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Posted
1 hour ago, 2PHAZT said:

Hi Sheson, just out of curiosity: how are tree large references handled exactly?

Does any tree become a large reference?

Which models then are used?

What is the expected performance impact?

Actually I use ultra trees with billboards 4,4,1,6.

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Settings
In case Ultra is checked to generate ultra tree LOD, the Large checkbox can be checked to make the full model trees large references - if they are added by ESM flagged plugins. Use the TreeLargeRefSize setting in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini to the size threshold, e.g. if smaller trees should be large references, lower the value. Also, references that are overwritten by non ESM flagged plugins, have enable parents or are initially disabled are skipped as well for now. In case the tree base records have locational swaps, like cells, locations or regions, they are skipped as well.

This does not change which full/LOD model a tree uses.
The performance impact depends on the load order, settings, hardware etc.

Posted
On 2/1/2023 at 11:58 PM, Rozen said:

It happened again on the first try.

Faulting application name: DynDOLODx64.exe, version: 3.0.0.112, time stamp: 0x63da83ed
Faulting module name: ntdll.dll, version: 10.0.22621.900, time stamp: 0xa97a9ed6
Exception code: 0xc0000374

The last thing i seen show up was stuff for the main world map and in the last 2 logs it made was the one for LODGen_SSE_Tamriel_log.txt sense that was running when it happened and DynDOLOD_SSE_TexturesUsed_Tamriel, inside the logs LODGen_SSE_Tamriel_log.txt got to ,textures\wizkid pole\wiz_pole_05a.dds,textures\wizkid pole\wiz_pole_02_n.dds: 16 -> 73 | 32, 0 Log ended at 3:55:01 PM (00:03:43) Code: 0 and DynDOLOD_SSE_TexturesUsed_Tamriel got to textures\wizkid pole\wiz_pole_06.dds,8,textures\wizkid pole\wiz_pole_06_n.dds, textures\wizkid pole\wiz_pole_06_rock.dds,8,textures\wizkid pole\wiz_pole_06_rock_n.dds, 

Here are the logs just encase they help>  https://ufile.io/f/nvbqg

Even though there are many warnings, my installation process is completed and I can create a zip file. So I'm trying to find the so-called missing files/mods. But I couldn't find which mode this "wiz pole" belongs to. Do you know which mode you belong to?

Posted
13 minutes ago, Gerkesiz said:

Even though there are many warnings, my installation process is completed and I can create a zip file. So I'm trying to find the so-called missing files/mods. But I couldn't find which mode this "wiz pole" belongs to. Do you know which mode you belong to?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts.

The post from February you are replying to is not about missing assets.

The folder "wizkid pole" is part of Lantern of Skyrim II.

Posted (edited)
26 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts.

The post from February you are replying to is not about missing assets.

The folder "wizkid pole" is part of Lantern of Skyrim II.

 Sorry about that. 

Link: https://ufile.io/f/vaxi2

I'm trying to find which mods have missing files from that debug log. But other hand my "installing process" ended relatively successfully and I was able to create the zip file.

Edited by Gerkesiz
Posted

Btw i wanna ask another thing. I already download few body physic mods and assume that they will do impact my fps so hard. And when creating lod with xLodgen i just select terrain LOD8 or Lod 16 after that on dyndolod used "high" options.  My setup Ryzen 5 5600/ Rx6700xt/32 gb ram/ gen 4.0 ssd. On a computer with this features I mentioned, how much does impact on performance with high LOD settings ? ? If the effect is too much, I am thinking of creating LOD by choosing medium settings accordingly. For me, the priority is animations and body texture quality.

Posted
10 minutes ago, Gerkesiz said:

 Sorry about that. 

Link: https://ufile.io/f/vaxi2

I'm trying to find which mods have missing files from that debug log. But other hand my "installing process" ended relatively successfully and I was able to create the zip file.

File not found textures\smim\chains\metalwork01_brown.dds
https://www.nexusmods.com/skyrimspecialedition/mods/659

File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Permanently missing from LOTD. AFAIK it simply does not exist.

File not found Meshes\laundry\linehanging*.nif. Used by Laundry.esp ...
https://www.nexusmods.com/skyrimspecialedition/mods/2011

File not found Meshes\treasures\coinbagspile.nif. Used by SkyrimsUniqueTreasures.esp
https://www.nexusmods.com/skyrimspecialedition/mods/5261
The missing files exist in the mods BSA in a different folder Meshes\oaristys\treasures\*.nif. Either extract and copy them to the location set in the records or update the records.

File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif
Depends on what mod you are using, check which mod is the last to contain the NIF
https://www.nexusmods.com/skyrimspecialedition/mods/65720
https://www.nexusmods.com/skyrimspecialedition/mods/37061
https://www.nexusmods.com/skyrimspecialedition/mods/37956

Posted
10 minutes ago, Gerkesiz said:

Btw i wanna ask another thing. I already download few body physic mods and assume that they will do impact my fps so hard. And when creating lod with xLodgen i just select terrain LOD8 or Lod 16 after that on dyndolod used "high" options.  My setup Ryzen 5 5600/ Rx6700xt/32 gb ram/ gen 4.0 ssd. On a computer with this features I mentioned, how much does impact on performance with high LOD settings ? ? If the effect is too much, I am thinking of creating LOD by choosing medium settings accordingly. For me, the priority is animations and body texture quality.

The performance impact of LOD depends not only on the settings but also on the load order, hardware etc.
Higher settings require more performance/resources than lower settings.
Only you can test different settings and options and decide what works best for your load order.

Posted (edited)
51 minutes ago, sheson said:

File not found textures\smim\chains\metalwork01_brown.dds
https://www.nexusmods.com/skyrimspecialedition/mods/659

File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Permanently missing from LOTD. AFAIK it simply does not exist.

File not found Meshes\laundry\linehanging*.nif. Used by Laundry.esp ...
https://www.nexusmods.com/skyrimspecialedition/mods/2011

File not found Meshes\treasures\coinbagspile.nif. Used by SkyrimsUniqueTreasures.esp
https://www.nexusmods.com/skyrimspecialedition/mods/5261
The missing files exist in the mods BSA in a different folder Meshes\oaristys\treasures\*.nif. Either extract and copy them to the location set in the records or update the records.

File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif
Depends on what mod you are using, check which mod is the last to contain the NIF
https://www.nexusmods.com/skyrimspecialedition/mods/65720
https://www.nexusmods.com/skyrimspecialedition/mods/37061
https://www.nexusmods.com/skyrimspecialedition/mods/37956

First of all, thank you very much. I found and installed the first two (laundry and SMIM) before posting the comment, but I could not find the last 3. I searched for "effects\fxwaterfallskirtslopenomist.nif" among my mods for "File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif" and saw that it belonged to Particle Patch for ENB. I will remove this mod. There are two left. I don't know what to do for LOTD. I think I need to find a mod, but I don't understand what you suggested for UniqueTreasures. I'm sorry, my native language is not English, so it's a little difficult for me to understand. How can i do that ?

Edited by Gerkesiz
Posted
23 minutes ago, Gerkesiz said:

First of all, thank you very much. I found and installed the first two (laundry and SMIM) before posting the comment, but I could not find the last 3. I searched for "effects\fxwaterfallskirtslopenomist.nif" among my mods for "File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif" and saw that it belonged to Particle Patch for ENB. I will remove this mod. There are two left. I don't know what to do for LOTD. I think I need to find a mod, but I don't understand what you suggested for UniqueTreasures. I'm sorry, my native language is not English, so it's a little difficult for me to understand. How can i do that ?

The Particle Patch for ENB contains the texture fxfoglight.dds

If you want to fix the error for esoy'ffrestainedglass_n.dds, then extract newmuseum\museumexterior.nif from LegacyoftheDragonborn.bsa (with xEdit Asset Browser started with CTRL+F3 for example) and edit the NIF in NifSkope. Find the BSTriShape with the name Cube.010.005 for the large windows and remove the second entry textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Or you could extract default_n.dds from Skyrim - Textures0.bsa with the xEdit Asset Browser and copy it to textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds

If you want to fix the error for the you could use xEdit to edit the base records xx0143C3, xx0143C8 and xx0143CC and fix the wrong paths for the Models\MODL from treasures\*.nif to oaristys\treasures\*.nif

Posted
8 hours ago, sheson said:

As explained Stretched Snow Begone has nothing to do with this and the culprit is the mod that contains the mentioned NIFs, which you can easily find out with MO2 right window data tab.

A NIF defining a texture means that the NIF needs the texture. https://dyndolod.info/Messages/File-Not-Found-Textures.

Thanks for clarifying - again! The culprit mod in this case was Simplicity of Seasons. I'm still not sure how Stretched Snow Begone ends up in the Dyndolod report when it has nothing to do with it.

Posted
1 hour ago, sheson said:

The Particle Patch for ENB contains the texture fxfoglight.dds

If you want to fix the error for esoy'ffrestainedglass_n.dds, then extract newmuseum\museumexterior.nif from LegacyoftheDragonborn.bsa (with xEdit Asset Browser started with CTRL+F3 for example) and edit the NIF in NifSkope. Find the BSTriShape with the name Cube.010.005 for the large windows and remove the second entry textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Or you could extract default_n.dds from Skyrim - Textures0.bsa with the xEdit Asset Browser and copy it to textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds

If you want to fix the error for the you could use xEdit to edit the base records xx0143C3, xx0143C8 and xx0143CC and fix the wrong paths for the Models\MODL from treasures\*.nif to oaristys\treasures\*.nif

I edited nif file but how can i put that file inside bsa and make files source like others ?

Posted
3 minutes ago, Gerkesiz said:

I edited nif file but how can i put that file inside bsa and make files source like others ?

Just keep the file loose with the same folder structure so it overwrites the file in the BSA.

Posted

image.thumb.png.aa3de0bc30221e8073aebe875147edc9.png

Upper one's source seem like bsa-> but mine directly outside of bsa is that normal ?

 

Bro thats not worth. I will delete this mod. Cuz already trying modding skyrim for 3 days! Searched 50-100 pages and Installed 400+ mods and im about to lose my mind.I did modding 10 years ago too. But rn i dont have energy for that. So which mods should be gone according to the errors? I installed laterns of skyrim II and Laudry mod so they will stay in list but others have to go. Maybe after a few days I will calm down. But rn i ll delete mods.

Posted
16 hours ago, Gerkesiz said:

image.thumb.png.aa3de0bc30221e8073aebe875147edc9.png

Upper one's source seem like bsa-> but mine directly outside of bsa is that normal ?

Bro thats not worth. I will delete this mod. Cuz already trying modding skyrim for 3 days! Searched 50-100 pages and Installed 400+ mods and im about to lose my mind.I did modding 10 years ago too. But rn i dont have energy for that. So which mods should be gone according to the errors? I installed laterns of skyrim II and Laudry mod so they will stay in list but others have to go. Maybe after a few days I will calm down. But rn i ll delete mods.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum
Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The screenshot seems to show something from a mod manager and a third party mod. It is unclear what the supposed problem and question is. It is normal that there are game assets in BSA and also as loose files.

You are asking about removing a mod because of errors, without providing a mod name or what the errors are.
It is often possible to fix the cause of errors without giving up and removing mods.

Posted

LodGenx64Win.exe failed to generate object Lod.

Spoke too soon unfortunately. I have been trying to figure out what mods are the ones with missing nifs. Going through disabling my mod list to find the culprit but every trace back to a mod from xEdit has ended in failure. I found a few mods with the nifs in question that were missing, but the seem to come directly from the skyrim.esm. Not sure if its a mod tripping up the process or something deeper. I understand that the files are missing, I just want to be able to disable the mod attached to them, or get them back so dyndolod can function.

DynDOLOD_SSE_log.txtLODGen_SSE_Tamriel_log.txt LODGen_SSE_DLC2SolstheimWorld_log.tx 

Here are two worldspaces but they all have the same named nifs inside of them with the exception of a few. 

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