BuddyKidd Posted September 27, 2023 Posted September 27, 2023 [Window Title] DynDOLOD [Main Instruction] Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B] [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard https://www.dropbox.com/t/OK4qnD5tf9HGocCP https://www.dropbox.com/t/E2R716Q4nBb2iWfD
cal1407 Posted September 27, 2023 Posted September 27, 2023 8 hours ago, sheson said: The old error was: Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000. This time it is a completely different error and message: Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp" See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs If there is still an issue new or old, post new log, debug log and bugreport.txt Looks like the errors are all gone now. Thank you!
sheson Posted September 27, 2023 Author Posted September 27, 2023 3 hours ago, BuddyKidd said: [Window Title] DynDOLOD [Main Instruction] Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B] [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard https://www.dropbox.com/t/OK4qnD5tf9HGocCP https://www.dropbox.com/t/E2R716Q4nBb2iWfD Thanks. This should be fixed in Alpha-150.
SkyKatarsis Posted September 27, 2023 Posted September 27, 2023 I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.
sheson Posted September 27, 2023 Author Posted September 27, 2023 42 minutes ago, SkyKatarsis said: I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log an debug to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console.
SkyKatarsis Posted September 27, 2023 Posted September 27, 2023 39 minutes ago, sheson said: Прочтите первое сообщение и/или https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs сообщений . DynDOLOD , в которых регистрирует отладку для загрузки при создании Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots консолью . информативной , как сделать полезные снимки экрана до/после с более If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them: https://ibb.co/gSSr2fb https://ibb.co/g9FdMk2 I don't know how to do the rest.
darkrain261 Posted September 27, 2023 Posted September 27, 2023 Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said: "Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt" This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above. I will upload a log as soon as I finished generating this session. Thank you.
sheson Posted September 27, 2023 Author Posted September 27, 2023 3 hours ago, SkyKatarsis said: If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them: https://ibb.co/gSSr2fb https://ibb.co/g9FdMk2 I don't know how to do the rest. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console. Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object. If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled. "I don't know how to do the rest." Not sure what "rest" applies to. If you need help with something, ask a specific question.
sheson Posted September 27, 2023 Author Posted September 27, 2023 9 minutes ago, darkrain261 said: Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said: "Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt" This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above. I will upload a log as soon as I finished generating this session. Thank you. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and LODGen logs to upload when making posts. Obviously also upload the combine.txt.
darkrain261 Posted September 27, 2023 Posted September 27, 2023 4 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and LODGen logs to upload when making posts. Obviously also upload the combine.txt. Sorry for late respond, here are my log files: https://ufile.io/cwwz8atg The combine.txt is from xlodgen example, no edits: Tamriel_Combine.ini From what the logs said I suppose that the combine function hasn't worked with seasons yet? Cause apart from Tamriel and Blackreach, other worlds still have their seasons logs, such as: "LODGen_SSE_MarkarthWorld_SPR_log" or "LODGen_SSE_MarkarthWorld_SUM_log".
BuddyKidd Posted September 27, 2023 Posted September 27, 2023 7 hours ago, sheson said: Thanks. This should be fixed in Alpha-150. That fixed it. Thank you!!!
imnotfamous Posted September 27, 2023 Posted September 27, 2023 (edited) Hello, I got an issue with DynDOLOD3 and the mod Shattered - A Post-Apocalyptic Skyrim AE SE. In Solitude Exterior 2 (Tamriel) there's a well near the merchants stands, but it is broken in Shattered so there's an entrance to the Potema crypt (yep, it change Skyrim a lot). Though the issue is DynDOLOD3 create a dark LOD obelisk in this well. I can disable it with a patch, but it will change its adress each time I rebuild DynDOLOD, making the patch useless. Here some details: Adresses are not fixes ofc, so I'm looking for a fixe, to build a collection: [09] DynDOLOD.esm (640DCEFD) \ Worldspace \ 0000003C <Tamriel> \ Block -1, 0 \ Sub-Block -2, 3 \ 0000927A <SolitudeExterior02> \ Temporary \ 09016F35 <skyrimesm_0C34DA_DynDOLOD_CHILD> Cell: SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25) FormID: skyrimesm_0C34DA_DynDOLOD_CHILD [REFR:09016F35] (places SWell_DynDOLOD_BASE [STAT:09016F36] in GRUP Cell Temporary Children of SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25)) EditorID: skyrimesm_0C34DA_DynDOLOD_CHILD NAME - Base: SWell_DynDOLOD_BASE [STAT:09016F36] XESP - Enable Parent: CWSolClutterDisableForever [REFR:00100D97] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,25) That's what we get: https://imgur.com/05bmHDz That's what we should have: https://imgur.com/yC3uS1W Regards Edited September 27, 2023 by imnotfamous
sheson Posted September 27, 2023 Author Posted September 27, 2023 4 minutes ago, imnotfamous said: Hello, I got an issue with DynDOLOD3 and the mod Shattered - A Post-Apocalyptic Skyrim AE SE. In Solitude Exterior 2 (Tamriel) there's a well near the merchants stands, but it is broken in Shattered so there's an entrance to the Potema crypt (yep, it change Skyrim a lot). Though the issue is DynDOLOD3 create a dark LOD obelisk in this well. I can disable it with a patch, but it will change its adress each time I rebuild DynDOLOD, making the patch useless. Here some details: Adresses are not fixes ofc, so I'm looking for a fixe, to build a collection: [09] DynDOLOD.esm (640DCEFD) \ Worldspace \ 0000003C <Tamriel> \ Block -1, 0 \ Sub-Block -2, 3 \ 0000927A <SolitudeExterior02> \ Temporary \ 09016F35 <skyrimesm_0C34DA_DynDOLOD_CHILD> Cell: SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25) FormID: skyrimesm_0C34DA_DynDOLOD_CHILD [REFR:09016F35] (places SWell_DynDOLOD_BASE [STAT:09016F36] in GRUP Cell Temporary Children of SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25)) EditorID: skyrimesm_0C34DA_DynDOLOD_CHILD NAME - Base: SWell_DynDOLOD_BASE [STAT:09016F36] XESP - Enable Parent: CWSolClutterDisableForever [REFR:00100D97] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,25) That's what we get: https://imgur.com/05bmHDz That's what we should have: https://imgur.com/yC3uS1W Regards Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions make sure to use the latest version in case of problems.
imnotfamous Posted September 27, 2023 Posted September 27, 2023 I'm using DynDOLOD3.00-140a. Do you need more details? Maybe it's resolved in newer version, I will try with the alpha 150. Thanks.
leostevano Posted September 27, 2023 Posted September 27, 2023 (edited) The new version doesn't generate DynDOLOD_SWAP.INI ? Or is it because I didn't ticked parent>child copy? I tried to mess around with my settings Logs : https://ufile.io/wdq9jbcm Edited September 27, 2023 by leostevano Add details
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