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Immersive Khajiit Caravan Mules (by bientje)


D1Z4STR

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I tested this mod intending to use it in my ultimate playthrough which never happened as I got tired of modding along the way. But I liked it, it's a nice touch and it's well done I think. There were some object placement conflicts with ASLAL at the Whiterun camp, if I remember correctly, and perhaps at the Markarth camp as well. Easily solved by disabling the conflicting objects. ASLAL adds a tent and some other stuff there for the player starting as a Khajiit Caravan guard, which I didn't care for, so I removed them with manual patching. Better compatibility could be achieved by keeping and moving all conflicting objects in CK so they don't clip.

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