sheson Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, Kattmandu said: I think I've got the correct log files added to my post now. Sorry, new to all this. Read the first post which DynDOLOD debug log to also upload when making posts. However, judging by the DynDOLOD log, you started DynDOLOD and quit it again with generating LOD, which will have replaced the debug from the generation in question, which is unfortunate. Install the latest version of DynDOLOD NG and scripts from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds If problem persists, also enable and check/upload papyrus log and all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\
sheson Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, Rozen said: No getting stuck or locking up on run 1, here is the logs> https://ufile.io/f/xdm39 Also just letting you know, i do not have my new video card in yet, so still on the same one. Random success or not is the question...
Kattmandu Posted February 3, 2023 Posted February 3, 2023 (edited) 39 minutes ago, sheson said: Read the first post which DynDOLOD debug log to also upload when making posts. However, judging by the DynDOLOD log, you started DynDOLOD and quit it again with generating LOD, which will have replaced the debug from the generation in question, which is unfortunate. Install the latest version of DynDOLOD NG and scripts from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds If problem persists, also enable and check/upload papyrus log and all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\ Ah, so that's why I couldn't find the debug log. I did run the DynDOLOD program to confirm the following line was appearing... Large reference bugs workarounds: enabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: no) I'll regenerate my DynDOLOD with the setting below (as per the Step guide) and post the debug log. Edited February 3, 2023 by Kattmandu
Rozen Posted February 3, 2023 Posted February 3, 2023 21 minutes ago, sheson said: Random success or not is the question... I will run again sense i am still waiting on my video card.
sheson Posted February 3, 2023 Author Posted February 3, 2023 23 minutes ago, Kattmandu said: Ah, so that's why I couldn't find the debug log. I did run the DynDOLOD program to confirm the following line was appearing... Large reference bugs workarounds: enabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: no) I'll regenerate my DynDOLOD with the setting below (as per the Step guide) and post the debug log. Update DynDOLOD DLL NG and Scripts to the latest version From your log: DynDOLOD DLL: F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-06 21:00:00 Latest version of the DLL is Version: 3.0.2.0
Rozen Posted February 3, 2023 Posted February 3, 2023 Rub 2 no getting stuck or crash, here is the logs> https://ufile.io/f/eypgr
LordIceWolf Posted February 3, 2023 Posted February 3, 2023 (edited) On 2/2/2023 at 3:06 AM, sheson said: Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions. Go through every step of the No Grass LOD Check List and not only mention the outcome/result of a couple. Good afternoon I documented all the checklist as best I could. Added it to a text file so I dont post a text wall. Let me know if you need anything else. Thanks DynDOLOD Troubleshooting.txt Edited February 4, 2023 by LordIceWolf
Kattmandu Posted February 3, 2023 Posted February 3, 2023 (edited) 1 hour ago, sheson said: Update DynDOLOD DLL NG and Scripts to the latest version From your log: DynDOLOD DLL: F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-06 21:00:00 Latest version of the DLL is Version: 3.0.2.0 The Step guide specifically points to an archived version... EDIT: Ah, okay, Step recently changed their link to point to Alpah-3. I have Alpha-2. Edited February 3, 2023 by Kattmandu
Kattmandu Posted February 3, 2023 Posted February 3, 2023 (edited) 1 hour ago, sheson said: Update DynDOLOD DLL NG and Scripts to the latest version From your log: DynDOLOD DLL: F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-06 21:00:00 Latest version of the DLL is Version: 3.0.2.0 DynDOLOD_SSE_Debug_log.txt https://ufile.io/crw1idbd (generated using DynDOLOD DLL NG Alpha-2) Currently regenerating using Alpha-3 Edited February 3, 2023 by Kattmandu
sheson Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, Kattmandu said: The Step guide specifically points to an archived version... EDIT: Ah, okay, Step recently changed their link to point to Alpah-3. I have Alpha-2. Third party guides are categorically outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead. https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds 1 hour ago, Kattmandu said: DynDOLOD_SSE_Debug_log.txt https://ufile.io/crw1idbd (generated using DynDOLOD DLL NG Alpha-2) Currently regenerating using Alpha-3 The updated DynDOLOD DLL NG version does not affect LOD generation, though. As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\
sheson Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, LordIceWolf said: Good afternoon I document all the checklist as best I could. Added it to a text file so I dont post a text wall. Let me know if you need anything else. Thanks DynDOLOD Troubleshooting.txt 30.92 kB · 1 download This does not show if the latest alpha-111 was used or not. Upload the accompanying TexGen/DynDOLOD logs and debug logs for which the checks have been done. "Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated. If some BTOs have no grass LOD, it means there should be corresponding no "mapping not found" or "no grass data" messages. The first tells you which grass LOD billboards are missing, which you can then double check for creation in the ..\textures\terrain\lodgen\TexGen_[GAME MODE]_[Tree|Grass]_Billboards.txt log file as explained at https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards. Use expert mode to only generate a specific BTO again, so you only have log message for those 16 cells it covers. https://dyndolod.info/Help/Expert-Mode#Specific-Chunk Use the DynDOLOD SkyUI MCM - You Are Here to know the coordinates for a BTO.
nardo68 Posted February 3, 2023 Posted February 3, 2023 Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems The debug file: https://ufile.io/d1zpj260. bugreport.txt TexGen_SSE_log.txt
sheson Posted February 3, 2023 Author Posted February 3, 2023 9 minutes ago, nardo68 said: Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems The debug file: https://ufile.io/d1zpj260. bugreport.txt 107.87 kB · 1 download TexGen_SSE_log.txt 152.58 kB · 1 download As explained at first post, upload both the log and the debug for both TexGen and DynDOLOD. https://dyndolod.info/Help/Grass-LOD#Not-all-grass-types-have-LOD-grass-LOD-billboards Check that TexGen generates grass LOD billboards for all desired grass types. Plugins from mods often forget to set object bounds on base records, which filters them out from automatic tree/grass LOD billboard generation. See TexGen Configuration for further details. https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards
sheson Posted February 3, 2023 Author Posted February 3, 2023 2 hours ago, Rozen said: Rub 2 no getting stuck or crash, here is the logs> https://ufile.io/f/eypgr Fingers crossed...
Kattmandu Posted February 3, 2023 Posted February 3, 2023 (edited) 1 hour ago, sheson said: Third party guides are categorically wrong/outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead. https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\ Issue persists after installing Alpha-3, Version: 3.0.2.0 DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3) https://ufile.io/hji1pwxt Contents of DynDOLOD_Data folder: https://ufile.io/f/s5g0i https://ufile.io/f/ibys1 https://ufile.io/f/t1sx2 Papyrus.0.log https://ufile.io/cbapxeho Edited February 3, 2023 by Kattmandu
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