sheson Posted October 13, 2023 Author Posted October 13, 2023 50 minutes ago, WhippyFaun said: LodGenx64Win.exe failed to generate object Lod. Spoke too soon unfortunately. I have been trying to figure out what mods are the ones with missing nifs. Going through disabling my mod list to find the culprit but every trace back to a mod from xEdit has ended in failure. I found a few mods with the nifs in question that were missing, but the seem to come directly from the skyrim.esm. Not sure if its a mod tripping up the process or something deeper. I understand that the files are missing, I just want to be able to disable the mod attached to them, or get them back so dyndolod can function. DynDOLOD_SSE_log.txt 2.45 MB · 0 downloads LODGen_SSE_Tamriel_log.txt 1.58 kB · 0 downloads LODGen_SSE_DLC2SolstheimWorld_log.tx 1.53 kB · 0 downloads Here are two worldspaces but they all have the same named nifs inside of them with the exception of a few. The log shows that all you are doing is trying to Execute LODGen again and again after the initial error. As explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum, also upload the debug log for the last generation (e.g. the one that had the error for the first time when actually generation the LOD patch). Most likely that debug log does not exist anymore, because the debug log gets replaced every time you close DynDOLOD. The files reported missing by the LODGen logs should indeed not exist (they are LOD assets for DynDOLOD 2) and nothing should be requiring them. Just Executing LODGen is not going to change that the listed files are required by the object LOD generation. See https://dyndolod.info/Mods/Majestic-Mountains and make sure to install the correct LOD resources only. Delete the DynDOLOD log folder. Generate LOD from scratch for the current load order. If there are any errors, upload the new DynDOLOD log, debug log and LODGen logs if necessary.
WhippyFaun Posted October 13, 2023 Posted October 13, 2023 (edited) 1 hour ago, sheson said: The log shows that all you are doing is trying to Execute LODGen again and again after the initial error. As explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum, also upload the debug log for the last generation (e.g. the one that had the error for the first time when actually generation the LOD patch). Most likely that debug log does not exist anymore, because the debug log gets replaced every time you close DynDOLOD. The files reported missing by the LODGen logs should indeed not exist (they are LOD assets for DynDOLOD 2) and nothing should be requiring them. Just Executing LODGen is not going to change that the listed files are required by the object LOD generation. See https://dyndolod.info/Mods/Majestic-Mountains and make sure to install the correct LOD resources only. Delete the DynDOLOD log folder. Generate LOD from scratch for the current load order. If there are any errors, upload the new DynDOLOD log, debug log and LODGen logs if necessary. I was using that for the troubleshooting. I went ahead and followed your directions. Here is the DynDOLOD log: https://ufile.io/9lols8xu The Debug Log: https://ufile.io/szfwlnmf and the failed LoDGen Logs: https://ufile.io/4llwijsv Blackreach https://ufile.io/4rz02bn4 aaaWereBalokDungeonWorld https://ufile.io/izokl5up ArcadiaWorld https://ufile.io/50xbkvx0 DLC2SolsthiemWorld https://ufile.io/d7yuhtgv MarkarthWorld https://ufile.io/69vgy4w6 SkuldafnWorld https://ufile.io/0h5t94ix SovngardeWorld https://ufile.io/h5vjpgcp TamrielWorld https://ufile.io/y8w4t3nq DLC01FalmerValley https://ufile.io/puizdsgk DLC01HunterHGWorld The Successful LodGen Worlds are: DLC01SoulCairn DLC2ApocryphaWorld DeepwoodRedoubtWorld JaphetsFollyWorld Edited October 13, 2023 by WhippyFaun
sheson Posted October 13, 2023 Author Posted October 13, 2023 25 minutes ago, WhippyFaun said: I was using that for the troubleshooting. I went ahead and followed your directions. Here is the DynDOLOD log: https://ufile.io/9lols8xu The Debug Log: https://ufile.io/szfwlnmf and the failed LoDGen Logs: https://ufile.io/4llwijsv Blackreach https://ufile.io/4rz02bn4 aaaWereBalokDungeonWorld https://ufile.io/izokl5up ArcadiaWorld https://ufile.io/50xbkvx0 DLC2SolsthiemWorld https://ufile.io/d7yuhtgv MarkarthWorld https://ufile.io/69vgy4w6 SkuldafnWorld https://ufile.io/0h5t94ix SovngardeWorld https://ufile.io/h5vjpgcp TamrielWorld https://ufile.io/y8w4t3nq DLC01FalmerValley https://ufile.io/puizdsgk DLC01HunterHGWorld The Successful LodGen Worlds are: DLC01SoulCairn DLC2ApocryphaWorld DeepwoodRedoubtWorld JaphetsFollyWorld What version of COTN - Dawnstar.esp from the mod Cities of the North - Dawnstar are you using? It doesn't seem to the latest one 1.3.
WhippyFaun Posted October 13, 2023 Posted October 13, 2023 6 minutes ago, sheson said: What version of COTN - Dawnstar.esp from the mod Cities of the North - Dawnstar are you using? It doesn't seem to the latest one 1.3. Version 1.1. I had to downgrade somewhere along the way to get meshes and textures to fit another mod. I have long since left that mod behind. Would getting Version 1.3 fix the issue potentially?
sheson Posted October 13, 2023 Author Posted October 13, 2023 35 minutes ago, WhippyFaun said: Version 1.1. I had to downgrade somewhere along the way to get meshes and textures to fit another mod. I have long since left that mod behind. Would getting Version 1.3 fix the issue potentially? Yes it would. So would 1.2.
WhippyFaun Posted October 13, 2023 Posted October 13, 2023 1 minute ago, sheson said: Yes it would. So would 1.2. Trying it now, will keep you posted on the result.
WhippyFaun Posted October 13, 2023 Posted October 13, 2023 36 minutes ago, sheson said: Yes it would. So would 1.2. Seems to have fixed the issue. Thank you again. Despite it being a relatively simple fix I learned a lot more about modding and the functions.
Hercules6969 Posted October 14, 2023 Posted October 14, 2023 On 10/8/2022 at 8:23 AM, rileymil said: Really was hoping to not have to post but I'm at a loss here. Just regenerating my LOD for a new trees plugin/new mods and the DynDOLOD process keeps getting stuck 45 minutes into generation with no errors to be seen, it just kinda dies. See attached screenshot, it completes all the object LODGen.exe popups and then once the final window closes, DynDOLOD just doesn't update or generate the .esp/occlusion data. Just sits like this, not updating the time elapsed or anything. I also included folder information/current time/task manager useage to try to provide as much info as I can. Immediately after the exe's finished Taking Your Firstborn was at about 1,600 MB and since has dropped dramatically and is just staying around 436 MB. After about 30 minutes of non responsiveness I really don't know if it's just "taking a long time" or something is wrong, as I have never had problems with the LOD gen process like this before. Quick update, now, 45 minute after the exe's finished, memory usage has dropped to about 15 MB. I assume this means the process is not gonna complete and I have literally no idea what's going on to cause it to not. Hello I' keep having the same issue, sometime with TexGen, sometimes avec Dyndolod, the process dies out and I have to kill the task in taskmanager. And If I try another time, it dies at an other place, and sometimes, it goes to the end (with the same load order and plugings and MODS) I use version 155 and I noticed that in task manager, all the process used to be under the MO task, but now, they are "outside" MO (they seem independant). Don't know if it's related to a Windows update or to the recent updates of Dyndolod (i don't have older versions of Dyndolod to try).
sheson Posted October 14, 2023 Author Posted October 14, 2023 25 minutes ago, Hercules6969 said: Hello I' keep having the same issue, sometime with TexGen, sometimes avec Dyndolod, the process dies out and I have to kill the task in taskmanager. And If I try another time, it dies at an other place, and sometimes, it goes to the end (with the same load order and plugings and MODS) I use version 155 and I noticed that in task manager, all the process used to be under the MO task, but now, they are "outside" MO (they seem independant). Don't know if it's related to a Windows update or to the recent updates of Dyndolod (i don't have older versions of Dyndolod to try). Read the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to upload and how to enable the realtime log. If you have the same issue the same answers, requests and solutions apply. https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures
Hercules6969 Posted October 14, 2023 Posted October 14, 2023 12 minutes ago, sheson said: Read the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to upload and how to enable the realtime log. If you have the same issue the same answers, requests and solutions apply. https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures Thx, I will try that. Missed this topic in the FAQ , sorry!
tamrieltwo Posted October 14, 2023 Posted October 14, 2023 Hi sheson, Could I add 2 extra planes to the billboard mesh for use in LOD4? So instead of two intersecting planes, I'll have four intersecting planes, like in the screenshot. I want to make billboards look less boxy/blocky in LOD4. Do you think it would work? I will put billboard01.dds on two of the planes, and billboard02.dds on the other two. Interested to hear your thoughts/feedback.
sheson Posted October 14, 2023 Author Posted October 14, 2023 46 minutes ago, tamrieltwo said: Hi sheson, Could I add 2 extra planes to the billboard mesh for use in LOD4? So instead of two intersecting planes, I'll have four intersecting planes, like in the screenshot. I want to make billboards look less boxy/blocky in LOD4. Do you think it would work? I will put billboard01.dds on two of the planes, and billboard02.dds on the other two. Interested to hear your thoughts/feedback. It is unclear what boxy/blocky means. Adding more planes does not affect how textures look. https://dyndolod.info/Official-DynDOLOD-Support-Forum Test using Billboard3 which has 3 planes. For best visuals use 3D tree LOD. billboard01.dds or billboard02.dds will not work. They need to be billboard_1.dds or billboard_2.dds
Gerkesiz Posted October 14, 2023 Posted October 14, 2023 (edited) https://ufile.io/y3gu9ned Started xLodgen with resources after finish disabled resources (LOD4 quality 0) and copied output to mo2 Started Texgen didnt touch any settings finished without error (didnt check logs) and copied output to mo2 Started DynDOLOD and "broken tamriel lods" error occurred. Mods I suspect : https://www.nexusmods.com/skyrimspecialedition/mods/38775 (Cleaned SE textures) https://www.nexusmods.com/skyrimspecialedition/mods/32973 (Tamrielic Textures SE1) And SMIM was already installed. But after the error, I reinstalled it. I hope this solves the problem. Edited October 14, 2023 by Gerkesiz
sheson Posted October 14, 2023 Author Posted October 14, 2023 20 minutes ago, Gerkesiz said: https://ufile.io/y3gu9ned Started xLodgen with resources after finish disabled resources (LOD4 quality 0) and copied output to mo2 Started Texgen didnt touch any settings finished without error (didnt check logs) and copied output to mo2 Started DynDOLOD and "broken tamriel lods" error occurred. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts. Also upload the SSELODGen_log.txt from xLODGen terrain LOD generation. Do not limit generation of terrain LOD meshes to LOD level 4 only. Permanently remove the broken terrain LOD meshes added by another mod. Make sure that the mod you created from the xLODGen output is not being overwritten by any other mod.
Gerkesiz Posted October 14, 2023 Posted October 14, 2023 6 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts. Also upload the SSELODGen_log.txt from xLODGen terrain LOD generation. Do not limit generation of terrain LOD meshes to LOD level 4 only. Make sure that the mod you created from the xLODGen output is not being overwritten by any other mod. For best quality --- Higher LOD and lower quality(0) ? And here is lodgen log. SSELODGen_log.txt
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