdit. Fix all unresolved form ID errors in particular.

The log shows several of these messages:
<Error: Ignoring Cell Fabled Forests - Exclude Towns Villages Inns AIO.esp "EditorID" [CELL:"FormID"] (in Tamriel "Skyrim" [WRLD:0000003C] at -x,y)>

Those cells likely have a problem reported by the xEdit error check that need to be fixed. Also see https://dyndolod.info/Generation-Instructions#Prerequisites.

If the error persists after fixing those cells, upload new logs.

Posted

Thanks for the reply,

yes i posted just the last session i cleaned and reinstalled everything in my last attempt.

Yes i saw the errors, but i ignored them because also in another session with a different choices in the Fabled Forest fomod i got Access Violation yesterday i tried a quasi vanilla build same problem Access Violation , so i was thinking was a problem with GOG Skyrim and Dyndolod 3 Alpha but now i'll try different things.

Thanks a lot i'll anyway let you know.

Posted

Everything else seems to be working just great, but on the latest version I am unable to see the Solitude Windmill Rotor from Windstad manor nor from the Dragonbridge anymore. I know that I used to be able to see it from those locations, and at sunset it would even cast a dynamic moving shadow on Windstad manor. Now it only appears if I am very close. I honestly want to say I remember a chat about this a year ago, but all I could find was our convo about Azura, which turned out to be an ini issue with the fBlockMaximumDistance. Everything else is working great, and I can see most large things from all the way across the map. Just this one rotor is no showing up until I am half way across the Morthal swamp. Please find my attached log file, and link to the debug_log. No bugreport. It is running flawlessly. Thanks. I appreciate the help. https://ufile.io/mteydkwg

TexGen_TES5VR_log.7z

Posted
On 12/21/2024 at 10:03 PM, The_Franks said:

Everything else seems to be working just great, but on the latest version I am unable to see the Solitude Windmill Rotor from Windstad manor nor from the Dragonbridge anymore. I know that I used to be able to see it from those locations, and at sunset it would even cast a dynamic moving shadow on Windstad manor. Now it only appears if I am very close. I honestly want to say I remember a chat about this a year ago, but all I could find was our convo about Azura, which turned out to be an ini issue with the fBlockMaximumDistance. Everything else is working great, and I can see most large things from all the way across the map. Just this one rotor is no showing up until I am half way across the Morthal swamp. Please find my attached log file, and link to the debug_log. No bugreport. It is running flawlessly. Thanks. I appreciate the help. https://ufile.io/mteydkwg

TexGen_TES5VR_log.7z 18.79 kB · 1 download

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload in addition to the DynDOLOD debug log.
No need for the TexGen logs.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of the building and the rotor full models (might be the same or separate references) with more informative console. Upload those screenshots.

Posted

Hello!

I just finished up the SkyrimSE v2.3 STEP Guide and it was absolutely fantastic, extremely easy to follow. However, after I completed DynDOLOD, I received the following errors. I put the Textures do not match error message into pastebin because of how much there was!

Textures Do Not Match:

https://pastebin.com/nHDmQce9

This is for Files Not Found:

Warning: File not found textures\effects\glowsoft01_enbl.dds. Used by Meshes\clutter\blackreach\blackreachbush01.nif Skyrim.esm BlackreachBush01 [TREE:000CE101]
Warning: File not found textures\effects\glowsoft01_enbl.dds. Used by Meshes\clutter\blackreach\blackreachbush02.nif Skyrim.esm BlackreachBush02 [TREE:000CE102]

Currently trying to understand where I went wrong! Any assistance that can be provided to resolve these errors would be greatly appreciated.

Posted
1 hour ago, iReptar said:

Hello!

I just finished up the SkyrimSE v2.3 STEP Guide and it was absolutely fantastic, extremely easy to follow. However, after I completed DynDOLOD, I received the following errors. I put the Textures do not match error message into pastebin because of how much there was!

Textures Do Not Match:

https://pastebin.com/nHDmQce9

This is for Files Not Found:

Warning: File not found textures\effects\glowsoft01_enbl.dds. Used by Meshes\clutter\blackreach\blackreachbush01.nif Skyrim.esm BlackreachBush01 [TREE:000CE101]
Warning: File not found textures\effects\glowsoft01_enbl.dds. Used by Meshes\clutter\blackreach\blackreachbush02.nif Skyrim.esm BlackreachBush02 [TREE:000CE102]

Currently trying to understand where I went wrong! Any assistance that can be provided to resolve these errors would be greatly appreciated.

Read this first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

If you follow a third party guide like STEP, then you should ask in their part of this forum if the warning messages are expected as explained in the Summary page that opens or if they mean something went wrong.

Each page that lists similar messages either have detailed explanations on top or a link to them

Read all of https://dyndolod.info/Messages/Textures-Do-Not-Match
There are outdated LOD models in the load order or full models have been replaced without providing updated LOD models.
If and only if there are obvious differences of the textures between full models and LOD models, the log messages can aid in quickly finding the reason.

A mod replaced the vanilla roads meshes so they are using different textures while another mods 3rd party LOD models were made for the vanilla version of the roads. If you do not notice any texture discrepancies in Blackreach, the automatic LOD texture replacements worked out OK.

Read all of https://dyndolod.info/Messages/File-Not-Found-Textures
This can happen if a mod is installed that requires the textures from another mod that is not installed. Verify the requirements of the reported models, plugins and their related mods.

Posted
5 hours ago, sheson said:

Read this first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

If you follow a third party guide like STEP, then you should ask in their part of this forum if the warning messages are expected as explained in the Summary page that opens or if they mean something went wrong.

Each page that lists similar messages either have detailed explanations on top or a link to them

Read all of https://dyndolod.info/Messages/Textures-Do-Not-Match
There are outdated LOD models in the load order or full models have been replaced without providing updated LOD models.
If and only if there are obvious differences of the textures between full models and LOD models, the log messages can aid in quickly finding the reason.

A mod replaced the vanilla roads meshes so they are using different textures while another mods 3rd party LOD models were made for the vanilla version of the roads. If you do not notice any texture discrepancies in Blackreach, the automatic LOD texture replacements worked out OK.

Read all of https://dyndolod.info/Messages/File-Not-Found-Textures
This can happen if a mod is installed that requires the textures from another mod that is not installed. Verify the requirements of the reported models, plugins and their related mods.

A mod or mod option was probably installed that is not in our guide, as I don't have this texture in my instance. Nor do I have any DynDOLOD Summary generated (so no such errors with the mods in our guide).

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