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Posted

Heya! I've been running into an issue with the latest alpha where the snow shader isn't appearing on snowy rock/mountain LOD meshes; mountains far across the map look fine, but around the LOD4-8 range they seem to lose the shader.

Thought it might've been something with my majestic mountains/snow setup, but I'm running into the same thing generating LODs on a fresh MO2 profile- not sure if something else in my install might be causing it. Here's the logs: https://ufile.io/wco3q129

image.thumb.png.986b4f35af119020c5a4893df7fbb6dd.png

Posted

Updated from previous build od DynDOLOD3 to Alpha 83 build causes a "Windows can not access the specified device, path or file" window. 
Restoring the previous D3 build however works like a charm. 
Permissions are set to me and the application and its folder is accepted to antivirus and ransomware whitelist.
That's all i wanted to report.

Posted
7 hours ago, capticetrice said:

Updated from previous build od DynDOLOD3 to Alpha 83 build causes a "Windows can not access the specified device, path or file" window. 
Restoring the previous D3 build however works like a charm. 
Permissions are set to me and the application and its folder is accepted to antivirus and ransomware whitelist.
That's all i wanted to report.

Read the first post which log, debug log and bugreport.txt to upload when making reports.
If no such logs exists check the Windows Event log.

https://support.microsoft.com/en-us/topic/-windows-cannot-access-the-specified-device-path-or-file-error-when-you-try-to-install-update-or-start-a-program-or-file-46361133-47ed-6967-c13e-e75d3cc29657

It is unclear when and how this message appears. Such file access issues directly from the OS itself are typically unrelated to the simple program itself.

Posted
11 hours ago, MysticElodie said:

Heya! I've been running into an issue with the latest alpha where the snow shader isn't appearing on snowy rock/mountain LOD meshes; mountains far across the map look fine, but around the LOD4-8 range they seem to lose the shader.

Thought it might've been something with my majestic mountains/snow setup, but I'm running into the same thing generating LODs on a fresh MO2 profile- not sure if something else in my install might be causing it. Here's the logs: https://ufile.io/wco3q129

image.thumb.png.986b4f35af119020c5a4893df7fbb6dd.png

Open Tamriel.4.-4.-12.bto, Tamriel.8.-8.-16.bto and Tamriel.16.-16.-16.bto in ..\Meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.0.bto in NifSkope.

Click on the Bleak Falls Barrow arcs to open its BSSubIndexTriShape in the Block List to check that their name contains "snow", for example objSnow-LargeRef or objSnow for the higher LOD Levels.

If they do, check which plugin is the last to change the Snow LOD Shaders https://dyndolod.info/Help/Snow-Ash-LOD-Shader, though based on the logs there probably aren't any.

Posted
24 minutes ago, MysticElodie said:

Looks like the meshes do have objSnow (or a variation) at all three levels, and nothing past the official plugins is overriding either snow shader on this profile.

image.thumb.png.a8d5e76c60ca21aa7c05f6fdfda81144.png  image.thumb.png.f05fe157cce24e231f51fd8d25489e2e.png

You should have the same problem with vanilla LOD meshes then?

Test with default INIs.

If that all works, upload the mentioned BTO files from the output.

Posted (edited)

Tested with the default Ultra INIs, no luck there. Disabling DynDOLOD's output files makes the snow appear as you'd expect from the vanilla LODs.

Noticed glancing again at the meshes that the LOD4 mountain's BSSubIndexTriShape has the name "objSnow-LargeRefobjSnowHD-LargeRef", which doesn't quite look right? But I'm not sure if that's anything.

meshes.zip

Edited by MysticElodie
Posted
30 minutes ago, MysticElodie said:

Tested with the default Ultra INIs, no luck there. Disabling DynDOLOD's output files makes the snow appear as you'd expect from the vanilla LODs.

Noticed glancing again at the meshes that the LOD4 mountain's BSSubIndexTriShape has the name "objSnow-LargeRefobjSnowHD-LargeRef", which doesn't quite look right? But I'm not sure if that's anything.

meshes.zip 2.87 MB · 0 downloads

That really doesn't look alright. Let me check the files.

Posted
1 hour ago, MysticElodie said:

Tested with the default Ultra INIs, no luck there. Disabling DynDOLOD's output files makes the snow appear as you'd expect from the vanilla LODs.

Noticed glancing again at the meshes that the LOD4 mountain's BSSubIndexTriShape has the name "objSnow-LargeRefobjSnowHD-LargeRef", which doesn't quite look right? But I'm not sure if that's anything.

meshes.zip 2.87 MB · 1 download

Fixed in Alpha-84.

If you backup and restore the content of the folder ..\DynDOLOD\Edit Scripts\Export\*.*, then you can just "Execute LODGen" for the worldspace(s) in expert mode to update the object LOD meshes only. https://dyndolod.info/Help/Expert-Mode

Posted

Hi, hope you're doing well. The texgenx64 works swimmingly for me but my dyndolod (newest version) refuses to run at all. This error persists no matter what I do,

Access violation at address 000000000191D60A in module 'DynDOLODx64.exe'. Read of address 0000000000000000
Error: Access violation at address 000000000191D60A in module 'DynDOLODx64.exe'. Read of address 0000000000000000.
User says "OK"
 

I tried turning off my anti-virus, and adding Dyndolod to the exceptions list, and running it and MO2 as admin but nothing seems to work ;(. Thanks for any help!

Posted
20 minutes ago, EvilBob773 said:

Hi, hope you're doing well. The texgenx64 works swimmingly for me but my dyndolod (newest version) refuses to run at all. This error persists no matter what I do,

Access violation at address 000000000191D60A in module 'DynDOLODx64.exe'. Read of address 0000000000000000
Error: Access violation at address 000000000191D60A in module 'DynDOLODx64.exe'. Read of address 0000000000000000.
User says "OK"
 

I tried turning off my anti-virus, and adding Dyndolod to the exceptions list, and running it and MO2 as admin but nothing seems to work ;(. Thanks for any help!

Read the first post which log and debug log and bugreport.txt if it exists to upload when making reports.

Posted
14 minutes ago, EvilBob773 said:

Hi, my mistake sorry :P.

The DynDOLOD_SSE_Debug_log - https://pastebin.com/BYAP9iWG
and the DynDOLOD_SSE_log - https://pastebin.com/pvMVyi2m

Thanks very much for any assistance :)

DynDOLOD_SSE_Debug_log.txt 340.87 kB · 0 downloads DynDOLOD_SSE_log.txt 333.86 kB · 0 downloads

Is there no bugreport.txt in the same folder as the executables?

No necessarily related but the game shouldn't be installed into special Windows folders like Program Files x86 to avoid issue with UAC, antivir etc.

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