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Posted (edited)

@sheson

I think you uploaded the wrong version to Nexus.
I wanted to exchange the new DLL (Alpha 27) - but the two files had the same size and edit date (10.05.24) as the old ones and so windows suggested, because they are identical, to skip it. This happened the first time for the DynDOLOD NG DLL and so I assume something went wrong during the upload.

Edit: Same for the files on MEGA
This a comparison between 25, 26 and 27 (downloaded from MEGA)
https://ibb.co/J2QKn1G

Edited by PRieST
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23 minutes ago, PRieST said:

@sheson

I think you uploaded the wrong version to Nexus.
I wanted to exchange the new DLL (Alpha 27) - but the two files had the same size and edit date (10.05.24) as the old ones and so windows suggested, because they are identical, to skip it. This happened the first time for the DynDOLOD NG DLL and so I assume something went wrong during the upload.

Edit: Same for the files on MEGA
This a comparison between 25, 26 and 27 (downloaded from MEGA)
https://ibb.co/J2QKn1G

Don't compare file sizes, they can end up being identical. Check the version info in the DLL and/or the CRC32 of files.

Re-uploaded the archives.

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8 minutes ago, sheson said:

Don't compare file sizes, they can end up being identical. Check the version info in the DLL and/or the CRC32 of files.

Re-uploaded the archives.

Yeah you're right - hadn't said it, but CRC32 was identical as well.

Thanks for looking into it.

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I updated DynDOLOD DLL NG to the latest version (alpha 28 for 1.5.x) from nexus, but now Skyrim says "dyndolod.dll and papyrus script versions do not match"

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3 hours ago, tabaras said:

I updated DynDOLOD DLL NG to the latest version (alpha 28 for 1.5.x) from nexus, but now Skyrim says "dyndolod.dll and papyrus script versions do not match"

Use DynDOLOD DLL NG and Scripts Alpha 27 in the meantime. https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Requirements

Reuploaded Alpha 28, hopefully now with correct runtime version.

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I'm having and issue with my new output not initializing in game, I'm running 1.6.640 and my dyndolod version expired. That's no problem I was actually excited, so i updated dyndolod and the resources/dll ran it successfully switched to it with a clean save and nothing. If I go back to my old output and dll v24 it works, so i finally realized i needed to update my papyrusutils. Okay no problem... so here's where I'm wondering if I'm missing something. Dyndo dll 28.1 requires paputil 4.6 which requires skse 2.2.6 so even if you get an output it can't function on 1.6.640 anymore because it can only go up to skse 2.2.3 and paputil 4.4?

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6 hours ago, UnqualifiedKoala said:

I'm having and issue with my new output not initializing in game, I'm running 1.6.640 and my dyndolod version expired. That's no problem I was actually excited, so i updated dyndolod and the resources/dll ran it successfully switched to it with a clean save and nothing. If I go back to my old output and dll v24 it works, so i finally realized i needed to update my papyrusutils. Okay no problem... so here's where I'm wondering if I'm missing something. Dyndo dll 28.1 requires paputil 4.6 which requires skse 2.2.6 so even if you get an output it can't function on 1.6.640 anymore because it can only go up to skse 2.2.3 and paputil 4.4?

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
Also upload the papyrus logs as exaplained.
Also upload the c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log as explained in https://dyndolod.info/Help/DynDOLOD-DLL#Troubleshooting

DynDOLOD DLL SE does not require PapyrusUtil. The DynDOLOD DLL SE together with the DynDOLOD DLL SE Scripts is a drop-in replacement that can be used instead of PapyrusUtil. The current version of the DynDOLOD DLL SE Scripts is 2.82.9.

PapyrusUtil 4.6 is for runtime 1.6.1170. If you are using 1.6.640, then you obvious need to use Version 4.4 for SKSE 2.2.2+, Skyrim 1.6.640, & Address Library

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  • 2 weeks later...

Hello all


I'm not able to activate DynDOLOD in MCM, Enderal SE.  [DynDOLOD NG plugin version: 3.0.29.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0]

This is error I'm getting: 'Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt'

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6 hours ago, Awaren said:

Hello all


I'm not able to activate DynDOLOD in MCM, Enderal SE.  [DynDOLOD NG plugin version: 3.0.29.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0]

This is error I'm getting: 'Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt'

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
Also enable and upload the papyrus log as explained.
Upload the DynDOLOD.log as explained here https://dyndolod.info/Help/DynDOLOD-DLL#Troubleshooting

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  • 3 weeks later...

I get the message "DynDOLOD... problem loading the file... DynDOLOD_NG_Worlds.txt" when loading up SkyrimVR. My LODs seem to work fine but figured I would ask about this error message since I haven't been able to find any information anywhere about it.

I followed https://dyndolod.info/Installation-Instructions and the gamer poets video linked at the bottom of the page for DynDOLOD 3 Alpha using the reqs listed on the mod page. The only other step I took was "Set IgnoreLargeReferences=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini before generating LOD from scratch." from https://dyndolod.info/Mods/Skyrim-VR.

Then proceeded normally generating LODs through TexGen and DynDOLOD. Please let me know what I need to do to fix this message.

Thanks.

 

Edited by mshawnee
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On 6/14/2024 at 3:26 PM, mshawnee said:

I get the message "DynDOLOD... problem loading the file... DynDOLOD_NG_Worlds.txt" when loading up SkyrimVR. My LODs seem to work fine but figured I would ask about this error message since I haven't been able to find any information anywhere about it.

I followed https://dyndolod.info/Installation-Instructions and the gamer poets video linked at the bottom of the page for DynDOLOD 3 Alpha using the reqs listed on the mod page. The only other step I took was "Set IgnoreLargeReferences=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini before generating LOD from scratch." from https://dyndolod.info/Mods/Skyrim-VR.

Then proceeded normally generating LODs through TexGen and DynDOLOD. Please let me know what I need to do to fix this message.

Thanks.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The error message means that dynamic LOD is not working.

If generating output with IgnoreLargeReferences=1, it currently can not be used with DynDOLOD DLL NG. Replace it with DynDOLOD DLL VR instead.

Next Alpha version will automatically set IgnoreLargeReferences=0 if DynDOLOD DLL NG is installed.

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58 minutes ago, stjameshawke said:

I switched from the normal Dyndolod DLL to the NG version (Alpha 29) for my latest game, and it makes my terrain looks worse than vanilla. Reverted. 

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which logs and debug logs to post when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Report the actual problem or error message without making assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Also see Don't ask to ask, just ask and How do I ask a good question? Try not to make posts that only promise more information, logs etc. in the future. If it takes time to first gather information, logs etc. it is fine to just take it and then post when ready.
Disabling something is typically a troubleshooting step and not a fix, especially when trying to circumvent errors or problems. Research the issue and report problems to the official DynDOLOD support forum, so they can be properly troubleshooted and fixed, whatever their reasons are.

DynDOLOD and consequently DynDOLOD DLL NG or its former alternatives do not directly affect full terrain or terrain LOD meshes or textures. See https://dyndolod.info/Help/DynDOLOD-DLL:
The DynDOLOD DLL NG and Scripts for Skyrim SE, Skyrim AE, Enderal SE, Skyrim VR and Enderal VR controls dynamic LOD via native code instead of papyrus scripts and also fixes several LOD related bugs, like object LOD not unloading after fast travel, tree LOD missing after fast travel and large reference bugs.

DynDOLOD is a tool to generate a tree and object LOD patch based on the the current load order and the user choices. If the terrain in the active cells or the terrain LOD in the distance looks worse than vanilla, then it most likely has nothing to do with using DynDOLOD DLL NG, DynDOLOD DLL SE or PapyrusUtil.

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I am trying to generate LODs for modded Enderal SE from GOG. This is the standalone version of the game, based on older versions of Skyrim SE and SKSE. I installed the latest versions of DynDOLOD 3.0, DynDOLOD Resources SE 3 and DynDOLOD DLL NG for 1.5.x/1.6.x using MO2. When trying to launch DynDOLODx64 the tool fails to start with the following error. 

Error: DynDOLOD.DLL from DynDOLOD.DLL and Scripts not found! Dynamic LOD can not be generated. Verify correct installation of the DynDOLOD.DLL from DynDOLOD.DLL and Scripts.

Here is the full log: https://pastebin.com/TTPNfERC

Some other notes:

  • I tried running the older PapyrusUtil + DynDOLOD DLL SE version and that works fine. The issue only happens with DynDOLOD DLL NG.
  • DynDOLOD DLL NG works fine with the game itself (SKSE loads it correctly), only the LOD generation tool says it can't find the files.
  • xLODGen and TexGen have no issues with the same setup and the same launch arguments in MO2.
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