sheson Posted August 12 Author Posted August 12 1 hour ago, Andrewhahalee said: Hi, there's a strange behavior on 177 where lods would not disable in close proximity, here's an example: https://imgur.com/a/gjD6OOZ Here's my log if you need it: https://drive.google.com/file/d/1usfrVN0rUuzVb3JXrO_5Bgb6O8EWeVfn/view?usp=drive_link Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant. Most likely A Clear Map of Skyrim.ini. Really pay attention to the mod's instructions.
pureblack_HMD_OLED Posted August 14 Posted August 14 Sheson, I just downloaded the latest version of Dyndolod from: https://www.nexusmods.com/skyrimspecialedition/mods/68518?tab=files But my Kaspersky Antivirus detected a Cryptojacking trojan called "UDS:Trojan.MSIL.Miner.gen" in all executables in the "Edit Scripts" subfolder. I would like to know of a source from where I can download Dyndolod safely. Thank you very much.
sheson Posted August 14 Author Posted August 14 3 hours ago, pureblack_HMD_OLED said: Sheson, I just downloaded the latest version of Dyndolod from: https://www.nexusmods.com/skyrimspecialedition/mods/68518?tab=files But my Kaspersky Antivirus detected a Cryptojacking trojan called "UDS:Trojan.MSIL.Miner.gen" in all executables in the "Edit Scripts" subfolder. I would like to know of a source from where I can download Dyndolod safely. Thank you very much. Use search for find similar posts as explained in the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search: https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-177/?do=findComment&comment=279718 https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-177/?do=findComment&comment=280594 https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQ: https://dyndolod.info/FAQ#Virus: Nexus automatically scans every upload. Look for the green/blue circle checkmark for each file on the files tab. Check with https://www.virustotal.com to rule out false positives. A false positive is when the majority of tests do not find anything wrong. Report the problem to the developers of the anti virus software. Add an exception for the false positive. Use better antivirus software. The link to Nexus you posted, shows the green circle, which links to the VirusTotal report. 1
pureblack_HMD_OLED Posted August 14 Posted August 14 I tried to search for the wrong terms and didn´t find these comments you posted. Sorry for the inconvenience of my fault, Sheson. I thought it was contaminated in Nexus. I trust in you and your decades-work, but not so much in Nexus site. Thank you.
sheson Posted August 14 Author Posted August 14 1 hour ago, pureblack_HMD_OLED said: I tried to search for the wrong terms and didn´t find these comments you posted. Sorry for the inconvenience of my fault, Sheson. I thought it was contaminated in Nexus. I trust in you and your decades-work, but not so much in Nexus site. Thank you. Fingers crossed that most of the scanners from VirusTotal will show red in case there actually is an infection. 1
tropez92 Posted August 14 Posted August 14 (edited) Hi sheson, hope you're well. I am getting crashes when travelling to Whiterun, Ivarstead, and Riften. No crash when i disable Dyndolod. Didn't get these crashes when i was using A-175 version. Below are my Dyndolod logs as well as SKSE Crashlog. Pls let me know if there is anything out of the ordinary. Thank you https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link edit: please ignore. turns out it has smth to do with my Synthesis output. disabling Synthesis while keeping Dyndolod on produced no crash. I will look into my syn patches closer. Edited August 14 by tropez92
sheson Posted August 14 Author Posted August 14 51 minutes ago, tropez92 said: Hi sheson, hope you're well. I am getting crashes when travelling to Whiterun, Ivarstead, and Riften. No crash when i disable Dyndolod. Didn't get these crashes when i was using A-175 version. Below are my Dyndolod logs as well as SKSE Crashlog. Pls let me know if there is anything out of the ordinary. Thank you https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link edit: please ignore. turns out it has smth to do with my Synthesis output. disabling Synthesis while keeping Dyndolod on produced no crash. I will look into my syn patches closer. Ignore CLA. It is full of useless nonsense. The crash address SkyrimSE.exe+0D6DDDA for 1.5.97 is very well known and documented/discussed. It is either texture or memory related. Since no texture file name is specially mentioned, the issue is probably more likely to be virtual memory / page file related. Either set it to default, e.g. let the OS handle it or in case that is current setting, follow instructions to manually increase, for example set it to the same size as main memory.
crosshurdle Posted August 15 Posted August 15 I'm genuinely at a loss, everytime i try and run the texgen tool in vortex i get hit with an error "skyrim.ini can not be found" I am running skyrim gog anniversary edition. In my documents I have three skyrim folders "skyrim special edition" "skyrim special edition GOG" and "Skyrim.INI" looking at them it appears the ini files are in the "GOG" folder, I am also wondering if the issue could be because my actual games data is in the "program files (86)"
sheson Posted August 15 Author Posted August 15 46 minutes ago, crosshurdle said: I'm genuinely at a loss, everytime i try and run the texgen tool in vortex i get hit with an error "skyrim.ini can not be found" I am running skyrim gog anniversary edition. In my documents I have three skyrim folders "skyrim special edition" "skyrim special edition GOG" and "Skyrim.INI" looking at them it appears the ini files are in the "GOG" folder, I am also wondering if the issue could be because my actual games data is in the "program files (86)" Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Installation-Instructions See Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG in case the GOG version of the game is used. https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG: Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example: -m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"c:\GOG Games\Skyrim Special Edition GOG\Data\" Replace [USERNAME] and the INI and Data folder paths accordingly for the actual setup. Do not link to files or folders in mod manager profiles. Link to the files and folders used by the game.
TheAimlessMage Posted August 15 Posted August 15 Sorry if this is not the correct place for this question but In regards to updating my LOD I have a few questions. I swapped out my tree overhaul and a few other visuals. Also changing my Dyndolod preset to medium from high. I ran Texgen for Occlusion data, so Dyndolod has the occlusion data box checked and greyed out and the official instructions say it will update that occlusion data automatically. does that hold true even when swapping out mods, and changing presets? or should I disable the occlusion plugin, run Dyndolod then regen occlusion?
sheson Posted August 15 Author Posted August 15 4 hours ago, TheAimlessMage said: Sorry if this is not the correct place for this question but In regards to updating my LOD I have a few questions. I swapped out my tree overhaul and a few other visuals. Also changing my Dyndolod preset to medium from high. I ran Texgen for Occlusion data, so Dyndolod has the occlusion data box checked and greyed out and the official instructions say it will update that occlusion data automatically. does that hold true even when swapping out mods, and changing presets? or should I disable the occlusion plugin, run Dyndolod then regen occlusion? https://dyndolod.info/Help/Occlusion-Data In case of updating an existing DynDOLOD installation with a separate Occlusion.esp, also keep Occlusion.esp activated and make sure it loads last right after DynDOLOD.esp. The Occlusion data and Plugin checkboxes will be checked automatically. If the Occlusion data and Plugin checkboxes are checked, occlusion data for the selected worldspaces will be generated as usual.
tirefrier Posted August 17 Posted August 17 Hello! Trying to run Dyndolod after following the guide and I believe I've weeded out all of the problematic mods, but I've got an error that doesn't point to something specific and I don't know where to start looking to correct it: Spoiler [Window Title] DynDOLOD [Main Instruction] Error: Setting EditorID to skyrimesm_042195_DynDOLOD_FIX failed for DynDOLOD.esp [REFR:00042195] (places MountainCliff01 [STAT:000485BF] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Is anyone able to help guide me through this part? Thanks!
sheson Posted August 17 Author Posted August 17 25 minutes ago, tirefrier said: Hello! Trying to run Dyndolod after following the guide and I believe I've weeded out all of the problematic mods, but I've got an error that doesn't point to something specific and I don't know where to start looking to correct it: Reveal hidden contents [Window Title] DynDOLOD [Main Instruction] Error: Setting EditorID to skyrimesm_042195_DynDOLOD_FIX failed for DynDOLOD.esp [REFR:00042195] (places MountainCliff01 [STAT:000485BF] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Is anyone able to help guide me through this part? Thanks! Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, click the link Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Setting-EditorID This error can happen if a plugin contains deleted references. Every plugin containing deleted references should be cleaned. Check the DynDOLOD log and summary for messages about deleted references. Clean the mentioned plugins. See https://dyndolod.info/Messages/Deleted-Reference Unclear which guide you are referring to.
Nobody666 Posted August 17 Posted August 17 (edited) Been using the old DynDoLod for ages but needed to use 3 for someone's new mod and I have to say, these unannounced forced updates when all I want to do is a quick update on my dam'ed LOD is maddening AF. Edited August 17 by Nobody666
sheson Posted August 17 Author Posted August 17 11 minutes ago, Nobody666 said: Been using the old DynDoLod for ages but needed to use 3 for someone's new mod and I have to say, these unannounced forced updates when all I want to do is a quick update my dam'ed LOD is maddening AF. https://dyndolod.info Always use the latest versions. Newer versions fix bugs, contain updated/new assets and configuration files to support the (sometimes still updated) vanilla game and for existing, new or updated mods. Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Participating in the alpha test requires to report any problems to the official DynDOLOD support forum. Older versions will automatically stop working after several months to facilitate the cathedral modding process and to protect the community from detrimental behavior and users from themselves. The only sane and common sense modding and development method of free tools is to report bugs or problems, have them fixed in a new version and solved in the official DynDOLOD support forum. https://dyndolod.info/FAQ#Older-versions If you are unable to pay the "price" required to use the tool I share for free, then you should not use it. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now