sheson Posted September 25, 2023 Author Posted September 25, 2023 11 minutes ago, 2PHAZT said: Hi Sheson, at first thank you for your ongoing efforts! Since v129 Texgen produces brighter LOD-textures than before for me. Process runs through like before with no errors. So my solution was to use v128 since it produced the desired results - until today. I can't use this version anymore. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug to upload when making posts. From the first post: Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions. https://dyndolod.info Always use the latest version. Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Participating in the alpha test requires to report any problems to the official DynDOLOD support forum. https://dyndolod.info/Help/TexGen#Direct-Ambient-Smoothness
2PHAZT Posted September 25, 2023 Posted September 25, 2023 (edited) Here are the logs: https://ufile.io/f/xa97c It's just that from v129 on the almost default values produce a much brighter outcome - at least for me. Hoped that this effect would be fixed in the meanwhile just to see, that I cant generate lod anymore with the last working version I used. Using dyndolod since v30 or so with no problems. Edit: Seems, that only the grass is affected. Seems to be some grass where loose textures overwrite a bsa. Edited September 25, 2023 by 2PHAZT
sheson Posted September 25, 2023 Author Posted September 25, 2023 59 minutes ago, 2PHAZT said: Seems to be some grass where loose textures overwrite a bsa. Does that mean the issue is resolved?
2PHAZT Posted September 25, 2023 Posted September 25, 2023 No, it means that only grass seems to be affected that overwrites the original bsa with some losefiles. Looks like the brighter version from the bsa is taken for lod generation.
sheson Posted September 25, 2023 Author Posted September 25, 2023 1 hour ago, 2PHAZT said: No, it means that only grass seems to be affected that overwrites the original bsa with some losefiles. Looks like the brighter version from the bsa is taken for lod generation. You seem to be reporting that TexGen generates brighter grass billboard textures for some grass models/textures but not for others. TexGen should always be using the same direct and ambient lighting settings for all grass billboards it generates, so they all should have the same brightness. Use the Preview button next to the HD grass billboards to check their visuals. If there is a difference between models/textures from BSA and loose files it should be obvious in either the diffuse or normal preview. If that is the case provide screenshots of two different textures that show the difference. If there is no difference in the preview, check the actual generated grass LOD billboard dds textures in the TexGen output folder. In that case upload two textures that show the difference.
2PHAZT Posted September 26, 2023 Posted September 26, 2023 16 hours ago, sheson said: You seem to be reporting that TexGen generates brighter grass billboard textures for some grass models/textures but not for others. TexGen should always be using the same direct and ambient lighting settings for all grass billboards it generates, so they all should have the same brightness. Use the Preview button next to the HD grass billboards to check their visuals. If there is a difference between models/textures from BSA and loose files it should be obvious in either the diffuse or normal preview. If that is the case provide screenshots of two different textures that show the difference. If there is no difference in the preview, check the actual generated grass LOD billboard dds textures in the TexGen output folder. In that case upload two textures that show the difference. It is my assumption that it is related to the loose files but it could be a coincedence. The unexpected behaviour started with v129. No changes on the textures or texgen settings otherwise. Of course I follow the update procedure and don't have other problems with dyndolod texgen bugs.zip Did a test run without the loose files with the same results: some grasses are too bright.
sheson Posted September 26, 2023 Author Posted September 26, 2023 6 hours ago, 2PHAZT said: It is my assumption that it is related to the loose files but it could be a coincedence. The unexpected behaviour started with v129. No changes on the textures or texgen settings otherwise. Of course I follow the update procedure and don't have other problems with dyndolod texgen bugs.zip 1.69 MB · 1 download Did a test run without the loose files with the same results: some grasses are too bright. This is about complex grass being split into diffuse and normal map without mipmaps and the OpenGL texture loader not generating mipmaps as texture loading did. The darkness of that automatic mipmap generation probably comes from the black transparent background of some of the complex grass textures. Get this test version https://mega.nz/file/4VAQ2ICZ#DmIshNshEeFj2u2uHOQEYBtdaJfmqGqK8KcjpmL23Ms. The OpenGL loader will now generate mipmaps, too and so the rendered billboards should now have the same brightness as before. If they are still very different let me know.
cal1407 Posted September 26, 2023 Posted September 26, 2023 Hi Sheson, I can't seem to run the latest DynDOLOD with my modlist. I got an "Access Violation" error every time I run the program. Here's my log: DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
sheson Posted September 26, 2023 Author Posted September 26, 2023 24 minutes ago, cal1407 said: Hi Sheson, I can't seem to run the latest DynDOLOD with my modlist. I got an "Access Violation" error every time I run the program. Here's my log: DynDOLOD_SSE_Debug_log.txt 12.92 kB · 3 downloads DynDOLOD_SSE_log.txt 858.34 kB · 3 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how zip and upload the entire debug log to a file service and also bugreport.txt if it exists when making posts.
cal1407 Posted September 26, 2023 Posted September 26, 2023 Ah my bad. Here's all the things as requested. As for the debug log, since its too big to be uploaded here, I have uploaded it on my Google Drive: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=drive_link bugreport.txt DynDOLOD_SSE_log.txt
2PHAZT Posted September 26, 2023 Posted September 26, 2023 5 hours ago, sheson said: This is about complex grass being split into diffuse and normal map without mipmaps and the OpenGL texture loader not generating mipmaps as texture loading did. The darkness of that automatic mipmap generation probably comes from the black transparent background of some of the complex grass textures. Get this test version https://mega.nz/file/4VAQ2ICZ#DmIshNshEeFj2u2uHOQEYBtdaJfmqGqK8KcjpmL23Ms. The OpenGL loader will now generate mipmaps, too and so the rendered billboards should now have the same brightness as before. If they are still very different let me know. Working fine as you expected. Thank you for your help and patience!
sheson Posted September 26, 2023 Author Posted September 26, 2023 52 minutes ago, cal1407 said: Ah my bad. Here's all the things as requested. As for the debug log, since its too big to be uploaded here, I have uploaded it on my Google Drive: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=drive_link bugreport.txt 181.94 kB · 3 downloads DynDOLOD_SSE_log.txt 872.24 kB · 3 downloads See if this test version works https://mega.nz/file/ZNpwFIyI#6igo_GD5JrsFuPPDFZyUNYV88LP1iKycqCmvzOSwijU if not upload new log, debug log and bugreport.txt
sheson Posted September 26, 2023 Author Posted September 26, 2023 1 hour ago, 2PHAZT said: Working fine as you expected. Thank you for your help and patience! Great! Thanks for letting us know.
cal1407 Posted September 26, 2023 Posted September 26, 2023 Unfortunately, the error still happens. Debug log: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=sharing bugreport.txt DynDOLOD_SSE_log.txt
sheson Posted September 26, 2023 Author Posted September 26, 2023 1 hour ago, cal1407 said: Unfortunately, the error still happens. Debug log: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=sharing bugreport.txt 47.57 kB · 0 downloads DynDOLOD_SSE_log.txt 764.44 kB · 0 downloads The old error was: Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000. This time it is a completely different error and message: Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp" See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs If there is still an issue new or old, post new log, debug log and bugreport.txt
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