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Posted (edited)

Hello, sorry to be bothering you again. After having dyndolod work this morning and seeing what one of my lods like I continued to mess around with my modlist. During this I updated a few mods and also installed the latest version of the visual C++ Redistributable (Latest supported Visual C++ Redistributable downloads | Microsoft Docs). Having done that I restarted my computer and went to run Texgen yet again. It runs for a bit then I get "Error: ErrorSelectingRenderContent The handle is invalid." I copied the error to the clipboard and pressed "exit texgen". It never closes on its own. I waited 6 minutes for it to close before pressing "X" in the corner of the main texgen window. The main window finally closed and a texgen log was made but the process never ended. Eventually I had to kill it in task manager. 

Clipboard:

Spoiler

 

[Window Title]
TexGen

[Main Instruction]
Error: ErrorSelectingRenderContent The handle is invalid.

[Exit TexGen]

[Footer]
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TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt

Edited by Roastlawyer
Posted
18 minutes ago, Roastlawyer said:

Hello, sorry to be bothering you again. After having dyndolod work this morning and seeing what one of my lods like I continued to mess around with my modlist. During this I updated a few mods and also installed the latest version of the visual C++ Redistributable (Latest supported Visual C++ Redistributable downloads | Microsoft Docs). Having done that I restarted my computer and went to run Texgen yet again. It runs for a bit then I get "Error: ErrorSelectingRenderContent The handle is invalid." I copied the error to the clipboard and pressed "exit texgen". It never closes on its own. I waited 6 minutes for it to close before pressing "X" in the corner of the main texgen window. The main window finally closed and a texgen log was made but the process never ended. Eventually I had to kill it in task manager. 

Clipboard:

  Hide contents

 

[Window Title]
TexGen

[Main Instruction]
Error: ErrorSelectingRenderContent The handle is invalid.

[Exit TexGen]

[Footer]
Online Manual | Support Forum | Copy message to clipboard

 

TexGen_SSE_Debug_log.txt 2.81 MB · 0 downloads TexGen_SSE_log.txt 106.62 kB · 0 downloads

That error should be unrelated to updating the Redis.

Any changes to the graphics card/driver/OS? What is the graphics card? How much VRAM?
Track its usage. It seems that TexGen has less and less of it available until the "render context" (think of it like a hidden window) somehow becomes invalid.

Kill any hidden TexGenx64/Texconv lingering in task manager. Try not to run other programs that use (lots) VRAM.

Only select one TexGen option at a time, e.g it seems billboards went fine, and its at the start of rendered object LOD were things went wrong. 

Posted (edited)
16 minutes ago, sheson said:

That error should be unrelated to updating the Redis.

Any changes to the graphics card/driver/OS? What is the graphics card? How much VRAM?
Track its usage. It seems that TexGen has less and less of it available until the "render context" (think of it like a hidden window) somehow becomes invalid.

Kill any hidden TexGenx64/Texconv lingering in task manager. Try not to run other programs that use (lots) VRAM.

Only select one TexGen option at a time, e.g it seems billboards went fine, and its at the start of rendered object LOD were things went wrong. 

No OS updates, driver updates or hardware changes since this morning when it worked fine (after all the seasons troubleshooting and not found errors and whatnot). GPU is a gtx 960 2GB, yesterday there was that other vram issue where you had me add a line to the texgen ini before you updated it. That whole dyndolod install had since been removed and reinstalled. It was now a clean unmodified texgen ini from alpha 81. (I hadn't seen that there was an 82 until just now).

Edited by Roastlawyer
Posted
16 minutes ago, Roastlawyer said:

No OS updates, driver updates or hardware changes since this morning when it worked fine (after all the seasons troubleshooting and not found errors and whatnot). GPU is a gtx 960 2GB, yesterday there was that other vram issue where you had me add a line to the texgen ini before you updated it. That whole dyndolod install had since been removed and reinstalled. It was now a clean unmodified texgen ini from alpha 81. (I hadn't seen that there was an 82 until just now).

I can see form the debug that it is reducing the setting automatically down to 6 and still fails. You had success with setting to 10 from the start. Try that again.

Posted
19 minutes ago, sheson said:

Only select one TexGen option at a time, e.g it seems billboards went fine, and its at the start of rendered object LOD were things went wrong. 

I ran texgen again with only "Rendered object LOD Textures" selected. It completed successfully. (edge was closed)

Ran it again with stitched object textures. Vram usage (with edge also open in just this tab) hit a max of 4.5gb (2gb dedicated, 2.5gb shared used), This also completed successfully.

Posted (edited)
32 minutes ago, sheson said:

You had success with setting to 10 from the start. Try that again.

With that (TextureCache=10) set in the .ini again it worked. Once again, thank you so much for all your help and what you do.

Edited by Roastlawyer
Posted

hey sheson,
I have a problem with my dyndolod. I have been using it for a long time now.
But recently with alpha 77 and 81 i believe(recent latest ones), I get CTD when loading a save with it. It took me a long time to deduce that it was Dyndolod causing the CTD.

Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save will CTD on load.
Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads!
I had never had these CTD on load with older alphas, but only the ones in the past few weeks.

All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it was dyndolod.

So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled?
And what causes this? missing mesh? how do i prevent this from happening?
thanks

Posted (edited)

WOOPS, posted twice-
didnt know it would end up in the same place. issue same as above.


With alpha 77 and 81 i believe (recent latest ones), I get CTD when loading a save file which had dyndolod enabled.

Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save file will CTD on load.
Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads!
I had never had these CTD on load with older alphas, but only the ones in the past few weeks.

All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it happened again as soon as i reran dyndolod.

So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled?
And what causes this? missing mesh? how do i prevent this from happening again?

Edited by luci66
duplicate
Posted
31 minutes ago, luci66 said:

WOOPS, posted twice-
didnt know it would end up in the same place. issue same as above.


With alpha 77 and 81 i believe (recent latest ones), I get CTD when loading a save file which had dyndolod enabled.

Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save file will CTD on load.
Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads!
I had never had these CTD on load with older alphas, but only the ones in the past few weeks.

All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it happened again as soon as i reran dyndolod.

So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled?
And what causes this? missing mesh? how do i prevent this from happening again?

See https://dyndolod.info/FAQ ILS or CTD

"If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.toml. Alternatively add/set [SaveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim."

Posted
35 minutes ago, sheson said:

See https://dyndolod.info/FAQ ILS or CTD

"If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.toml. Alternatively add/set [SaveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim."

Hey yes, sorry I forgot to mention, I'm on SSE/AE latest and I have already tried using SSE engine fixes and setting the save game max size alongside using resaver to clean the save before creating a new save. But I still cannot load the new save if i do it right now with dyndolod enabled. 
The latest save file cannot be loaded at all.

Posted
11 minutes ago, luci66 said:

Hey yes, sorry I forgot to mention, I'm on SSE/AE latest and I have already tried using SSE engine fixes and setting the save game max size alongside using resaver to clean the save before creating a new save. But I still cannot load the new save if i do it right now with dyndolod enabled. 
The latest save file cannot be loaded at all.

Try [SaveGame] uiCompression=1 or 0.

How many plugins? Assuming you increased maxStdio as well?

So it happens with a usual clean save and with a clean save that you also cleaned further with resaver?

What happens when saving after starting a new game?

Have you tried what happens if you remove other mods?

Install crash logger to get a crash log. Any chance you can test/get crash log with 1.5.97 and .Net Framework?

Check papyrus logs, too.

Posted
51 minutes ago, sheson said:

Try [SaveGame] uiCompression=1 or 0.

How many plugins? Assuming you increased maxStdio as well?

So it happens with a usual clean save and with a clean save that you also cleaned further with resaver?

What happens when saving after starting a new game?

Have you tried what happens if you remove other mods?

Install crash logger to get a crash log. Any chance you can test/get crash log with 1.5.97 and .Net Framework?

Check papyrus logs, too.

Thank you for quick replies
>yes I just tried adding uicompressions to 1 and 0.
>maxStdio is 4096
>Im on 243 esps+ems i believe.
>It happens with both usual save and the save I made with resaver. I cannot make any more saves from there.
>It works fine with new game.
>I have tested removing many mods. But it is just dyndolod and texgen output that needs to be removed for the game to start working and me being able to save.
>I have a crash logger. i'm on AE so i cannot use .net
log here- ctd issue - Pastebin.com
Thanks

Posted
1 hour ago, luci66 said:

Thank you for quick replies
>yes I just tried adding uicompressions to 1 and 0.
>maxStdio is 4096
>Im on 243 esps+ems i believe.
>It happens with both usual save and the save I made with resaver. I cannot make any more saves from there.
>It works fine with new game.
>I have tested removing many mods. But it is just dyndolod and texgen output that needs to be removed for the game to start working and me being able to save.
>I have a crash logger. i'm on AE so i cannot use .net
log here- ctd issue - Pastebin.com
Thanks

Can resaver load the save that the game can not load?

Have you also tested removing SKSE DLL plugin mods? Like SkyrimSoulsRE.dll,  TrueDirectionalMovement.dll, AHZmoreHUDPlugin.dll

See what happens if you install DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.353 and the DynDOLOD DLL SE - Scripts overwriting the papyrus scripts from DynDOLOD Resources SE. If nothing else use PapyrusUtil disable that, too.

Post the log from the generation session and the debug log (which hopefully still contains the session)

Posted (edited)
1 hour ago, sheson said:

Can resaver load the save that the game can not load?

Have you also tested removing SKSE DLL plugin mods? Like SkyrimSoulsRE.dll,  TrueDirectionalMovement.dll, AHZmoreHUDPlugin.dll

See what happens if you install DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.353 and the DynDOLOD DLL SE - Scripts overwriting the papyrus scripts from DynDOLOD Resources SE. If nothing else use PapyrusUtil disable that, too.

Post the log from the generation session and the debug log (which hopefully still contains the session)

Hey sheson, thank you for all your help. i have managed to solve it.
I tired disabling all those dlls but they were not the issue and also (resaver couldn't load the file , it gives position mismatch error)

But anyway I solved it as -
The issue was that I hadn't made a full clean save when updating. 
Normally how I update is, I go indoors, save , exit then remove old outputs then generate new and the game loaded fine.
But this time, on newer versions-
After a clean save, I ALSO had to remove old output, then LOAD the game with MISSING DYNDOLOD esm and esp, and MISSING OCCLUSION. Then wait a while then save and exit.
Then installed the new outputs and now when i load back the game works great and any save i make loads properly.

I didn't know you were supposed to load the game with missing esps and esms then save and exit. I thought that would cause too many orphan scripts each time. 
I don't know if that is the correct procedure but next time i'll use the MCM beforehand and update properly. It was my mistake.
Thanks for your help as always.

Edit: however that save file is as good as dead. had to load the older save and do the steps properly to make a new save for it to work. Incase someone else encounters a similar issue.

Edited by luci66
adding info
Posted
6 hours ago, luci66 said:

Hey sheson, thank you for all your help. i have managed to solve it.
I tired disabling all those dlls but they were not the issue and also (resaver couldn't load the file , it gives position mismatch error)

But anyway I solved it as -
The issue was that I hadn't made a full clean save when updating. 
Normally how I update is, I go indoors, save , exit then remove old outputs then generate new and the game loaded fine.
But this time, on newer versions-
After a clean save, I ALSO had to remove old output, then LOAD the game with MISSING DYNDOLOD esm and esp, and MISSING OCCLUSION. Then wait a while then save and exit.
Then installed the new outputs and now when i load back the game works great and any save i make loads properly.

I didn't know you were supposed to load the game with missing esps and esms then save and exit. I thought that would cause too many orphan scripts each time. 
I don't know if that is the correct procedure but next time i'll use the MCM beforehand and update properly. It was my mistake.
Thanks for your help as always.

Edit: however that save file is as good as dead. had to load the older save and do the steps properly to make a new save for it to work. Incase someone else encounters a similar issue.

That explains it. Correct, the clean save procedure includes loading/saving the game without the plugins. For reference https://dyndolod.info/Help/Clean-Save

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