Jump to content

Recommended Posts

Posted

I tested this mod intending to use it in my ultimate playthrough which never happened as I got tired of modding along the way. But I liked it, it's a nice touch and it's well done I think. There were some object placement conflicts with ASLAL at the Whiterun camp, if I remember correctly, and perhaps at the Markarth camp as well. Easily solved by disabling the conflicting objects. ASLAL adds a tent and some other stuff there for the player starting as a Khajiit Caravan guard, which I didn't care for, so I removed them with manual patching. Better compatibility could be achieved by keeping and moving all conflicting objects in CK so they don't clip.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.