sheson Posted January 17, 2025 Author Posted January 17, 2025 On 1/17/2025 at 2:33 PM, mostwanted11 said: Logs: https://ufile.io/2z3lkhiv Texture: https://ufile.io/0yz92zcr Screenshot: https://imgur.com/a/E26P8eP So I tried everything including scale 128 again since I was clearly mistaken in its use and the issue still persists, scale 128 has no skinny trees but the lods got black leaves. EDIT: I tried with just HLT and your high quality lods and the issue is there hmmm I think it's unrelated to how I'm saving. Maybe something else is broken but I have no mods running that could mess with it The mipmaps of that PineAtlas.dds texture are fubar. Pixels that should be opaque are transparent. On 1/17/2025 at 4:00 PM, mostwanted11 said: Here are the additional files I forgot to upload, I am generating stuff in sovngarde because its quicker LODGen_SSE_AltTextures_Sovngarde.txt 5.52 kB · 1 download DynDOLOD_Sovngarde.rar 1.94 MB · 1 download How confident are you that the PineAtlas.dds you uploaded is the source of the texture used for this DynDOLOD_Sovngarde.dds atlas texture? Based on the logs seems to be same texture. The background ended up as black, which I can not reproduce. Really odd. Generate with this test version of https://mega.nz/file/NZYQURiY#UlwAXjaerPtRzHNxeNM1War9f8aFLKXM40cSBsoKb6Y and upload new atlas texture and DynDOLOD log and debug log. If it complains about Texconvx64.exe, replace with this one https://mega.nz/file/QV4w1YRY#vHCnSwg69AOLZOB1BpErWV2Tki7wDaq_UH7xDM4WfIY
mostwanted11 Posted January 17, 2025 Posted January 17, 2025 (edited) 50 minutes ago, sheson said: The mipmaps of that PineAtlas.dds texture are fubar. Pixels that should be opaque are transparent. How confident are you that the PineAtlas.dds you uploaded is the source of the texture used for this DynDOLOD_Sovngarde.dds atlas texture? Based on the logs seems to be same texture. The background ended up as black, which I can not reproduce. Really odd. Generate with this test version of DynDOLOD https://mega.nz/file/oRwh0IYb#Z-a0hQy0ufNZ692a-2zj7i_H8I2rOFrfTKAJdx1k8Cw and upload new atlas texture and DynDOLOD log and debug log. If it complains about Texconvx64.exe, replace with this one https://mega.nz/file/QV4w1YRY#vHCnSwg69AOLZOB1BpErWV2Tki7wDaq_UH7xDM4WfIY Ok I'll do it in a bit, should I do it with the PineAtlas I provided or with the default one? EDIT: the experimental dyndolod doesnt do anything beyond "Gathering LOD Assets" Edited January 17, 2025 by mostwanted11
z929669 Posted January 18, 2025 Posted January 18, 2025 11 hours ago, mostwanted11 said: Logs: https://ufile.io/2z3lkhiv Texture: https://ufile.io/0yz92zcr Screenshot: https://imgur.com/a/E26P8eP So I tried everything including scale 128 again since I was clearly mistaken in its use and the issue still persists, scale 128 has no skinny trees but the lods got black leaves. EDIT: I tried with just HLT and your high quality lods and the issue is there hmmm I think it's unrelated to how I'm saving. Maybe something else is broken but I have no mods running that could mess with it I'm still not sure you are seeing what I mean. Save like this: If this is what you already did and this is a DynDOLOD issue, apologies. I've worked with these exact textures using NVIDIA TT with 'good' results in LOD and full trees. In fact, HLT has the recolored textures I modified (if you are using any of the alternate snow textures in the FOMOD).
DoubleYou Posted January 18, 2025 Posted January 18, 2025 On 1/16/2025 at 4:07 AM, sheson said: Check and confirm that the test version from the linked post works as expected https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545 This version indeed fixes the issue.
sheson Posted January 18, 2025 Author Posted January 18, 2025 14 hours ago, mostwanted11 said: Ok I'll do it in a bit, should I do it with the PineAtlas I provided or with the default one? EDIT: the experimental dyndolod doesnt do anything beyond "Gathering LOD Assets" Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload. Do it with PineAtlas.dds you uploaded. When I use it, the background colors are kept on the object LOD atlas texture.
sheson Posted January 18, 2025 Author Posted January 18, 2025 4 hours ago, DoubleYou said: This version indeed fixes the issue. Great! Thanks for testing.
CerroGordo Posted January 20, 2025 Posted January 20, 2025 Dynamic waterfall LOD from DeepwoodRedoubtWorld ("Deepwood Vale") can be seen floating in Tamriel worldspace when fxwaterfallbody is set to NeverFadeLOD. This issue does not happen when using the default Mesh Mask / Reference Rules for fxwaterfallbody. Screenshots: https://imgbox.com/aa7rIe2B https://imgbox.com/lW5Dl47G Mesh Mask / Reference Rules: https://imgbox.com/8mQCGzAU Logs: https://ufile.io/tz3c2q8q
PRieST Posted January 20, 2025 Posted January 20, 2025 (edited) Just made a new generation and got following 'file not found meshes' summary afterwards: Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurningDirtPath01 [MSTT:0402C0B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_Ash [MSTT:040289E8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_LDirtSnowPath [MSTT:04018619] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningGrassSnow01 [MSTT:FE04B861] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningSnow01 [MSTT:FE04B865] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningTundraRocks01 [MSTT:FE04B866] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningCoastalBeach01 [MSTT:000C2BF1] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningDirt01 [MSTT:000DB682] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFallForestDirt01 [MSTT:000C6918] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFieldGrass01 [MSTT:000FB9B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFrozenMarshDirtSlope01 [MSTT:000CBB23] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningPineForest01 [MSTT:000B6C08] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningReachDirt01 [MSTT:000951D8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRiverBedEdge01 [MSTT:000E7C9A] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRocks01 [MSTT:000CBB2F] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningTundra01 [MSTT:00101A51] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_Heavy_SN [MSTT:000A9230] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_ReachDirt01 [MSTT:00090CA4] One example record mentioned in xEdit: https://ibb.co/LZqZr5X And the corresponding record inside of DynDOLOD.esp https://ibb.co/JcMZpys And here are the logs: https://www.file-upload.net/download-15445308/Logs.7z.html I am using DynDOLOD Alpha 182 and the most recent SE Resources from Nexusmods. I've searched my mod folder and with the resource explorer from xEdit but wasn't able to finde that specific nif file BEFORE generation. After the generation has finished, the file is indeed present (in the directory as it's mentioned in the report) and part from the DynDOLOD output. So maybe this is a false positive? Edited January 20, 2025 by PRieST
sheson Posted January 20, 2025 Author Posted January 20, 2025 6 minutes ago, PRieST said: Just made a new generation and got following 'file not found meshes' summary afterwards: Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurningDirtPath01 [MSTT:0402C0B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_Ash [MSTT:040289E8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_LDirtSnowPath [MSTT:04018619] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningGrassSnow01 [MSTT:FE04B861] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningSnow01 [MSTT:FE04B865] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningTundraRocks01 [MSTT:FE04B866] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningCoastalBeach01 [MSTT:000C2BF1] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningDirt01 [MSTT:000DB682] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFallForestDirt01 [MSTT:000C6918] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFieldGrass01 [MSTT:000FB9B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFrozenMarshDirtSlope01 [MSTT:000CBB23] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningPineForest01 [MSTT:000B6C08] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningReachDirt01 [MSTT:000951D8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRiverBedEdge01 [MSTT:000E7C9A] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRocks01 [MSTT:000CBB2F] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningTundra01 [MSTT:00101A51] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_Heavy_SN [MSTT:000A9230] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_ReachDirt01 [MSTT:00090CA4] One example record mentioned in xEdit: https://ibb.co/LZqZr5X And the corresponding record inside of DynDOLOD.esp https://ibb.co/JcMZpys And here are the logs: https://www.file-upload.net/download-15445308/Logs.7z.html I am using DynDOLOD Alpha 182 and the most recent SE Resources from Nexusmods. I've searched my mod folder and with the resource explorer from xEdit but wasn't able to finde that specific nif file BEFORE generation. After the generation has finished, the file is indeed present (in the directory as it's mentioned in the report) and part from the DynDOLOD output. So maybe this is a false positive? The webiste www.file-upload.net wants me to disable ad-blocker in order to be able to download the files. Can you use another service?
PRieST Posted January 20, 2025 Posted January 20, 2025 7 minutes ago, sheson said: The webiste www.file-upload.net wants me to disable ad-blocker in order to be able to download the files. Can you use another service? Sure, hope this will work better for you: https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file
sheson Posted January 20, 2025 Author Posted January 20, 2025 15 minutes ago, PRieST said: Sure, hope this will work better for you: https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file meshes\dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif from DynDOLOD Resources seems to be overwritten by an outdated version from a mod. The file should not contain any collision data, including unsetting the BSX Bit 1: Havok flag. There should then be no need for an additinal no havok version.
PRieST Posted January 20, 2025 Posted January 20, 2025 7 minutes ago, sheson said: meshes\dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif from DynDOLOD Resources seems to be overwritten by an outdated version from a mod. The file should not contain any collision data, including unsetting the BSX Bit 1: Havok flag. There should then be no need for an additinal no havok version. Ok, than I know where I have to look and what I need to change. Thank you. It's not really outdated, but edited meshes from EmbersXD to match the flamestyle with (not really optimized) a bit less polygons. I deleted the collision, but haven't thought about the flag.
sheson Posted January 21, 2025 Author Posted January 21, 2025 On 1/20/2025 at 12:02 PM, CerroGordo said: Dynamic waterfall LOD from DeepwoodRedoubtWorld ("Deepwood Vale") can be seen floating in Tamriel worldspace when fxwaterfallbody is set to NeverFadeLOD. This issue does not happen when using the default Mesh Mask / Reference Rules for fxwaterfallbody. Screenshots: https://imgbox.com/aa7rIe2B https://imgbox.com/lW5Dl47G Mesh Mask / Reference Rules: https://imgbox.com/8mQCGzAU Logs: https://ufile.io/tz3c2q8q Get the test version of DynDOLOD from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/685/#findComment-284024. Install this test version of DynDOLOD DLL NG https://mega.nz/file/4UwnwSyY#Ow0ce_wewK8lOhfKYN4dP1y1cFNAT9oIGsrx4yFAu3k Generate a new LOD patch from scratch with the test version. Test everything works in the game as expected and report results.
CerroGordo Posted January 21, 2025 Posted January 21, 2025 3 hours ago, sheson said: Get the test version of DynDOLOD from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/685/#findComment-284024. Install this test version of DynDOLOD DLL NG https://mega.nz/file/hEQAyRQQ#fEqRpEOaUGj6ajIeHOW-kcsXsdsGiEl1yQaE22mYksQ Generate a new LOD patch from scratch with the test version. Test everything works in the game as expected and report results. The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest): Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB] Full logs: https://ufile.io/b8dj364e After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue. I did a few spot checks to confirm that waterfalls still look correct at various distances. No obvious regressions. If you address the RWT compatibility issue, I'll be happy to test it more thoroughly.
sheson Posted January 22, 2025 Author Posted January 22, 2025 On 1/22/2025 at 12:55 AM, CerroGordo said: The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest): Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB] Full logs: https://ufile.io/b8dj364e After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue. I did a few spot checks to confirm that waterfalls still look correct at various distances. No obvious regressions. If you address the RWT compatibility issue, I'll be happy to test it more thoroughly. This test version should fix the issue with RWT https://mega.nz/file/McxFFZZS#DruNquHiObk_gv-j2bntChLwRyk8om5dVL29hLfenC8
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