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Posted
17 minutes ago, speaker said:

Hey, so I have a fairly low-end laptop compared to you guys (8GB RAM being the most relevant spec to my issue). With 3.0, I keep running into the "Out of memory" error within 4-5 minutes of running Texgen. If I have Chrome open at the same time, the error shows up within a minute. Never had this issue with 2.xx even with a whole bunch of apps running at the same time.

I understand if this is totally expected, but just wanted to check if there's anything I can try before figuring out if I can afford a new PC?

Read the first post again what log files to post.

How is this supposedly totally expected when running TexGen? Use the x64 version. Close other programs, especially known memory hogs like Chrome, obviously. Ensure page files / virtual memory settings of the OS are default.

Posted
On 3/16/2021 at 9:30 PM, sheson said:

This will be fixed next version.

Thanks a lot Sheson, Im going to do a new LOD-generation now with the latest Alpha 33 so I guess this issue is fixed then? Cheers!

Posted
21 minutes ago, TheDude said:

Thanks a lot Sheson, Im going to do a new LOD-generation now with the latest Alpha 33 so I guess this issue is fixed then? Cheers!

It should be yes.

  • Like 1
Posted
On 3/20/2021 at 6:57 PM, TheDude said:

Wow, I actually fixed it (I think): Vortex probably did a few changes in my LO since my last LOD-generation (with Alpha 30) and that seems to have messed up the billboards.txt-file which wasnt created after my first two tries with Alpha 33. After I manually corrected the LO the billboards.txt is finally created and Dyndolod shows no warnings whatsoever. The txt looks good too, no errors or missing billboards:

https://easyupload.io/nchdbh

Oh yeah, sorry, but are you saying that a subfolder in C:Users/"My_username"/... is not a good place to generate lod in? I wasnt aware that my "userfolder" (where I keep my docs, images and certain mods etc) counts as a "windows-folder"? I mean its not like its installed in the Program Files (x86) or System32 or anything like that... But , I can change the installation folder to another HDD/partition for future generation, no problem at all.

Edit: Yep, everything (incl freshly generated occlusion) works perfect now! Oh, and no more floating light bulbs in Markath, sweet! Thanks again for your support and sorry for any inconvenience. Cheers!

Curious as to what exactly was wrong with your load order.  Vortex really should have nothing to do with it.  This might help others if they knew exactly what you fixed.  Thansk.

Posted

New user here.  Tried installing dyn3 because it looked simpler than the older version!  I really hate pop-in and this seemed like the right solution.

I thought I did all the steps in the right order, with some advice from enoughbutter who has it all working;  but I still have trees and rock textures popping in.  Also SVR won't stay up for more than 10-12 minutes now, crashes to black screen of death and PC requires a power cycle.  Whether this is really related to Dyn3 I am not sure, as I upgraded my AMD driver (5700XT) recently.

So my questions: 

can I disable Dyn3 using Vortex, does that take it out of the picture so I can be sure it's not affecting gameplay?

is dyn3 known for causing blackscreen total death crashes (not CTD but complete hang requiring power cycle to recover)?

what would cause popins to continue even with Dyn3 installed and enabled?

is there a debug log somewhere that I can read and either understand, or submit here for interpretation?

what other info can I offer about my setup that would help to narrow down the problem?

(sigh) all I wanted was not to have trees popping in at me, and now I seem to have broken my game pretty badly...

SteamVR, VirtualDesktop, Oculus Quest 2.  Game has been running great (reliable, fast, and fun) until now.

Load order and plugins attached.  Sure hope I can dig my way back out of this...

loadorder.txt plugins.txt

Posted
2 hours ago, Tazling said:

New user here.  Tried installing dyn3 because it looked simpler than the older version!  I really hate pop-in and this seemed like the right solution.

I thought I did all the steps in the right order, with some advice from enoughbutter who has it all working;  but I still have trees and rock textures popping in.  Also SVR won't stay up for more than 10-12 minutes now, crashes to black screen of death and PC requires a power cycle.  Whether this is really related to Dyn3 I am not sure, as I upgraded my AMD driver (5700XT) recently.

So my questions: 

can I disable Dyn3 using Vortex, does that take it out of the picture so I can be sure it's not affecting gameplay?

is dyn3 known for causing blackscreen total death crashes (not CTD but complete hang requiring power cycle to recover)?

what would cause popins to continue even with Dyn3 installed and enabled?

is there a debug log somewhere that I can read and either understand, or submit here for interpretation?

what other info can I offer about my setup that would help to narrow down the problem?

(sigh) all I wanted was not to have trees popping in at me, and now I seem to have broken my game pretty badly...

SteamVR, VirtualDesktop, Oculus Quest 2.  Game has been running great (reliable, fast, and fun) until now.

Load order and plugins attached.  Sure hope I can dig my way back out of this...

loadorder.txt 1.15 kB · 0 downloads plugins.txt 1.12 kB · 0 downloads

DynDOLOD 3 is an alpha version for testing. Read the first post.

PC/OS freezing or BSOD is a hardware, BIOS setting, OS or driver problem.

DynDOLOD can not break games. Simply remove or disable the output from the load order. The LOD mod generated by DynDOLOD is a very simple and straight forward mod, which is mostly meshes and textures and some placed references and base records in the plugins. I guess, if disabling/deleting a mod in a mod manager really  disables/deletes the mod depends in the used mod manager. Use a real mod manager like MO2.

DynDOLOD does not directly cause CTD or blackscreen. Problems are caused by 3rd party mods/assets used for LOD or the engine exceeding resource limits or users not paying attention to log messages or warnings.
Read the DynDOLOD FAQ: Game: ILS or CTD and the DynDOLOD-README.txt how to troubleshoot.

If things appear from thin air, it typically means there is no LOD model for them and no rules to use the full model as a substitute.

Posted
23 hours ago, sheson said:

DynDOLOD 3 is an alpha version for testing. Read the first post.

[... lots of useful info ...]

Thanks for the notes.  I think I have it figured out.  Did a little tuning of my graphics card, fixed my not-quite-right installation of DynDOLOD3, and I've had a great evening wandering in a seriously enhanced Skyrim.  The views are amazing even with Medium setting in Dyn3.  No crashes.  Looking good!

Posted
8 hours ago, butterenough said:

Hi Sheson,

in DynDOLOD 2.xxx, there is a rule for landscape\mountains

I can't find any mountain rule in 3.xxxx, is it set elsewhere? Thanks!

 

Rules for mountains exist in the low preset for either version. If that is not what you mean, you need to be more specific.

Posted
2 minutes ago, epx said:

https://postimg.cc/gallery/DG0XKhq/175513e7

 

Hello, good afternoon, I have this problem any ideas?
It only happens with snow mountains.

That's the only problem I have, otherwise everything works fine.

The screenshots show full models in loaded cells. DynDOLOD is a LOD generator and does not change full models/textures.

Why are do you believe DynDOLOD has any affect on these? Does the problem go away when you disable DynDOLOD?
If that is the case, did the plugin load order change after you generated LOD? Either generate LOD for the current load order, or manually forward any changes into the DynDOLOD plugin from whatever is now the last plugin before the DynDOLOD plugin and has its changes reverted because the load order changed..

Posted (edited)

By deactivating DynDOLOD the problem disappears.
It is possible that it is the loading order, I will try again.

Another detail to take into account is that I have many .esl files which DynDOLOD asks me to disable, and is it possible that I am disabling a file that causes this problem? For example MajesticMountains.esp (.esl)

 

I think the problem is not DynDOLOD, it has to do with something in my loading order. That's why I asked the question to get some idea, because otherwise I have no problems with lods, everything is running fine.

I think I am doing something wrong, but I can't find what.

I only have problems with :
RockCliff01 - 02 - 03 etc. nif

Edited by epx
Posted
2 hours ago, epx said:

By deactivating DynDOLOD the problem disappears.
It is possible that it is the loading order, I will try again.

Another detail to take into account is that I have many .esl files which DynDOLOD asks me to disable, and is it possible that I am disabling a file that causes this problem? For example MajesticMountains.esp (.esl)

 

I think the problem is not DynDOLOD, it has to do with something in my loading order. That's why I asked the question to get some idea, because otherwise I have no problems with lods, everything is running fine.

I think I am doing something wrong, but I can't find what.

I only have problems with :
RockCliff01 - 02 - 03 etc. nif

What do you mean by DynDOLOD asks you to disable ESL plugins? What is the message?

If MajesticMountains.esp is not loaded when LOD is generated its changes won't be part of the DynDOLOD plugins.

Posted

When I use Dyndolod, I can get one LOD flicker of Riften from far away(Screenshot from the nearby lake)

Dyndolod should not cause a LargeRefGrid problem,but I still have this LOD without using any mods (other than necessary).

Or, rather than a LargeRefGrid problem (the overlap of close and distant views), it looks more like two different LODs overlapping。

Can anyone give me any advice?

enable:https://postimg.cc/gallery/G2qMpFg

disable:https://postimg.cc/gallery/pKV9P7r

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