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Posted

Hi again Sheson

I needed to rerun DynDOLOD and I am suddenly running into this error and can't see any error messages in the logs. 

 

Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel AUT. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_AUT_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel SUM. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_SUM_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel WIN. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_WIN_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt

Here's a link to my logs:

https://drive.google.com/file/d/1ik1O1lEBecszryMQXyIP14PTeShoPdGK/view?usp=sharing

I suspect it will be something on my PC causing a problem. I've tried reinstalling .NET Desktop Runtime 6 just in case and tried generating LOD in expert mode for just the affected world spaces but had the same problem. I've attached logs of my latest attempt to run DynDOLOD for all world spaces. I always run in expert mode so I can put in the rules for A Clear World Map, ERM and Happy Little Trees.

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Posted
22 minutes ago, m1sf1t711 said:

Hi again Sheson

I needed to rerun DynDOLOD and I am suddenly running into this error and can't see any error messages in the logs. 

 

Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel AUT. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_AUT_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel SUM. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_SUM_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel WIN. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_WIN_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt

Here's a link to my logs:

https://drive.google.com/file/d/1ik1O1lEBecszryMQXyIP14PTeShoPdGK/view?usp=sharing

I suspect it will be something on my PC causing a problem. I've tried reinstalling .NET Desktop Runtime 6 just in case and tried generating LOD in expert mode for just the affected world spaces but had the same problem. I've attached logs of my latest attempt to run DynDOLOD for all world spaces. I always run in expert mode so I can put in the rules for A Clear World Map, ERM and Happy Little Trees.

See https://dyndolod.info/Help/LODGen:
C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable.
Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory.

Expert mode does not change being able to add or change rules in advanced mode already. See https://dyndolod.info/Help/Expert-Mode

Posted
On 10/10/2024 at 10:30 PM, Jayombi said:

Dear sheson,

Did you ever find the cause to the lack of flying crows with regards the issue I had in Skyrim VR couple of weeks back on here ?

I believe I got to you all the info you required, unless there was something else I missed ?

I wondered if the update you just released may have fixed it, but I got nothing still my end again after I ran Dydolod.

 

Thanks.

The latest version of Flying Crows seem to work fine in Skyrim VR just as it does in Skyrim SE using the latest versions DynDOLOD, Resources and DynDOLOD DLL NG.

Make sure to use the Low, Medium or High button so the mesh rules included in the mod are loaded.

If any problem persists upload the DynDOLOD log and debug log.

Posted (edited)

Running texgen.exe/dyndolod.exe prompts me to update it, how can I prevent it from doing that? I understand I should update but I am happy with the old version and what it does and i don't want to lose my settings and whatnot. Also this old version doesn't CTD on load so.. Can I somehow workaround this prompt? I promise I won't bother you with an issue while using it

Edited by mostwanted11
Posted
1 hour ago, mostwanted11 said:

Running texgen.exe/dyndolod.exe prompts me to update it, how can I prevent it from doing that? I understand I should update but I am happy with the old version and what it does and i don't want to lose my settings and whatnot. Also this old version doesn't CTD on load so.. Can I somehow workaround this prompt? I promise I won't bother you with an issue while using it

https://dyndolod.info/FAQ#Older-versions

If you have a problem with the latest version - like the insinuated CTD - post a problem report as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum

Posted
8 hours ago, sheson said:

See https://dyndolod.info/Help/LODGen:
C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable.
Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory.

Expert mode does not change being able to add or change rules in advanced mode already. See https://dyndolod.info/Help/Expert-Mode

Hi

I've had a go at following all the advice given but I'm still having the same problem and noticed this error message as well so I tried the ini change for occlusion not generating:

<Error: Occlusion generation aborted due to LODGen error>
 

Here's a link to my latest logs: https://drive.google.com/file/d/1gLyHh4cYNPubAtV7dvXJSQAfSXJF6HCi/view?usp=sharing

 

And also a link to a copy of my DynDOLOD_SSE.ini so you can see what changes I tried: https://drive.google.com/file/d/1nnSqISDbBIw8oKkyjU-8b0ddmqqHZ0es/view?usp=sharing

 

I previously ran DynDOLOD successfully using all the same settings within the start up window as I am using now. 

I have also regenerated xLODGen using the latest 127 version in case that had any impact.

 

I'm very out of my depth knowing the best values to try in the ini so any advice would be appreciated. I've also done a health check on my cpu and memory and they don't appear to be a problem. I only purchased this pc in the summer and I have an AMD Ryzen 7 7800X3D 8-Core processor and 21.9GB available RAM

 

Thank you so much for your help and for DynDOLOD itself.

Posted
58 minutes ago, m1sf1t711 said:

Hi

I've had a go at following all the advice given but I'm still having the same problem and noticed this error message as well so I tried the ini change for occlusion not generating:

<Error: Occlusion generation aborted due to LODGen error>
 

Here's a link to my latest logs: https://drive.google.com/file/d/1gLyHh4cYNPubAtV7dvXJSQAfSXJF6HCi/view?usp=sharing

 

And also a link to a copy of my DynDOLOD_SSE.ini so you can see what changes I tried: https://drive.google.com/file/d/1nnSqISDbBIw8oKkyjU-8b0ddmqqHZ0es/view?usp=sharing

 

I previously ran DynDOLOD successfully using all the same settings within the start up window as I am using now. 

I have also regenerated xLODGen using the latest 127 version in case that had any impact.

 

I'm very out of my depth knowing the best values to try in the ini so any advice would be appreciated. I've also done a health check on my cpu and memory and they don't appear to be a problem. I only purchased this pc in the summer and I have an AMD Ryzen 7 7800X3D 8-Core processor and 21.9GB available RAM

 

Thank you so much for your help and for DynDOLOD itself.

Since occlusion can not be generated when object LOD meshes generation fails, there are no out of memory message while generating occlusion and changing the OcclusionMaxThreadsObjectLOD setting is irrelevant. It does not change anything about LODGen.

The INI setting are already documented in the DynDOLOD_SSE_debug_log.txt, there is not need to upload DynDOLOD_SSE.ini.

Sounds like high memory usage is not the cause. Check the Windows Event log for related messages.
Stress testing the system with tools overlockers use, like xorecycler using prime95, ycruncher or occt etc. could be useful.
21.9GB is an odd number for main memory. It should be closer to a power of 2 number, since you typically have 2 or 4 memory modules a 8GB, 16GB etc.

Test if using the Framework version LODGenx64.exe works better by hiding the ..\DynDOLOD\Edit Scripts\LODGenx64Win.exe.
Just use expert mode and Execute LODGen for the worldspaces and seasons that failed.

Posted (edited)
52 minutes ago, sheson said:

Since occlusion can not be generated when object LOD meshes generation fails, there are no out of memory message while generating occlusion and changing the OcclusionMaxThreadsObjectLOD setting is irrelevant. It does not change anything about LODGen.

The INI setting are already documented in the DynDOLOD_SSE_debug_log.txt, there is not need to upload DynDOLOD_SSE.ini.

Sounds like high memory usage is not the cause. Check the Windows Event log for related messages.
Stress testing the system with tools overlockers use, like xorecycler using prime95, ycruncher or occt etc. could be useful.
21.9GB is an odd number for main memory. It should be closer to a power of 2 number, since you typically have 2 or 4 memory modules a 8GB, 16GB etc.

Test if using the Framework version LODGenx64.exe works better by hiding the ..\DynDOLOD\Edit Scripts\LODGenx64Win.exe.
Just use expert mode and Execute LODGen for the worldspaces and seasons that failed.

 

Thank you

 

I tried generating just Tamriel Seasons and it failed again:

Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel AUT. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_AUT_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel SPR. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_SPR_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel SUM. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_SUM_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel WIN. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_WIN_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt

 

I've had a look in the Windows Event Log and these are the reports for this attempt:

 

https://docs.google.com/document/d/1dvUqsUPrqXy7oEcPL8ju1w90fCUPuE_SHlc0KomJKqo/edit?usp=sharing

 

Does that help at all? I'm not technical enough to really know what they are telling me, sorry :/

 

Sorry I also wasn't sure how to hide  ..\DynDOLOD\Edit Scripts\LODGenx64Win.exe. so I haven't tried that yet. Do I just tick hidden in properties?

Edited by m1sf1t711
Posted
2 hours ago, m1sf1t711 said:

 

Thank you

 

I tried generating just Tamriel Seasons and it failed again:

Error: LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel AUT. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_AUT_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel SPR. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_SPR_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel SUM. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_SUM_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel WIN. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_WIN_log.txt
Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt

 

I've had a look in the Windows Event Log and these are the reports for this attempt:

 

https://docs.google.com/document/d/1dvUqsUPrqXy7oEcPL8ju1w90fCUPuE_SHlc0KomJKqo/edit?usp=sharing

 

Does that help at all? I'm not technical enough to really know what they are telling me, sorry :/

 

Sorry I also wasn't sure how to hide  ..\DynDOLOD\Edit Scripts\LODGenx64Win.exe. so I haven't tried that yet. Do I just tick hidden in properties?

By hiding I mean something like moving it out of the folder or renaming it to LODGenx64Win.bak for example.

Make sure antivir is not interfering by temporality disabling or adding exceptions.
Reinstall or repair .NET6

If neither works, upload the files mentioned from the last event log entry, e.g.
C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b742fef1-151c-4b46-8353-6e3f9a08266a.tmp.dmp
C:\ProgramData\Microsoft\Windows\WER\Temp\WER.0820b4dd-3d78-4c5a-b818-0e6721cbf5f0.tmp.WERInternalMetadata.xml
etc.

Posted

what does checking the large box between tree and ultra in advanced mode do? also the upgrade and downgrade boxes? are there any videos demonstrating the visual/performance difference?

Posted
6 hours ago, mostwanted11 said:

what does checking the large box between tree and ultra in advanced mode do? also the upgrade and downgrade boxes? are there any videos demonstrating the visual/performance difference?

https://dyndolod.info/Help/Advanced-Mode#Tree-Lod
Check Large to make the full model trees large references - if they are added by ESM flagged plugins. Requires DynDOLOD DLL NG and Scripts, which includes the large reference bugs workarounds. The TreeLargeRefSize setting in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini controls the size threshold, e.g. if smaller trees should be large references, lower the value. Also, references that are overwritten by non ESM flagged plugins, have enable parents or are initially disabled are skipped. In case the tree base records have locational swaps, like cells, locations or regions, they are skipped.

https://dyndolod.info/Help/Advanced-Mode#Upgrade-NearGrid-Large-References-to-FarGrid
Unchecked - large references that would have dynamic LOD in the NearGrid are ignored. They will not have LOD beyond the large reference distance setting. Better performance.
Checked - large references that would have dynamic LOD in the NearGrid are added to the FarGrid. They will have LOD beyond the large reference distance setting. Better visuals.
As a rule of thumb, check the box "Upgrade NearGrid Large Refs" in case the large reference system is not used - uLargeRefLODGridSize = uGridsToLoad (default 5) - to make sure all references receive dynamic LOD as intended. The result would be LOD working the same as it did in Skyrim. Vice versa, do not check this option in case the large referene system is used - uLargeRefLODGridSize > uGridsToLoad >= 5. Upgrading large references that were intended for NearGrid means more resource usage in case the large reference system is used. References that are intended for NearGrid are typically smaller and it generally makes not much sense to show them beyond the large reference grid.

https://dyndolod.info/Help/Advanced-Mode#Downgrade-FarGrid-References-to-NearGrid
Unchecked - non large references are added to the NearGrid or the FarGrid accordingly to their mesh rules. Better visuals.
Checked - non large references are always added to the NearGrid even if the of their mesh rules set FarGrid. Better performance.

If you want to know the visual and performance difference for your setup and load order generate 2 outputs and compare them.

Typically making trees large references will have the biggest performance impact depending on the amount of trees, their complexity and the large reference distance setting.

Posted (edited)
17 minutes ago, sheson said:

https://dyndolod.info/Help/Advanced-Mode#Tree-Lod
Check Large to make the full model trees large references - if they are added by ESM flagged plugins. Requires DynDOLOD DLL NG and Scripts, which includes the large reference bugs workarounds. The TreeLargeRefSize setting in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini controls the size threshold, e.g. if smaller trees should be large references, lower the value. Also, references that are overwritten by non ESM flagged plugins, have enable parents or are initially disabled are skipped. In case the tree base records have locational swaps, like cells, locations or regions, they are skipped.

https://dyndolod.info/Help/Advanced-Mode#Upgrade-NearGrid-Large-References-to-FarGrid
Unchecked - large references that would have dynamic LOD in the NearGrid are ignored. They will not have LOD beyond the large reference distance setting. Better performance.
Checked - large references that would have dynamic LOD in the NearGrid are added to the FarGrid. They will have LOD beyond the large reference distance setting. Better visuals.
As a rule of thumb, check the box "Upgrade NearGrid Large Refs" in case the large reference system is not used - uLargeRefLODGridSize = uGridsToLoad (default 5) - to make sure all references receive dynamic LOD as intended. The result would be LOD working the same as it did in Skyrim. Vice versa, do not check this option in case the large referene system is used - uLargeRefLODGridSize > uGridsToLoad >= 5. Upgrading large references that were intended for NearGrid means more resource usage in case the large reference system is used. References that are intended for NearGrid are typically smaller and it generally makes not much sense to show them beyond the large reference grid.

https://dyndolod.info/Help/Advanced-Mode#Downgrade-FarGrid-References-to-NearGrid
Unchecked - non large references are added to the NearGrid or the FarGrid accordingly to their mesh rules. Better visuals.
Checked - non large references are always added to the NearGrid even if the of their mesh rules set FarGrid. Better performance.

If you want to know the visual and performance difference for your setup and load order generate 2 outputs and compare them.

Typically making trees large references will have the biggest performance impact depending on the amount of trees, their complexity and the large reference distance setting.

Great, i think a good way to prevent dumbasses like me spamming you with questions about stuff already explained is to put links on each feature in dyndolod if it does have a corresponding explanation in the site or a ? button next to the X button top right that opens up a link to the explanation of the feature if clicked with it on

Edited by mostwanted11
Posted
34 minutes ago, mostwanted11 said:

Great, i think a good way to prevent dumbasses like me spamming you with questions about stuff already explained is to put links on each feature in dyndolod if it does have a corresponding explanation in the site or a ? button next to the X button top right that opens up a link to the explanation of the feature if clicked with it on

That is what the hover hints are for.
The Help button is supposed to open https://dyndolod.info/Help/Advanced-Mode but nobody ever reports it not properly working, so nobody uses it anyways.

Posted

Yup, as soon as I start using the latest version, a ctd on reload. The version I was using and got blocked from using was working perfectly fine, I don't need the latest version I just want to play the game man.

https://ufile.io/5pyxndnj

These are the logs because I still want to help you, but I will just revert to my old Output of the old version since this dyndolod DLL NG thing, its been nothing but CTDs on reload it's honestly very frustrating, I just changed 2 tree models and wanted to rerun it after months of playing with it with no issues at all, but I got cockblocked by the update prompt. So very frustrating, I wish you'd just tell me how to bypass it

Posted
5 hours ago, mostwanted11 said:

Yup, as soon as I start using the latest version, a ctd on reload. The version I was using and got blocked from using was working perfectly fine, I don't need the latest version I just want to play the game man.

https://ufile.io/5pyxndnj

These are the logs because I still want to help you, but I will just revert to my old Output of the old version since this dyndolod DLL NG thing, its been nothing but CTDs on reload it's honestly very frustrating, I just changed 2 tree models and wanted to rerun it after months of playing with it with no issues at all, but I got cockblocked by the update prompt. So very frustrating, I wish you'd just tell me how to bypass it

Unfortunately the DynDOLOD debug log does not show a generation session anymore since the tool was started again and then closed.

https://dyndolod.info/
The tools are shared for free with the specific requirement to use the latest version, to provide feedback and to report any problems including logs and other requested information to the official DynDOLOD support forum in order to advance their improve and advance their development for all users.

You are not entitled to my work or time. On the contrary, if you participate in the alpha test you are required to use the latest version and to help troubleshoot problems. If you have no intention to help troubleshoot the issue in your load order for everyones benefit, then you do not meet the requirements to particpate in the DynDOLOD 3 alpha test and should use it.

In case you actually want to help troubleshoot the problem for everyone's benefit, report if there is any difference using any of the older versions of DynDOLOD DLL NG and Scripts available at https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds. Also test without any DynDOLOD DLL (while ignoring any error messages in game from DynDOLOD about it missing etc.)

Upload all crash logs collected while testing the 2 older versions.
Report the steps required to reproduce the CTD.

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