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Posted
4 hours ago, m1sf1t711 said:

Thank you! And sorry I should have checked and found that information myself. I knew it must be a false positive.

 

I've rerun in Expert for just Tamriel Seasons using the new LODGenx64.exe and the LODGenx64.pdb and attached the crash logs :)

CrashDump3.7z 1.94 MB · 1 download

Those crashes are all over the place, meaning random - as expected unfortunately.

See what happens if you do this:
Find the corresponding export for the worldspace and seasons files like
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt
etc.

Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1.
Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference.

Posted (edited)

Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. 

This is my texgen realtime log: https://pastebin.com/sRx3xgHP

any help is appreciated. 

edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do.

Edited by LilSxmmy
Posted
12 hours ago, LilSxmmy said:

Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. 

This is my texgen realtime log: https://pastebin.com/sRx3xgHP

any help is appreciated. 

edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do.

Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.

The log shows a message window was created to show the error.

Clicking on the "Click on this link for additional explanations and help for this message" should open https://dyndolod.info/Help/Texconv:
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

Only one mod can supply the wining texture for any given unique file path.

Posted (edited)
1 hour ago, sheson said:

Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.

Only one mod can supply the wining texture for any given unique file path.

https://dyndolod.info/Help/Texconv
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up.

so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods?

Edited by LilSxmmy
Posted
2 hours ago, sheson said:

Those crashes are all over the place, meaning random - as expected unfortunately.

See what happens if you do this:
Find the corresponding export for the worldspace and seasons files like
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt
etc.

Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1.
Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference.

Tested that. Same failure to generate LOD

Crash dump files attached. 

Thanks for your patience :)

CrashDump4.7z

Posted
11 hours ago, LilSxmmy said:

that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up.

so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods?

You did not upload the entire log starting with the line TexGen ... starting session to the end.

The log shows a message dialog was created and executed. Sometimes the OS hides new windows behind other ones despite the instruction to show it in front.

As explained, the winning version of textures\landscape\grass\ewpshore07.dds is not a valid texture. Replace it with a valid texture as explained. For example, download and install the winning mod again.

Posted

I am using 3d tree lods, Level 0, billboard4, billboard 1. I heard TreeNormalMaps=1 and TreeLODComplexAtlas=1 makes 2d lods look better.. Would my setup benefit from it even if i have 3d lods? Obviously level 8 and level 16 tree lods will be using 2d so i am wondering if it would affect it or not

Posted
1 minute ago, mostwanted11 said:

I am using 3d tree lods, Level 0, billboard4, billboard 1. I heard TreeNormalMaps=1 and TreeLODComplexAtlas=1 makes 2d lods look better.. Would my setup benefit from it even if i have 3d lods? Obviously level 8 and level 16 tree lods will be using 2d so i am wondering if it would affect it or not

https://dyndolod.info/Mods/Community-Shaders
Note that ultra tree LOD with BillboardX already utilizes HD tree LOD billboards that have normal map textures and typically has better visual results.

https://dyndolod.info/Help/Ultra-Tree-LOD#Requirements
Consider generating HD Tree LOD billboards with normal map textures for better looking tree LOD that reacts more naturally to lighting than standard tree LOD.

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
While Billboard1 is suitable for standard tree LOD billboards and HD tree LOD billboards, consider using Billboard4 with HD tree LOD billboards for even better visuals.

Posted

before i try this, please pause this video at 3:18 and show me the link for that plugin... i cant find it. in this video there are 3 links.

1. the textgen and dyndolod files / the executables

2. resources

3. scripts

 

however he activates 3 mods in mo2... the link for the plugin is missing

Posted
17 minutes ago, 0wnyx said:

before i try this, please pause this video at 3:18 and show me the link for that plugin... i cant find it. in this video there are 3 links.

1. the textgen and dyndolod files / the executables

2. resources

3. scripts

 

however he activates 3 mods in mo2... the link for the plugin is missing

I am not going to watch a 3rd party video trying to find out what your problem is with it.
If you have problems following third party advice, you need to ask its author/forum etc.

I suggest to read https://dyndolod.info/Downloads for the links to all required downloads.
Then follow https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions and watch the embedded videos.

Posted
Quote
    •  
20 minutes ago, 0wnyx said:

before i try this, please pause this video at 3:18 and show me the link for that plugin... i cant find it. in this video there are 3 links.

1. the textgen and dyndolod files / the executables

2. resources

3. scripts

 

however he activates 3 mods in mo2... the link for the plugin is missing

Expand  

I am not going to watch a 3rd party video trying to find out what your problem is with it.
If you have problems following third party advice, you need to ask its author/forum etc.

I suggest to read https://dyndolod.info/Downloads for the links to all required downloads.
Then follow https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions and watch the embedded videos.

nvm i was ignoring that one link had two files as a download... but dyndolod started to generate despite this error:

Game: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.6.1170, Date: 2024-10-20 23:23:25
SKSE: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe, Version: 2.2.6, Date: 2024-01-17 22:11:36
PapyrusUtil DLL: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1170, Date: 2024-01-19 06:36:10
DynDOLOD DLL: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.DLL, Version: 2.45, Game Version: 1.6.1170, Date: 2024-01-17 03:45:00
Error: Wrong papyrus scripts found for DynDOLOD.DLL Make sure to install the papyrus scripts for DynDOLOD.DLL and that they overwrite the scripts in DynDOLOD Resources SE.

 

 

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