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Posted
8 minutes ago, Wulfga said:

Ahh, that's fair. I had (I promise) set that to 1, but I did a fresh install of all DynDOLOD software and didn't set it back.

I DO THINK I FOUND PART OF THE PROBLEM.

When I completely uninstalled my Nvidia drivers rather than just doing fresh installs etc., it went WAAAY farther than I've ever seen it go before, and I finally got an "OpenGL version too low" error much farther in than normal. [02:52] Error: OpenGL: H:\Modding\Tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01dawnguardcastle01lod framebuffer objects unsupported.

I'm currently backing down through versions of the driver trying to find one that works. 531.41-desktop-win10-win11-64bit-international-dch-whql just failed, 531.61 failed previously. I'll add your "1" now for consistency. Thanks for catching that.

(attachments from no driver test where I let Windows 11 handle the GPU)

I'll test the RenderSingle=1 right now.

TexGen_SSE_log.txt 156.58 kB · 1 download bugreport.txt 233.76 kB · 1 download

All I ask is this: Install latest driver only without any bloatware. Set RenderSingle=1. In case there is still a problem, upload new log, debug log or realtime log and bugreport.txt. Make sure you are not overclocking or have other hardware issues, like unstable CPU, memory etc.

Posted
9 minutes ago, sheson said:

All I ask is this: Install latest driver only without any bloatware. Set RenderSingle=1. In case there is still a problem, upload new log, debug log or realtime log and bugreport.txt. Make sure you are not overclocking or have other hardware issues, like unstable CPU, memory etc.

I've followed all your advice- that's what the couple-day pause was. I reviewed the BIOS line by line, removed all of the overclocking (broke my RAID array at 2am on accident) reinstalled everything fresh, and have consistently had the same issue.

With the rolled back driver to 531.41 and your INI edit, it's (veeerrrrrryyyy slowly) working. I owe you a beer.

For the record, I genuinely think there's something in the new Nvidia drivers that are breaking it. RenderSingle=1 on the current drivers did not work. If it were to ever come up again, RenderSingle=1 on nVidia driver version 531.41 worked fine for me. I do have an absolute mountain of other NVIDIA tools for CUDA, etc, so this might be unique to folks creating animations and doing complex AI work, can't say for sure, but it just finished with all overclocking in place and no changes except the single INI edit and the driver rollback. Cheers.

[20:33] Removing temporary files
[20:33] Waiting for Texconv to convert 2 textures
[20:34] TexGen completed successfully
[20:34] Exit TexGen, zip and exit, check log or restart?

Thanks for putting up with me.

Posted
17 hours ago, sheson said:

See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.
https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

TexGen is probably waiting for a TexConv process to finish.

Add LockTexconv=1 under [TexGen] in B:\Mods\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that changes anything.
It helped users with the same problem a couple pages back.

This worked. thank you

Posted
27 minutes ago, diesidepp said:

hi, i opened dyndolodx64 and it said that my dyndolod resourses core files are outdated. what can i do? There is no newer version on nexus.

Really read the message. The message states a fact.

The version of the DynDOLOD Resources Core files which are installed in the load order is older than the version required by the DynDOLOD Standalone version you are using.

The download archives available on the different DynDOLOD mods on Nexus are always the latest versions for their respective game and DynODLOD 2.x/3.x versions . So are the download links on the first post.

 No actual information was provided. If you require further help, upload the log.

Posted
1 hour ago, sheson said:

真的看了留言。該消息陳述了一個事實。

在加載順序中安裝的DynDOLOD資源核心文件 的版本比您正在使用的DynDOLOD獨立版本 所需的版本舊。

Nexus 上不同DynDOLOD模組 的下載檔案始終是其各自遊戲和 DynODLOD 2.x/3.x 版本的最新版本。第一篇文章中的下載鏈接也是如此。

 沒有提供實際信息。如果您需要進一步的幫助,請上傳日誌。

So how can i solve this problem, where can i download the same version of the dyndolod resources core files, thank you.

problem.png

Posted
1 hour ago, diesidepp said:

So how can i solve this problem, where can i download the same version of the dyndolod resources core files, thank you.

problem.png

Moved to the DynDOLOD 3 Alpha thread. Read the first post how not to post screenshots of messages and instead use the "Copy message to clipboard" link in order to paste text. https://dyndolod.info/Official-DynDOLOD-Support-Forum
DynDOLOD Resources SE core files are outdated

DynDOLOD 3 Alpha requires DynDOLOD Resources SE 3 Alpha. You have DynDOLOD Resources SE 2.x for DynDOLOD 2.x installed.

This is explained and linked in the first post of the DynDOLOD 3 Alpha thread.
The official online documentation that can be opened by clicking the "Online Help" or using the "Click on this link for additional explanations and help for this message" link from the message would lead you to https://dyndolod.info/Downloads, which has the links.

Pay attention to the requirements on Nexus when downloading DynDOLOD 3 Alpha. It also has the link:
image.png

Searching this forum for the message finds this thread https://stepmodifications.org/forum/topic/18692-dyndolod-resources-se-core-files-are-outdated/

Posted
On 6/10/2023 at 8:00 PM, DefaultPIayer said:

For some reason texgen will just stop generating textures around 7 minutes and 30 seconds not always that time but it's usually close don't know why though here's the Texgen Debug log and the sse log 

TexGen_SSE_log.txt 522.31 kB · 1 download

Moved to the DynDOLOD 3 Alpha thread.

TexGen is probably waiting for a TexConv process to finish.

Add LockTexconv=1 under [TexGen] in B:\Mods\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that changes anything.
It helped users with the same problem a couple pages back where TexGen seems to be stuck or stopped.

Posted

Debug log

Hi, I'm having a similar issue as others here, when i attempt to use the TexGen one of two things happens:

1. the application closes shortly after beginning creating textures, this happens 99% of the time. I have the most current graphics drivers, up to date MO2, and have added "RenderSingle=1" to the INI file. the issue persists

2. the one time it didn't crash it gave me the OpenGL framebuffer error seen in my log files.

any help or advice would be appreciated, thanks!

TexGen_SSE_log.txt

Posted
5 minutes ago, snazzpants said:

Debug log

Hi, I'm having a similar issue as others here, when i attempt to use the TexGen one of two things happens:

1. the application closes shortly after beginning creating textures, this happens 99% of the time. I have the most current graphics drivers, up to date MO2, and have added "RenderSingle=1" to the INI file. the issue persists

2. the one time it didn't crash it gave me the OpenGL framebuffer error seen in my log files.

any help or advice would be appreciated, thanks!

TexGen_SSE_log.txt 87.17 kB · 1 download

Read the first post which debug log and bugreport.txt (if it exists) to also upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Also check the Windows Event log for hints.

Posted
1 hour ago, snazzpants said:

thanks for the quick reply. i have attached the bug report and log, BUT while running TexGen again to generate a realtime log for you it just. worked. I'm not quite sure i did anything differently or not.

bugreport.txt 135.06 kB · 0 downloads TexGen_SSE_log.txt 213.48 kB · 0 downloads

That could be a sign of hardware, BIOS setting, overclocking, cooling, unstable power supply etc.

If it worked, then there is nothing further to do right now.

If it happens again later, upload new logs including the TexGen_SSE_Debug_log.txt

Posted (edited)

Hey folks, quick question on generating LOD for Bruma. I'm aware that we can't generate object lod for the worldspace so I just want to generate tree LOD.

The issue I'm having is that I cannot enable DynDoLod for the worldspace as it's greyed out as an option in the MCM. My understanding of this is that this occurs when DDL doesn't have dynamic lod setup for the worldspace. Going off this older post is tricky also as it mentions not selecting the Generate Static LOD box which must be from an older version as it's not visible in my current version of DDL. My guess is that it is probably now replaced by the Generate Dynamic LOD option, which I do have ticked. Despite this the option to activate in MCM still is greyed out for me, not too sure why. (I should also mention I removed BSHeartland from the list of worldspaces excluded from Dyndolods config scripts)

Essentially I just want to use the original Bruma Object lod and generate Ultra tree lod to be used at the same time. Issue seems to arise from the inability to activate Dyndolod within the BSHeartland worldspace. Seems like this issue also results in Lod not unloading properly at times (even after using the Lod reload fix mod it still persists).

Attaching the error log from my last generation as a .txt as I can't attach HTML.

DynDOLOD_Index.txt

Edited by bargalarkh
Posted (edited)

I am also using Seasons of Skyrim.

I should also mention that in a previous version of DynDoLod I was able to get this working no problem without even having to try generate lod for the BSHeartland workspace and I was even able to see the object lod for A Clear Map of Skyrim, which I'm not able to see now. Not sure what I did then that worked but it was definitely possible to generate this LOD at one point despite the proper assets for lod gen not being present in the Bruma mod. Now if only I could remember what I did...

Edited by bargalarkh

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