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Posted
19 minutes ago, sheson said:

Check if it loads in NifSkope.

Let me know which mod the file is from.

image.thumb.png.1338849db1adaf818705dd53ca9ed6a6.png - NIfSkope

Water for ENB.esp (Water for ENB-37061-1-35-1617097254)

Posted
59 minutes ago, miceZipper said:

image.thumb.png.1338849db1adaf818705dd53ca9ed6a6.png - NIfSkope

Water for ENB.esp (Water for ENB-37061-1-35-1617097254)

Thanks. I can replicate. Will be fixed next version.

Edit: Fixed in DynDOLOD 3.0 Alpha-46

Posted

I am also having the same issue as @miceZipper said above, but with Legacy of the Dragonborn.esm when trying to generate LOD with the latest DynDOLOD Alpha 45 build. Here's the Error Message:

[Window Title]
DynDOLOD

[Main Instruction]
Error processing Meshes\architecture\whiterun\wrbuildings\wrguardhouse01.nif: '-INF' is not a valid floating point value LegacyoftheDragonborn.esm WRGuardHouse01WWW [STAT:071219B1]

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

Posted
16 minutes ago, DerpyBun said:

I am also having the same issue as @miceZipper said above, but with Legacy of the Dragonborn.esm when trying to generate LOD with the latest DynDOLOD Alpha 45 build. Here's the Error Message:

[Window Title]
DynDOLOD

[Main Instruction]
Error processing Meshes\architecture\whiterun\wrbuildings\wrguardhouse01.nif: '-INF' is not a valid floating point value LegacyoftheDragonborn.esm WRGuardHouse01WWW [STAT:071219B1]

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

Read the first post which log file to upload when making posts.

Posted
16 minutes ago, DerpyBun said:

1.png

It is very unlikely that vanilla meshes have infinite UV values. If that is what you are trying to show. No text explanations what we are supposed to be looking at were provided.

Posted (edited)
1 hour ago, sheson said:

Thanks. This is fixed in DynDOLOD 3.0 Alpha-46

Thank you, by the way. I have generated the billboards for objects & tree LODs prior to making this report using the TexGen from DynDOLOD 3.0 Alpha-45 build without any errors.

Do I need to re-generate a new batch with the current Alpha-46 build or I can just continue using the current batch without problem?

Edited by DerpyBun
Posted
19 minutes ago, DerpyBun said:

Thank you, by the way. I have generated the billboards for objects & tree LODs prior to making this report using the DynDOLOD 3.0 Alpha-45 build without any errors.

Do I need to re-generate a new batch with the current Alpha-46 build or I can just continue using it without problem?

Check the change log what was updated between versions. If TexGen is not mentioned, then there is no change how it generates LOD assets.

As explained in the manual, DynDOLOD will print log messages if full models/textures used for billboard generation changed. If you see messages like "Billboard for model * does not contain texture" or "Billboard for model * has different CRC32", then you should run TexGen to generate up-to-date billboards.

Posted
15 minutes ago, sheson said:

Check the change log what was updated between versions. If TexGen is not mentioned, then there is no change how it generates LOD assets.

As explained in the manual, DynDOLOD will print log messages if full models/textures used for billboard generation changed. If you see messages like "Billboard for model * does not contain texture" or "Billboard for model * has different CRC32", then you should run TexGen to generate up-to-date billboards.

Okay, thanks for the INFO.

Posted
19 minutes ago, baron said:

Can someone help me with this? This pops up every time I run the DynDOLODx64.

Screenshot (20).png

Read the first post which log files to upload when making posts.

Read the first post which explains how to use "copy message to clipboard" in order to post error message instead of posting a screenshot.

Search this thread for similar error message and its discussion/solutions.

Use the latest version.

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