mostwanted11 Posted January 10, 2023 Posted January 10, 2023 9 minutes ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. To fix holes in the ocean, simply generate occlusion with DynDOLOD. https://dyndolod.info/Help/Occlusion-Data Any quality setting will work and generate working occlusion data for the current load order. https://dyndolod.info/Generation-Instructions Activate the plugins(s). In case Occlusion.esp was generated, it should be the last plugin to load right after DynDOLOD.esp. But I already have occlusion generated. That's the problem.
sheson Posted January 10, 2023 Author Posted January 10, 2023 19 minutes ago, mostwanted11 said: But I already have occlusion generated. That's the problem. Zero information has been provided. Read the first post which log and debug log to upload when making posts. The problem is most likely that vanilla occlusion data being used for the cell the player character is in. Use xEdit to check which is the last plugin to overwrite the cell record.
mostwanted11 Posted January 10, 2023 Posted January 10, 2023 16 minutes ago, sheson said: Zero information has been provided. Read the first post which log and debug log to upload when making posts. The problem is most likely that vanilla occlusion data being used for the cell the player character is in. Use xEdit to check which is the last plugin to overwrite the cell record. Okay sorry. https://paste.ee/p/7P7Y6 https://paste.ee/p/dKmiF
sheson Posted January 10, 2023 Author Posted January 10, 2023 6 hours ago, mostwanted11 said: Okay sorry. https://paste.ee/p/7P7Y6 https://paste.ee/p/dKmiF Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions. If problem persists upload new log and debug log. Use xEdit to check which is the last plugin to overwrite the cell record. Use xEdit to check which is the last plugin to modify region record 000C5859
Ultivek Posted January 10, 2023 Posted January 10, 2023 On 1/9/2023 at 4:19 AM, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt (if it exists) to upload when makin posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum Always use the latest versions as explained on the first post. https://dyndolod.info/Changelog This looks like the bug that was already reported and fixed in Alpha 110 As explained on the first post, click the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/Can-Not-Copy-Record for more explanations and help. Search this thread for similar posts and answer as epxlained on the first post. https://stepmodifications.org/forum/search/?&q="can not copy [CELL"&type=forums_topic&quick=1&item=17510 Man I thought I was doing it right oops my bad I appreciate it tho had no idea it was a bug
mattski123 Posted January 11, 2023 Posted January 11, 2023 16 hours ago, sheson said: https://dyndolod.info/Mods/Useful-3rd-Party-Mods LOD Unloading Bug Fix - dynamic LOD already fixes this engine bug so the mod is typically not needed. Install the mod only in case dynamic LOD is not used. I am nor aware of any issues if both are active. Could you update the descriptions on the output logs & useful 3rd party mods page to show that I pretty much try fix all problems except script problems? And thanks for that info!
mostwanted11 Posted January 11, 2023 Posted January 11, 2023 9 hours ago, sheson said: Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions. If problem persists upload new log and debug log. Use xEdit to check which is the last plugin to overwrite the cell record. Use xEdit to check which is the last plugin to modify region record 000C5859 Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows OcclusionMode=-TVDT -Flat +Border ;Occlusion_ExampleWorld=1 Occlusion_ArnimaDagonRealm=0 OcclusionMode_Tamriel=-Flat +Border OcclusionMode_Sovngarde=-TVDT -Flat OcclusionMode_DLC01SoulCairn=-TVDT -Flat And here are my updated Dyndolod logs: bugreport: https://paste.ee/p/kYlDq DynDOLOD_SSE_log: https://paste.ee/p/A76MW My Debug log is 200mb for some reason so I can't upload that
mostwanted11 Posted January 11, 2023 Posted January 11, 2023 18 minutes ago, mostwanted11 said: Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows OcclusionMode=-TVDT -Flat +Border ;Occlusion_ExampleWorld=1 Occlusion_ArnimaDagonRealm=0 OcclusionMode_Tamriel=-Flat +Border OcclusionMode_Sovngarde=-TVDT -Flat OcclusionMode_DLC01SoulCairn=-TVDT -Flat And here are my updated Dyndolod logs: bugreport: https://paste.ee/p/kYlDq DynDOLOD_SSE_log: https://paste.ee/p/A76MW My Debug log is 200mb for some reason so I can't upload that Also, I looked for the mod last editing that region record and it was Identity Crisis but disabling it did nothing so I'm not sure
therius Posted January 11, 2023 Posted January 11, 2023 Reporting an issue with TexGen. Ibwas using windows 10 with latest AMD drivers for my RX 580. Running TexGen caused it to stop at asset gathering for the background loading and I got an error message saying roughly Opengl: out of memory. I had to downgrade to Adrenalin 22.5.1 as suggested by someone else on reddit who had a different error message.
sheson Posted January 11, 2023 Author Posted January 11, 2023 4 hours ago, mostwanted11 said: Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows OcclusionMode=-TVDT -Flat +Border ;Occlusion_ExampleWorld=1 Occlusion_ArnimaDagonRealm=0 OcclusionMode_Tamriel=-Flat +Border OcclusionMode_Sovngarde=-TVDT -Flat OcclusionMode_DLC01SoulCairn=-TVDT -Flat And here are my updated Dyndolod logs: bugreport: https://paste.ee/p/kYlDq DynDOLOD_SSE_log: https://paste.ee/p/A76MW My Debug log is 200mb for some reason so I can't upload that Zip large/many log files and use a file service as explained on the first post. 4 hours ago, mostwanted11 said: Also, I looked for the mod last editing that region record and it was Identity Crisis but disabling it did nothing so I'm not sure Check with xEdit which plugin(s) unset the Border flag of the record. Maybe more than one plugin is doing it. I would like to know all of them. if the Border flag is unset for this record, the +Border setting does not match any cells. For now you could set OcclusionMode_Tamriel=+TVDT for example.
sheson Posted January 11, 2023 Author Posted January 11, 2023 2 hours ago, therius said: Reporting an issue with TexGen. Ibwas using windows 10 with latest AMD drivers for my RX 580. Running TexGen caused it to stop at asset gathering for the background loading and I got an error message saying roughly Opengl: out of memory. I had to downgrade to Adrenalin 22.5.1 as suggested by someone else on reddit who had a different error message. Read the first post which log, debug log and bugreport.txt (if it exist) to upload when making posts. Use the "Copy message to clipboard" link in case there is an error message and paste it as explained on the first post https://dyndolod.info/FAQ "High memory usage / Out of memory" If TexGen runs out of memory, add a line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].INI. Try lower settings. Make sure as much video memory as possible is available by closing other programs. Use forum search to find similar posts and answers https://stepmodifications.org/forum/search/?q=opengl: out of memory&quick=1&type=forums_topic&item=17510
sigi123 Posted January 11, 2023 Posted January 11, 2023 (edited) Good Day all together, i wanted to create static and dynamic lod. Whatever i do, i can't check the boxes for static lod. Even if i disable the checkbox for Dynamic lod, the other boxes for static lod are greyed out. I did some researches here and via google, but could not find useful information. Maybe someone can help me? TIA. Edited January 11, 2023 by sigi123
sheson Posted January 11, 2023 Author Posted January 11, 2023 1 hour ago, sigi123 said: Good Day all together, i wanted to create static and dynamic lod. Whatever i do, i can't check the boxes for static lod. Even if i disable the checkbox for Dynamic lod, the other boxes for static lod are greyed out. I did some researches here and via google, but could not find useful information. Maybe someone can help me? TIA. Read the first post which log and debug log to upload when making posts. You edited ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini as explained in https://dyndolod.info/Mods/Open-Cities-Skyrim and are at the second step to generate dynamic LOD only for a load order with Open Cities Skyrim.esp in the load order. DynDOLOD should automatically open the advanced options and both Object LOD and Tree LOD should be disabled. .. Remember to restore the settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini before generating LOD again later in case of an update.
mostwanted11 Posted January 11, 2023 Posted January 11, 2023 3 hours ago, sheson said: Zip large/many log files and use a file service as explained on the first post. Check with xEdit which plugin(s) unset the Border flag of the record. Maybe more than one plugin is doing it. I would like to know all of them. if the Border flag is unset for this record, the +Border setting does not match any cells. For now you could set OcclusionMode_Tamriel=+TVDT for example. The only esp file editing the cell is Identity Crisis, and it did indeed unset the border flag, should I flag it back into that mod or remove the mod altogether? Also I'm going to need to regenerate dyndolod after doing either, right?
sheson Posted January 11, 2023 Author Posted January 11, 2023 1 hour ago, mostwanted11 said: The only esp file editing the cell is Identity Crisis, and it did indeed unset the border flag, should I flag it back into that mod or remove the mod altogether? Also I'm going to need to regenerate dyndolod after doing either, right? Just set OcclusionMode_Tamriel=+TVDT in the INI. You can just then load DynDOLOD with the current output installed and only check the Tamriel worldspace and Occlusion generation in the advanced option to update the existing Occlusion.esp. Also see https://dyndolod.info/Help/Occlusion-Data You said you already generated Occlusion.esp for Tamriel with xLODGen, so just use that, same thing. Future versions of DynDOLOD will automatically remove +Border from the options if the original option it didn't find any cells. Not sure about other side effects unsetting the flag, but it seems better and easier to simply set bBorderRegionsEnabled=0 in the SkyimCustom.INI or [Pluginname].INI in.
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