lord_tusk Posted February 6, 2023 Posted February 6, 2023 14 hours ago, sheson said: Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions. sorry about that, was re running on 111 while making the post, just got a little impatient. The problem persisted the exact same on the newest version as well.
sheson Posted February 7, 2023 Author Posted February 7, 2023 13 hours ago, Damon said: Windmills are fully visible only from afar. Up close they look like this: Logs: https://paste.ee/p/CF14d Moved to the DynDOLOD 3 Alpha thread. Read the first post with debug log to also upload. As explained under https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing, enable papyrus logging if anythign unforseen happens while testing the experimental workarounds and upload the papyrus log as well. Explain how to reproduce the problem in a new game.
sheson Posted February 7, 2023 Author Posted February 7, 2023 9 hours ago, lord_tusk said: sorry about that, was re running on 111 while making the post, just got a little impatient. The problem persisted the exact same on the newest version as well. Read the first post which TexGen/DynDOLOD logs and debug logs to upload when making posts. Also upload DynDOLOD_SSE_Tree_LOD.txt, DynDOLOD_SSE_Tree_Report.txt, DynDOLOD_SSE_Object_Report.txt from ..\DynDOLOD\Logs\ Provide screenshots of LOD and full model as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots https://dyndolod.info/Generation-Instructions Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards. Make sure all billboards are up-to-date.
PRieST Posted February 7, 2023 Posted February 7, 2023 14 hours ago, Damon said: Windmills are fully visible only from afar. Up close they look like this: Logs: https://paste.ee/p/CF14d Just a suggestion, are you maybe using a not up to date version of majestic mountains moss plug in? I had a similar problem some months ago:
bruhcubed Posted February 7, 2023 Posted February 7, 2023 Hi again Sheson, Unfortunately I tried your fix and it hasn't worked. Some things of note which may be obvious but I'll say it anyways: the duration of the DynDOLOD generation is very long, running a little over 6 hours. It may be normal because I have Seasons enabled and many worldspaces but I'd thought I would mention it anyways. Another thing is the memory usage consistently hits above 14gb of use throughout the process. Lastly, I monitored the VRAM usage as directed by you, and saw that it would rarely, if ever, break past 5% total VRAM usage. I was sat next to the computer doing work while it ran DynDOLOD and throughout the entire generation, it did not put my GPU under load it seems. Once again I have posted the logs at your request. But thank you for the help, it means a lot. Logs: https://ufile.io/f/r5wzp
sheson Posted February 7, 2023 Author Posted February 7, 2023 47 minutes ago, bruhcubed said: Hi again Sheson, Unfortunately I tried your fix and it hasn't worked. Some things of note which may be obvious but I'll say it anyways: the duration of the DynDOLOD generation is very long, running a little over 6 hours. It may be normal because I have Seasons enabled and many worldspaces but I'd thought I would mention it anyways. Another thing is the memory usage consistently hits above 14gb of use throughout the process. Lastly, I monitored the VRAM usage as directed by you, and saw that it would rarely, if ever, break past 5% total VRAM usage. I was sat next to the computer doing work while it ran DynDOLOD and throughout the entire generation, it did not put my GPU under load it seems. Once again I have posted the logs at your request. But thank you for the help, it means a lot. Logs: https://ufile.io/f/r5wzp The logs you uploaded show that the LOD generation process completed successfully. It seems the setting(s) I suggested fixed the issue with the OpenGL error and let the LOD generation process run through without error now. I.e. It seems to work now. Am I to assume what you are referring as "not working" is that some season swapped objects do not have object LOD or wrong object LOD? Provide actual information about the swapped objects you are missing LOD for or that have wrong LOD, for example make a screenshot with Mfg console open https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Then also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt for that generation. Maybe the objects / full models that are swapped require a LOD model or full model rules.
bruhcubed Posted February 7, 2023 Posted February 7, 2023 21 minutes ago, sheson said: The logs you uploaded show that the LOD generation process completed successfully. It seems the setting(s) I suggested fixed the issue with the OpenGL error and let the LOD generation process run through without error now. I.e. It seems to work now. Am I to assume what you are referring as "not working" is that some season swapped objects do not have object LOD or wrong object LOD? Provide actual information about the swapped objects you are missing LOD for or that have wrong LOD, for example make a screenshot with Mfg console open https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Then also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt for that generation. Maybe the objects / full models that are swapped require a LOD model or full model rules. Hello again, Thanks for the clarification. I've been combing the area with More Informative Console and have been taking screenshots of the issues. I think it's something to do with Seasonal Landscapes - Unfrozen? But I am completely unsure as to why the LODs for that mod would not be generated... I leave attached many files showing the effects of the disappearing LODs on some notable structures but its effect can be felt throughout the game world on things like rocks disappearing and reappearing into existence. Terrain works fine... Thanks again for your time. 5 minutes ago, bruhcubed said: Hello again, Thanks for the clarification. I've been combing the area with More Informative Console and have been taking screenshots of the issues. I think it's something to do with Seasonal Landscapes - Unfrozen? But I am completely unsure as to why the LODs for that mod would not be generated... I leave attached many files showing the effects of the disappearing LODs on some notable structures but its effect can be felt throughout the game world on things like rocks disappearing and reappearing into existence. Terrain works fine... Thanks again for your time. Forgot to post the object report, so here it is. https://ufile.io/w1cpiv4q
sheson Posted February 7, 2023 Author Posted February 7, 2023 1 hour ago, bruhcubed said: Hello again, Thanks for the clarification. I've been combing the area with More Informative Console and have been taking screenshots of the issues. I think it's something to do with Seasonal Landscapes - Unfrozen? But I am completely unsure as to why the LODs for that mod would not be generated... I leave attached many files showing the effects of the disappearing LODs on some notable structures but its effect can be felt throughout the game world on things like rocks disappearing and reappearing into existence. Terrain works fine... Thanks again for your time. Forgot to post the object report, so here it is. https://ufile.io/w1cpiv4q There seem to be HITME errors reported to the debug log for some base records in the version of Seasonal Landscapes - Unfrozen.esp you are using. Records with errors are usually ignored. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME What version are you using or did you edit it? Use the latest version 1.10, it seems fine.
bruhcubed Posted February 7, 2023 Posted February 7, 2023 9 minutes ago, sheson said: There seem to be HITME errors reported to the debug log for some base records in the version of Seasonal Landscapes - Unfrozen.esp you are using. Records with errors are usually ignored. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME What version are you using or did you edit it? Use the latest version 1.10, it seems fine. I am using the latest version with no modifications to the file. There was only one file overwriting it, which was Fixed Mesh Lighting - 3D Mountains Flowers patch. I will reinstall the Seasonal Landscapes - Unfrozen file again. I do wish to ask if there is any way to double check that this error won't happen again before I rerun DynDOLOD?
sheson Posted February 7, 2023 Author Posted February 7, 2023 7 minutes ago, bruhcubed said: I am using the latest version with no modifications to the file. There was only one file overwriting it, which was Fixed Mesh Lighting - 3D Mountains Flowers patch. I will reinstall the Seasonal Landscapes - Unfrozen file again. I do wish to ask if there is any way to double check that this error won't happen again before I rerun DynDOLOD? The CRC32 for Seasonal Landscapes - Unfrozen.esp in 1.10 is B6856B3C. The log you uploaded shows the CRC32 as 8839CD5A. HITME errors should be reported by the xEdit error check.
bruhcubed Posted February 7, 2023 Posted February 7, 2023 1 hour ago, sheson said: The CRC32 for Seasonal Landscapes - Unfrozen.esp in 1.10 is B6856B3C. The log you uploaded shows the CRC32 as 8839CD5A. HITME errors should be reported by the xEdit error check. Okay so I've checked the CRC32 for Unfrozen after reinstallation and it matches the value given to me. I have also checked for HITME errors, and none have been reported by xEdit. I'm going to run DynDOLOD now and report back if it has worked again.
Damon Posted February 7, 2023 Posted February 7, 2023 7 hours ago, sheson said: As explained under https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing, enable papyrus logging if anythign unforseen happens while testing the experimental workarounds and upload the papyrus log as well. I've enabled papyrus logs but none were created. I don't have Logs folder in c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\ Tried to start/quit game few times with zero result. Here's my debug.log https://ufile.io/iae6yit5 4 hours ago, PRieST said: Just a suggestion, are you maybe using a not up to date version of majestic mountains moss plug in? I'm using latest version at 29 Jan 2023 so it's highly unlikely.
sheson Posted February 7, 2023 Author Posted February 7, 2023 1 hour ago, Damon said: I've enabled papyrus logs but none were created. I don't have Logs folder in c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\ [USERNAME] is a place holder and needs to be replaced. Make sure to edit the correct Skyrim.INI/SkyimCustom.ini that is actually used by the game. Upload the papyrus logs once you found them. 1 hour ago, Damon said: Tried to start/quit game few times with zero result. Unclear what that is supposed to mean. Test with a new game, for example, coc whiterun or coc riverwood from the main menu. Explain how to reproduce the problem in a new game if certain steps are required.
Damon Posted February 7, 2023 Posted February 7, 2023 (edited) 2 hours ago, sheson said: [USERNAME] is a place holder and needs to be replaced. Make sure to edit the correct Skyrim.INI/SkyimCustom.ini that is actually used by the game. I'm not an idiot, naturally I know what <username> means. Here's my Skyrim folder: And here's my Skyrim.ini (same in SkyrimCustom.ini except fPostUploadTime): Google shows a lot of complains that Papyrus doesn't make logs and the only advice is to restart game several times. I did it few times with no success. Oh and one more thing, the problem seems to be related to certain cell (Whiterun farms). Windmill on Sarethi farm (where nirnroot cultivated) is fine. So it's not global missing meshes/textures problem or something. Update: starting new game and teleporting to Whiterun solved the problem. So it's clearly a savegame corruption problem. Edited February 7, 2023 by Damon
sh466y Posted February 7, 2023 Posted February 7, 2023 (edited) Hi everyone: This week I'm trying to fix an random issue in generating DyndoLOD that for some reason it appears blue textures in building and rocks in the map (Using a Clear World Map mod) and in the game. Here are some examples: Example 1 and Example 2. I followed all the steps in the STEP guide and A Clear World Map Mod, (with the new Large references bugs workarounds in DynDOLOD), but it still having these issues. I need some guidance to identify the possible issue, because I installed the mod Auto Parallax and after that the issue appears, even when I uninstalled. My theory, maybe, is because before Dyndolod main menu it appears the following message: [0001EE62] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page> And I don't know what is this means. This is my modlist my SKSE log and the first messages in the DynDOLOD generation log I appreciate every guidance to solve this issue. Thanks. DynDOLOD.log Edited February 7, 2023 by sh466y
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