leostevano Posted October 1, 2023 Posted October 1, 2023 (edited) Sheson, I've been struggling with large reference bug issue around markarth outskirts. The weird thing is it only happen to certain cliffs and buildings, some of the cliffs further back is not even affected, only this particular area. First I thought it was because of parent>child copy, so I generate new file without activating it, but the problem is still there. Then I thought it was because I set markarth to scan parents in DynDOLOD_SSE_childworld_MarkarthWorld, so I deactivated it too, but still the problem persist. I don't think this is dyndolod fault or bug, but more of my settings or load order issue, so maybe you can give me some insight of what settings that I did wrong? Here's my logs : https://ufile.io/qq5yvt8q Here's my mod list : https://modwat.ch/u/leostevano/plugins Edited October 1, 2023 by leostevano Uploaded better screen shots
sheson Posted October 1, 2023 Author Posted October 1, 2023 4 hours ago, mitzie92 said: Here a a shot You did not explain what the problem is or what you want to change. You may want to generate better terrain LOD meshes level 32 with xLODGen https://dyndolod.info/Help/xLODGen#Generating-Terrain-LOD-Meshes Typically use a Quality of 0 to 10 for LOD32 and set Optimize Unseen to 550 to improve coastlines on the map.
sheson Posted October 1, 2023 Author Posted October 1, 2023 55 minutes ago, leostevano said: Sheson, I've been struggling with large reference bug issue around markarth outskirts. The weird thing is it only happen to certain cliffs and buildings, some of the cliffs further back is not even affected, only this particular area. First I thought it was because of parent>child copy, so I generate new file without activating it, but the problem is still there. Then I thought it was because I set markarth to scan parents in DynDOLOD_SSE_childworld_MarkarthWorld, so I deactivated it too, but still the problem persist. I don't think this is dyndolod fault or bug, but more of my settings or load order issue, so maybe you can give me some insight of what settings that I did wrong? Here's my logs : https://ufile.io/qq5yvt8q Here's my mod list : https://modwat.ch/u/leostevano/plugins The cells -41.1 and -42,0 are not listed in the log. Can you check if the problem goes away when you remove Occ_Skyrim_Tamriel.esp for a test? Test just removing it, only if there is no change generate a new LOD patch for Tamriel.
leostevano Posted October 1, 2023 Posted October 1, 2023 2 hours ago, sheson said: The cells -41.1 and -42,0 are not listed in the log. Can you check if the problem goes away when you remove Occ_Skyrim_Tamriel.esp for a test? Test just removing it, only if there is no change generate a new LOD patch for Tamriel. After deactivating efps and regenerate the lod the issue gone, thank you Sheson!
sheson Posted October 1, 2023 Author Posted October 1, 2023 15 minutes ago, leostevano said: After deactivating efps and regenerate the lod the issue gone, thank you Sheson! Thanks for letting me know. That will help to fix it or add the cells to the large reference bugs workaround in the next alpha version.
Mousetick Posted October 1, 2023 Posted October 1, 2023 DynDOLOD 3a150 + xLODGen b101 Combined Worldspaces Using a <worldspace>_Combine.ini containing multiple instances of the same source worldspace in order to map different rectangles to the destination worldspace, results in DynDOLOD failure during object LOD generation for the destination worldspace. Relevant DynDOLOD error message: [26:34] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned 427. Check G:\( Platform )\Tool\DynDOLOD 3a150\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> Relevant LODGen error messages: Using UV Atlas: G:\( Platform )\Tool\DynDOLOD 3a150\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_DLC2SolstheimWorld_Combined.txt Texture name already defined in atlas file textures\architecture\highhrothgar\hhcol01.dds,textures\architecture\highhrothgar\hhcol01_n.dds Log ended at 22:06:26 (00:00:03) Code: 1063 Full logs and other relevant files: https://drive.google.com/file/d/1k6jnPCs8QSUmgPea7xGQMPsypSi7wrDN/view Thanks.
Morti Posted October 2, 2023 Posted October 2, 2023 If I want to generate HD grass billboards: [01:43] Range check error while processing I:\misc\DynDOLOD3\TexGen_Output\textures\terrain\lodgen\veydosebrom regions.esp\highlandgrass0702_001571f5 [01:43] TexGen completed successfully [01:43] Created a summary of log messages I:\misc\DynDOLOD3\Summary\TexGen_Index.html. Range check error while processing I:\misc\DynDOLOD3\TexGen_Output\textures\terrain\lodgen\veydosebrom regions.esp\highlandgrass0702_001571f5 Error: Range check error while processing I:\misc\DynDOLOD3\TexGen_Output\textures\terrain\lodgen\veydosebrom regions.esp\highlandgrass0702_001571f5.
sheson Posted October 2, 2023 Author Posted October 2, 2023 14 hours ago, Mousetick said: DynDOLOD 3a150 + xLODGen b101 Combined Worldspaces Using a <worldspace>_Combine.ini containing multiple instances of the same source worldspace in order to map different rectangles to the destination worldspace, results in DynDOLOD failure during object LOD generation for the destination worldspace. Relevant DynDOLOD error message: [26:34] <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned 427. Check G:\( Platform )\Tool\DynDOLOD 3a150\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> Relevant LODGen error messages: Using UV Atlas: G:\( Platform )\Tool\DynDOLOD 3a150\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_DLC2SolstheimWorld_Combined.txt Texture name already defined in atlas file textures\architecture\highhrothgar\hhcol01.dds,textures\architecture\highhrothgar\hhcol01_n.dds Log ended at 22:06:26 (00:00:03) Code: 1063 Full logs and other relevant files: https://drive.google.com/file/d/1k6jnPCs8QSUmgPea7xGQMPsypSi7wrDN/view Thanks. Let me know if this test version fixes this https://mega.nz/file/wAwHnbiQ#845ObhNZ48pmbFK-Qv6aG0hheuQaMj-hZM6At1lQzRE
sheson Posted October 2, 2023 Author Posted October 2, 2023 4 hours ago, Morti said: If I want to generate HD grass billboards: [01:43] Range check error while processing I:\misc\DynDOLOD3\TexGen_Output\textures\terrain\lodgen\veydosebrom regions.esp\highlandgrass0702_001571f5 [01:43] TexGen completed successfully [01:43] Created a summary of log messages I:\misc\DynDOLOD3\Summary\TexGen_Index.html. Range check error while processing I:\misc\DynDOLOD3\TexGen_Output\textures\terrain\lodgen\veydosebrom regions.esp\highlandgrass0702_001571f5 Error: Range check error while processing I:\misc\DynDOLOD3\TexGen_Output\textures\terrain\lodgen\veydosebrom regions.esp\highlandgrass0702_001571f5. See the first post/and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log, debug log and bugreport.txt - if it exists - to upload when making posts. https://dyndolod.info/Messages/Exceptions#Range-check-error Always use the latest version of DynDOLOD/TexGen as explained above. This is a bug with the tools encountering unexpected situations. Make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum.
Morti Posted October 2, 2023 Posted October 2, 2023 bugreport.txt - got this one, the Texgen Debug log got overwtitten when I just generated it without grass
SkyKatarsis Posted October 2, 2023 Posted October 2, 2023 Could you tell me why JK's Markarth Outskirt isn't visible from the city? I have a patio near my house in Markarth with a view beyond the wall but don,t see anything from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/93006 There were no errors during generation. I marked Parent - child and Сhild - parent. https://drive.google.com/file/d/1_4Bx5Nyj4YlSAHss_MNdfWb5pMtFDWIh/view?usp=sharing https://drive.google.com/file/d/1adBU0wIjS7qPrZdBJzchky5irLK455Fa/view?usp=sharing
sheson Posted October 2, 2023 Author Posted October 2, 2023 1 hour ago, SkyKatarsis said: Could you tell me why JK's Markarth Outskirt isn't visible from the city? I have a patio near my house in Markarth with a view beyond the wall but don,t see anything from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/93006 There were no errors during generation. I marked Parent - child and Сhild - parent. https://drive.google.com/file/d/1_4Bx5Nyj4YlSAHss_MNdfWb5pMtFDWIh/view?usp=sharing https://drive.google.com/file/d/1adBU0wIjS7qPrZdBJzchky5irLK455Fa/view?usp=sharing https://dyndolod.info/Help/Child-Parent-Worldspace-Copies#Individual-Child-Worldspace-Configuration For a child worldspace to actually be considered for copying of references, a configuration file with the worldspace Editor ID needs to exist at ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_[GAME MODE]_childworld_[WORLDSPACE].ini. https://dyndolod.info/Help/Child-Parent-Worldspace-Copies#Settings-for-Parent-gt-Child ScanParent - set to 1 to copy references that have LOD from the parent worldspace to the child worldspace. It is disabled by default for Markarth. Set ScanParent=1 in DynDOLOD_SSE_childworld_MarkarthWorld.ini
SkyKatarsis Posted October 2, 2023 Posted October 2, 2023 12 минут назад, Шесон сказал: https:// dyndolod .info/Help/Child-Parent-Worldspace-Copies#Individual-Child-Worldspace-Configuration Чтобы дочернее мировое пространство действительно рассматривалось для копирования ссылок, файл конфигурации с идентификатором редактора мирового пространства должен существовать в ..\ DynDOLOD \ Edit Scripts\ DynDOLOD \Configs\DynDOLOD_[GAME MODE]_childworld_[WORLDSPACE].ini. https:// dyndolod .info/Help/Child-Parent-Worldspace-Copies#Settings-for-Parent-gt-Child ScanParent — установите значение 1, чтобы копировать ссылки с уровнем детализации из родительского мирового пространства в дочернее мировое пространство. По умолчанию в Маркарте он отключен. Установите ScanParent=1 в DynDOLOD_SSE_childworld_MarkarthWorld.ini. That's very kind of you, thank you, I get it.
spamalot223 Posted October 3, 2023 Posted October 3, 2023 (edited) So I just noticed recently on a trip to Solitude that there was a well missing from the markets leaving a gaping hole in the ground and the only thing I installed since the last time I saw it was DynDOLOD. I thought maybe it could be a mod that messes with wells, and maybe DynDOLOD wasn't playing nice with it, but I can't find one in my load order that does. The part that makes me believe that DynDOLOD is the culprit is that the well will magically reappear if I disable DynDOLOD.esp that gets generated from running the DynDOLOD_Output tool. Running through the DynDOLOD tools, there are no noticeable errors that come up, and the tools seem complete their tasks without problems. I want to be convinced I'm just doing something wrong, but I can't seem to pinpoint why DynDOLOD is causing this to be happening. Any help would be greatly appreciated. Edited October 3, 2023 by spamalot223
Shizof Posted October 3, 2023 Posted October 3, 2023 Hi, I'm not sure if this has been reported before, but Northern roads modifies bridges in the game and they are causing large reference bug. The most noticeable ones are whiterun bridges. Whiterun Bridge lod meshes are misaligned which I fixed it by fixing the lod meshes, but that's how I first noticed both full model and lod appearing together. Apparently that's called large reference bug and that's why I'm here to report and ask how to fix it. I tried dyndolod's large reference fix option on and off, ignore large references setting on and off, but nothing fixes it. I am guessing something needs to be done on the mod Esp for it. What do you recommend? Should I try to move those records to a master esm file? Or is there another fix for it? Or simply not bother and add dyndolod records to always show the full mesh?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now