sheson Posted August 6 Author Posted August 6 56 minutes ago, tropez92 said: All my distant trees have purple textures after updating to latest dyndolod version alpha 174. didn't happen in the old versions. Logs keep giving File Not Found Textures errors for the Fabled Forests mod. but i can see that the files are right there in the TexGen Output. i even tried copying the files to their respective mod folders. didn't work. need help Paste.ee - DynDOLOD_SSE_log.txt The file not found messages state a fact from the tools point of view. The OS reports the mentioned file path can not be found in the data folder reported at the start of the messages log. Using Skyrim Special Edition Data Path: C:\01. Games\Eldergleam\Game Root\Data\ + [00:52] <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds = C:\01. Games\Eldergleam\Game Root\Data\textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds The OS reports that the file does not exist. Make sure the TexGen ouput is enabled in MO2 and that the tools use the same data path as MO2.
tropez92 Posted August 6 Posted August 6 3 minutes ago, sheson said: The file not found messages state a fact from the tools point of view. The OS reports the mentioned file path can not be found in the data folder reported at the start of the messages log. Using Skyrim Special Edition Data Path: C:\01. Games\Eldergleam\Game Root\Data\ + [00:52] <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds = C:\01. Games\Eldergleam\Game Root\Data\textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds The OS reports that the file does not exist. Make sure the TexGen ouput is enabled in MO2 and that the tools use the same data path as MO2. thanks for the quick reply. I am using the root builder function of MO2, and have TexGen output enabled. so it should pull all of my mods into the Data folder, right? should i place all of the textures that it reports missing directly into C:\01. Games\Eldergleam\Game Root\Data\ then? 1
tropez92 Posted August 6 Posted August 6 23 minutes ago, sheson said: The file not found messages state a fact from the tools point of view. The OS reports the mentioned file path can not be found in the data folder reported at the start of the messages log. Using Skyrim Special Edition Data Path: C:\01. Games\Eldergleam\Game Root\Data\ + [00:52] <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds = C:\01. Games\Eldergleam\Game Root\Data\textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds The OS reports that the file does not exist. Make sure the TexGen ouput is enabled in MO2 and that the tools use the same data path as MO2. tried moving the textures folders to the Data folder as stated above. no luck. still getting the same errors. 1
sheson Posted August 6 Author Posted August 6 28 minutes ago, tropez92 said: tried moving the textures folders to the Data folder as stated above. no luck. still getting the same errors. There is no need to move files to the physical data folder. MO2 maps those files from the TexGen output mod folder to the virtual data folder. Consider rebooting to reset access issues. Check the MO2 log (maybe enable debug logging first) for the file paths/names being accessed by the tools and what is reported for them. Upload the TexGen log and debug log and the DynDOLOD debug log and the MO2 debug log if you need further help. Not much the tools or I can do about the OS reporting the files not existing, though.
Jayombi Posted August 6 Posted August 6 (edited) 1 hour ago, tropez92 said: All my distant trees have purple textures after updating to latest dyndolod version alpha 174. didn't happen in the old versions. Logs keep giving File Not Found Textures errors for the Fabled Forests mod. but i can see that the files are right there in the TexGen Output. i even tried copying the files to their respective mod folders. didn't work. need help Paste.ee - DynDOLOD_SSE_log.txt I am getting this to. Depending on what setting in Dyndolod - HIGH / made my tree's in the distant purple.. MEDIUM / makes just the trees that are fallen purple. ie. https://postimg.cc/vgtWh3zY on Medium settings these above are purple LOD, and yet the object refers to Skyrim.esm.. Edited August 6 by Jayombi
sheson Posted August 6 Author Posted August 6 35 minutes ago, Jayombi said: I am getting this to. Depending on what setting in Dyndolod - HIGH / made my tree's in the distant purple.. MEDIUM / makes just the trees that are fallen purple. ie. https://postimg.cc/vgtWh3zY on Medium settings these above are purple LOD, and yet the object refers to Skyrim.esm.. Read the first post and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log and which DynDOLOD log and debug log to upload when making posts. Provide a corresponding screenshot of the LOD being purple.
tropez92 Posted August 6 Posted August 6 2 hours ago, sheson said: There is no need to move files to the physical data folder. MO2 maps those files from the TexGen output mod folder to the virtual data folder. Consider rebooting to reset access issues. Check the MO2 log (maybe enable debug logging first) for the file paths/names being accessed by the tools and what is reported for them. Upload the TexGen log and debug log and the DynDOLOD debug log and the MO2 debug log if you need further help. Not much the tools or I can do about the OS reporting the files not existing, though. just re-did all my LODs so i can get you the most up-to date logs. do let me know if you see what the problem is. https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link
sheson Posted August 6 Author Posted August 6 16 minutes ago, tropez92 said: just re-did all my LODs so i can get you the most up-to date logs. do let me know if you see what the problem is. https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link DynDOLOD log: <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1_n.dds. TexGen log: Creating billboard C:\01. Games\Eldergleam\tools\Dyndolod v3\TexGen_Output\textures\dyndolod\render\billboards\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk DynDOLOD can not find the texture, because a bug in TexGen causes it to be generated to a wrong path. This should be fixed in Alpha-175.
tropez92 Posted August 6 Posted August 6 9 minutes ago, sheson said: DynDOLOD log: <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1_n.dds. TexGen log: Creating billboard C:\01. Games\Eldergleam\tools\Dyndolod v3\TexGen_Output\textures\dyndolod\render\billboards\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk DynDOLOD can not find the texture, because a bug in TexGen causes it to be generated to a wrong path. This should be fixed in Alpha-175. thank you, i just saw the new version is out on nexus. i will report back tomorrow after re-running it.
Garnie Posted August 6 Posted August 6 Hello This latest update is giving the following message "[03:52] Error: Plugin load order too high to copy record into DynDOLOD.esm Sepolcri.esp wiz_TreeOak03 [TREE:720026A8]" Someone also reported it on the Sepolcri page on nexus, it worked fine in earlier versions of DynDoLod My debug log is here: Debug Log Any help is appriciated
Visdagon Posted August 6 Posted August 6 Ran through MO2. Same load order worked on previous versions. Kept the tex gen output from v175, replaced the DynDoLOD exe with v174 and retried, seems to have worked.
tropez92 Posted August 6 Posted August 6 (edited) same issue for me, as others have reported. using latest alpha-175. fresh texgen output. my updated logs here: Dyndolod Logs - Google Drive Edited August 6 by tropez92
sheson Posted August 6 Author Posted August 6 1 hour ago, Garnie said: Hello This latest update is giving the following message "[03:52] Error: Plugin load order too high to copy record into DynDOLOD.esm Sepolcri.esp wiz_TreeOak03 [TREE:720026A8]" Someone also reported it on the Sepolcri page on nexus, it worked fine in earlier versions of DynDoLod My debug log is here: Debug Log Any help is appriciated The link only has the normal DynDOLOD log. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log debug log to also upload.
sheson Posted August 6 Author Posted August 6 1 hour ago, Visdagon said: Ran through MO2. Same load order worked on previous versions. Kept the tex gen output from v175, replaced the DynDoLOD exe with v174 and retried, seems to have worked. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Use the Copy message to clipboard and paste the text instead of posting screenshots as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
Garnie Posted August 6 Posted August 6 Right avoided it because its 160mb. but here it is: https://drive.google.com/file/d/1Uux9yMvhUDLzhqwxk42yJoFFJSWXoH_U/view?usp=sharing Cheers for the help
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