sheson Posted Monday at 08:28 PM Author Posted Monday at 08:28 PM 1 hour ago, inyourocean said: Error: Item not Found bugreport.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt The last time I redid my LOD was in October and I can't figure what I did since then to cause this. Moved to the DynDOLOD Alpha thread. The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK. Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that. Download the latest test version from https://dyndolod.info/Downloads/Test-Version. Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log.
inyourocean Posted Monday at 08:59 PM Posted Monday at 08:59 PM 26 minutes ago, sheson said: Moved to the DynDOLOD Alpha thread. The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK. Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that. Download the latest test version from https://dyndolod.info/Downloads/Test-Version. Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log. I'll try that in a bit. Skyrim Spoiler [Tamriel] LimitNorth = 63 LimitSouth = -64 LimitEast = 95 LimitWest = -96 [DLC2SolstheimWorld] CellX = 49 CellY = 30 HeightZ = -14256 LimitNorth = 25 LimitSouth = 0 LimitEast = 19 LimitWest = 0 ForceNorth = 55 ForceSouth = 30 ForceEast = 68 ForceWest = 49 [DLC2SolstheimWorld1] CellX = 49 CellY = 30 HeightZ = -14256 LimitNorth = 25 LimitSouth = 4 LimitEast = 27 LimitWest = 20 ForceNorth = 55 ForceSouth = 34 ForceEast = 76 ForceWest = 69 [BSHeartland] CellX = -5 CellY = -92 HeightZ = 0 LimitNorth = 64 LimitSouth = 60 LimitEast = 64 LimitWest = 0 ForceNorth = -28 ForceSouth = -32 ForceEast = 37 ForceWest = -5 [BSHeartland1] CellX = -5 CellY = -92 HeightZ = 0 LimitNorth = 60 LimitSouth = 32 LimitEast = 64 LimitWest = 0 ForceNorth = -32 ForceSouth = -60 ForceEast = 59 ForceWest = -5 [BSKHyorkerIsle] CellX = -48 CellY = 52 HeightZ = -14500 LimitNorth = 11 LimitSouth = -9 LimitEast = 12 LimitWest = -8 ForceNorth = 63 ForceSouth = 43 ForceEast = -36 ForceWest = -56 Solstheim Spoiler [DLC2SolstheimWorld] LimitNorth = 63 LimitSouth = -64 LimitEast = 63 LimitWest = -64 [Tamriel] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 55 LimitSouth = -20 LimitEast = 48 LimitWest = -15 ForceNorth = 25 ForceSouth = -50 ForceEast = -1 ForceWest = -64 [Tamriel1] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 29 LimitSouth = -20 LimitEast = 68 LimitWest = 49 ForceNorth = -1 ForceSouth = -50 ForceEast = 19 ForceWest = 0 [Tamriel2] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 33 LimitSouth = -20 LimitEast = 76 LimitWest = 69 ForceNorth = 3 ForceSouth = -50 ForceEast = 27 ForceWest = 20 [Tamriel3] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 42 LimitSouth = -20 LimitEast = 95 LimitWest = 77 ForceNorth = 12 ForceSouth = -50 ForceEast = 46 ForceWest = 28
Jayombi Posted Monday at 10:24 PM Posted Monday at 10:24 PM 2 hours ago, sheson said: Install DynDOLOD DLL NG and Scripts instead and make sure it is not being overwritten by anything. Generate anew LOD patch from scratch. See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions. If the problem persists upload new logs. Unfortunately DynDOLOD DLL NG requires my ESM(s) to be cleaned which I did but found then the game would not load in. Then I recalled the below issue I have when using Skyrim VR and the Unofficial Skyrim Special Edition Patch Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch at Skyrim Special Edition Nexus - Mods and Community I Quote : If for whatever reason you have modified (e.g. cleaned) your core game files, the tool will issue a warning first and not process those files. In this case, you have to re-download the original files (verify game integrity in Steam), then run the patch maker, and then re-apply whatever other modifications you want on top of the files inside the archive the tool created. Because of the large number of changes introduced by using this patch and the current version of the USSEP I recommend backing up your save games for good measure and keeping multiple saves in your playthroughs. Because that is now out of date I use : Skyrim VR USSEP patch for USSEP 4.2.5b Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community So basically I can not clean my ESM's else I have further issues down the line.
inyourocean Posted Monday at 10:54 PM Posted Monday at 10:54 PM 2 hours ago, sheson said: Moved to the DynDOLOD Alpha thread. The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK. Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that. Download the latest test version from https://dyndolod.info/Downloads/Test-Version. Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log. It does run now, but I don't get tree LOD or textures for Skyrim and Solstheim. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt
avidichard Posted yesterday at 05:30 AM Posted yesterday at 05:30 AM It would be nice if you could list all of the files needing to be Cleaned instead of forcing to close DynDOLOD, clean the mod, re-open DynDOLOD, wait for the process to arrive at the file and then ask for a Quick Clean for another file. Can you do a full checkup in the beginning, list all the files so we can clean the all and THEN we can run DynDOLOD properly. The check is nice, but I had to run DynDOLOD 4 times already, and still counting, to cleanup files from Creation Content of the Anniversary Edition. Already, SSEEdit does not permit the quick clean of more than one file so needing to run SSEEdit for every file and DynDOLOD for every possible file, the task becomes teadious.
ikonomov Posted yesterday at 05:35 AM Posted yesterday at 05:35 AM (edited) I am sharing a combination of settings that I have found to work very well for vanilla grass when used with Community Shaders. The area around Whiterun at sunset has been particularly challenging to get the full and LOD grass to transition smoothly. I thought somebody might find this useful. DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI ForceComplexGrass=2 TexGen HD Grass billboards Direct 0, Ambient 100, Smoothness 0 DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini ComplexGrassBillboard=5 ComplexGrassBacklightMask=100 Community Shaders/Grass Lighting (needs the separate mod for the extra settings) SSS Amount: 0.350 Brightness: 0.750 Edited yesterday at 05:07 PM by ikonomov 1
sheson Posted yesterday at 07:50 AM Author Posted yesterday at 07:50 AM 9 hours ago, Jayombi said: Because that is now out of date I use : Skyrim VR USSEP patch for USSEP 4.2.5b Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community So basically I can not clean my ESM's else I have further issues down the line. Cleaning is done after installing the patch. I have been using this patch with cleaned DLCs for a couple years for testing DynDOLOD DLL NG and Scripts. If you believe cleaning plugins causes issues, then get the latest xEdit version and if troubleshoot/report your issue to the xEdit Discord. Recent mods require the latest Skyrim SE/AE game plugins, so following a modern modding guide is suggested: https://dyndolod.info/Mods/Skyrim-VR It is suggested to refer to modding guides how to setup the base game properly. For example, the Skyrim Initial Setup (VR) guide also has explanations how to use the latest Skyrim SE or Skyrim AE game files and the latest Unofficial Skyrim Special Edition Patch for best compatibility with the latest mods.
sheson Posted yesterday at 08:56 AM Author Posted yesterday at 08:56 AM 9 hours ago, inyourocean said: It does run now, but I don't get tree LOD or textures for Skyrim and Solstheim. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt Since you want to combine LOD from BSHeartland, you will need to uncomment that worldspace in DynDOLOD_SSE_worldspace_ignore.txt. I also uploaded a new test version, that does not require this edit for combining, so give this a test and report results.
sheson Posted yesterday at 09:28 AM Author Posted yesterday at 09:28 AM 4 hours ago, avidichard said: It would be nice if you could list all of the files needing to be Cleaned instead of forcing to close DynDOLOD, clean the mod, re-open DynDOLOD, wait for the process to arrive at the file and then ask for a Quick Clean for another file. Can you do a full checkup in the beginning, list all the files so we can clean the all and THEN we can run DynDOLOD properly. The check is nice, but I had to run DynDOLOD 4 times already, and still counting, to cleanup files from Creation Content of the Anniversary Edition. Already, SSEEdit does not permit the quick clean of more than one file so needing to run SSEEdit for every file and DynDOLOD for every possible file, the task becomes teadious. https://dyndolod.info/Generation-Instructions#Prerequisites Finalize the load order. Clean every plugin that LOOT suggests to clean Watch this video The Batch Plugin Cleaner for Mod Organizer or the xEdit Cleaning Extension for Vortex help to automate some of that. Despite expecting users to have rudimentary modding knowledge as explained on https://dyndolod.info, the basics of cleaning are explained/linked, also with a video and additional tools in the prerequisites of the generation instructions. The LOOT tool listing plugins that need cleaning exists longer than DynDOLOD and is explained in every decent modding guide. Refer to its linked manual. The linked GamerPoets video also explains that LOOT lists plugins that need to be cleaned at timestamp 1:14 Additional tools are linked to help speed up the process. If you only started to clean dirty plugins because tools like DynDOLOD require it in order to work, then I suggest to learn the basics of modding by following a decent modding guide.
inyourocean Posted yesterday at 02:54 PM Posted yesterday at 02:54 PM 5 hours ago, sheson said: Since you want to combine LOD from BSHeartland, you will need to uncomment that worldspace in DynDOLOD_SSE_worldspace_ignore.txt. I also uploaded a new test version, that does not require this edit for combining, so give this a test and report results. I'm aware, I wiped my Dyndolod folder and forgot to do that when I ran the last test version. DynDOLOD_SSE_log DynDOLOD_SSE_Debug_log The result of the new one is identical. Everything looks fine except for Skyrim and Solstheim not getting trees or an atlas texture.
Plutocene Posted yesterday at 03:12 PM Posted yesterday at 03:12 PM Ran into a Texconv error 80070020 (file access) updating my Dyndolod. I didn't have this issue before. #"F:\Skyrim Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f DXT1 -bc d -o "F:\Skyrim Tools\DynDOLOD\DynDOLOD_Output\textures\DynDOLOD\LOD" F:\Skyrim Tools\DynDOLOD\DynDOLOD_Output\textures\DynDOLOD\LOD\DynDOLOD_Tamriel_Alpha_n.dds Dyndolod has issues accessing its own generated file? Tried running MO2 as admin. Output folder is outside of MO2. I updated to alpha 198. Cleared out the install folder and deleted all dyndolod files in app data. I have checked the FAQ, and searched the forum to no avail. Requesting assistance, thanks and have a nice day.
sheson Posted yesterday at 04:35 PM Author Posted yesterday at 04:35 PM 1 hour ago, Plutocene said: Ran into a Texconv error 80070020 (file access) updating my Dyndolod. I didn't have this issue before. #"F:\Skyrim Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f DXT1 -bc d -o "F:\Skyrim Tools\DynDOLOD\DynDOLOD_Output\textures\DynDOLOD\LOD" F:\Skyrim Tools\DynDOLOD\DynDOLOD_Output\textures\DynDOLOD\LOD\DynDOLOD_Tamriel_Alpha_n.dds Dyndolod has issues accessing its own generated file? Tried running MO2 as admin. Output folder is outside of MO2. I updated to alpha 198. Cleared out the install folder and deleted all dyndolod files in app data. I have checked the FAQ, and searched the forum to no avail. Requesting assistance, thanks and have a nice day. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt to upload when making posts. https://dyndolod.info/Help/Texconv 80070020 - The file can not be read or written to. Another process or thread is blocking access. If closing all DynDOLODx64.exe/Texconvx64.exe in task manager and then restarting MO2 afterwards does not help, try rebooting Windows to clear it up.
Plutocene Posted yesterday at 05:48 PM Posted yesterday at 05:48 PM 57 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt to upload when making posts. I have read it and more, however, since this is rather a system or software issue, I didn't think these logs were of any use, except the error I've already identified with your wiki. I have now created new logs (see links), with a minimum plugin load out (same result). I restarted the PC as well. DynDOLOD_SSE_Debug_log https://www.mediafire.com/file/6r4fw6an7i8eugi/DynDOLOD_SSE_Debug_log.txt/file DynDOLOD_SSE_log https://zerobin.net/?d6a52fa8a8e28128#FNeY3OSGzuIXcoqAtC95vmyfz5OUN7DQJ+Fm8MXD7V4= I do not have a bug report to share.
z929669 Posted yesterday at 06:00 PM Posted yesterday at 06:00 PM 12 hours ago, avidichard said: It would be nice if you could list all of the files needing to be Cleaned instead of forcing to close DynDOLOD, clean the mod, re-open DynDOLOD, wait for the process to arrive at the file and then ask for a Quick Clean for another file. Can you do a full checkup in the beginning, list all the files so we can clean the all and THEN we can run DynDOLOD properly. The check is nice, but I had to run DynDOLOD 4 times already, and still counting, to cleanup files from Creation Content of the Anniversary Edition. Already, SSEEdit does not permit the quick clean of more than one file so needing to run SSEEdit for every file and DynDOLOD for every possible file, the task becomes teadious. For vanilla SSE plugins, LOOT will tell you which files need to be cleaned. The Step guide elaborates on how to do that.
Plutocene Posted 23 hours ago Posted 23 hours ago I've fixed the access issue by disabling the defender real-time-protection for generating dyndolod. Didn't have that issue before. Might be helpful to others. Thanks and have a nice day. 1
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