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Posted
On 11/29/2022 at 8:28 PM, sheson said:

See if there is anything different with this test version of TexGen https://mega.nz/file/YcIRQZjD#Ea79ZZrTC5lpuR5ThtjN7TCxpvHAdUH9gHwFeULMpX0

If not, upload new log, debug log and bugreport.txt if it exists. Then install AMD recommended driver version instead of optional versions as in all the other cases before https://stepmodifications.org/forum/search/?q=OpenGL Invalid Operation&quick=1&type=forums_topic&item=17510


Sheson, 

first, the link for the recommended driver version doesn't go anywhere for me, not sure why. Can you tell me what the latest recommended driver for 6750 XT cards is? 

Second, the test version does behave differently. It's been running now for over 8 hours. IT seems to be doing stuff still. But I don't think this is expected behavior either. There is no log file created, but the output directory has folders in it that are growing, just very slowly. 

The last message on the console is "[8:28:21] [DLC2SolstheimWorld] Creating texture atlas C:\Modding\Tools\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld_Glow.dds 1024 x 512"
 

Posted
49 minutes ago, kingpatzer said:


Sheson, 

first, the link for the recommended driver version doesn't go anywhere for me, not sure why. Can you tell me what the latest recommended driver for 6750 XT cards is? 

Second, the test version does behave differently. It's been running now for over 8 hours. IT seems to be doing stuff still. But I don't think this is expected behavior either. There is no log file created, but the output directory has folders in it that are growing, just very slowly. 

The last message on the console is "[8:28:21] [DLC2SolstheimWorld] Creating texture atlas C:\Modding\Tools\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld_Glow.dds 1024 x 512"
 

https://www.amd.com/en/support lists Adrenalin 22.5.1 Recommended (WHQL)

The test version is a link to TexGenx64.exe in reply to the problem you reported having with running TexGen. The single log line you posted is a log message from DynDOLOD...?

The messages log is saved once the program is closed.  You can mark and copy the entire messages log to the clipboardwith the standard keyboard shortcuts, e.g. CTRL+HOME, CTRL+SHIFT+END, CTRL+C.

https://dyndolod.info/FAQ "Long running time or output several GB in file size" See all answers and also:
Crapware installed with graphics drivers is known to prolong running times.

This refers to crapware installed in addition to the AMD graphics driver. https://stepmodifications.org/forum/search/?&q=crapware&type=forums_topic&quick=1&item=17510&search_and_or=and&sortby=relevancy

Posted
1 hour ago, sheson said:

 

https://dyndolod.info/FAQ "Long running time or output several GB in file size" See all answers and also:
Crapware installed with graphics drivers is known to prolong running times.

This refers to crapware installed in addition to the AMD graphics driver. https://stepmodifications.org/forum/search/?&q=crapware&type=forums_topic&quick=1&item=17510&search_and_or=and&sortby=relevancy


Crapware removed and antivirus turned off and it's running fine now. Thanks!

Posted

Hey guys,

Is there a way to make the hybrid 3d tree lods darker? I know there is a way with billboard brightness but ofc as i use 3d hybrid, this feature does not work.

Thanks a lot in advance.

Posted
4 hours ago, kingpatzer said:


Sheson, 

first, the link for the recommended driver version doesn't go anywhere for me, not sure why. Can you tell me what the latest recommended driver for 6750 XT cards is? 

Second, the test version does behave differently. It's been running now for over 8 hours. IT seems to be doing stuff still. But I don't think this is expected behavior either. There is no log file created, but the output directory has folders in it that are growing, just very slowly. 

The last message on the console is "[8:28:21] [DLC2SolstheimWorld] Creating texture atlas C:\Modding\Tools\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld_Glow.dds 1024 x 512"
 

I use AMD too. Just google "AMD drivers" and use their website to look up your Adrenaline package and it will list various versions. Use only the "recommended"  version, which is 22.5.1 now.

Posted (edited)
5 hours ago, vektor9999 said:

Hey guys,

Is there a way to make the hybrid 3d tree lods darker? I know there is a way with billboard brightness but ofc as i use 3d hybrid, this feature does not work.

Thanks a lot in advance.

2 options:  You can adjust the direct and ambient lighting settings in TexGen or you can adjust the "Vertexcolor multipliers for tree LOD models used in object LOD" settings in the Dyndolod_SSE configuration settings.  You can read about these in the manual.

edit - actually, not my place to blurt out amateur hour answers, my apologies...this forum is for official support.

Edited by MisterMorden
Posted

Hello,

I am trying to run TexGen and DynDOLOD through MO2 for Skyrim AE GOG version.

I added the arguments to the 2 executables in MO2, but I keep getting this error below.

 

Spoiler

[Window Title]
TexGen

[Main Instruction]
Skyrim.ini can not be found.

[Content]
The INI file is missing from its default location at c:\Users\ealaa\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini.

Current game mode: Skyrim Special Edition (SSE)

Click on this link for additional explanations and help for this message

[OK] [Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

I already have a Skyrim.ini in the documents folder, so I dunno what else am missing. Any help is appreciated and thanks in advance.

Posted

@sheson

Just reporting back to follow up on my issues with TexGen bombing coming back to DynDOLOD after all relevant mods have finally been updated since 1.6.640. No logs posted, since I'm only reporting confirmatory findings FYI.

See my system specs in signature.

  • My TexGen OpenGL issue was resolved by downgrading to AMD v22.5.1 drivers (thanks to Windows Update for updating my system drivers without my permission. I disabled driver updates through GP and the relevant system process directly ... I should still get OS and MS software updates)
  • My extreme processing times for a well-used and understood mod list with respect to DynDOLOD were resolved with aid of a statement in your FAQs that GFX driver bloatware can cause this issue (presumably by misidentifying one or more of the DynDOLOD processes as actual GFX processes and running some n/a routines during runtime)
    • Note that I have used a couple of alpha versions in the past that caused similar or related performance issues without ever understanding why, but they were almost always resolved in the next alpha release. Since I only update my drivers once or twice a year (WU GFX driver update was only a recent Win 11 issue for me), I presume that something in (or not in) the app code might conditionally trigger this issue of "mistaken identity". Obviously, I'm grasping for anything sensible, since IDK.
    • Cleaning out my GFX drivers and reinstalling using the AMD Adrenaline "Driver only" option completely resolved (Identical DynDOLOD runs that required well over an hour or more went back down to 37 minutes where they belong (including occlusion at 3 quality, terrain underside at 8 quality, and HD grass at 60%, mode 1). Arguably, this is the fastest I have experienced. Previous alphas (< 100) required between 30-50 minutes typically for the Step mod list (depending on if I ran occlusion).

PS: I'm using DynDOLOD defaults for all of the memory-management and related threads settings ... and latest alpha 106.

Posted
1 hour ago, LouAshfield said:

Hello,

I am trying to run TexGen and DynDOLOD through MO2 for Skyrim AE GOG version.

I added the arguments to the 2 executables in MO2, but I keep getting this error below.

I already have a Skyrim.ini in the documents folder, so I dunno what else am missing. Any help is appreciated and thanks in advance.

Moved to the DynDOLOD 3 Alpha thread. See the first post which log and debug log to upload when making posts.

The message is self explanatory.
The INI file is missing from its default location at c:\Users\ealaa\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini.

Use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/INI-Files
In case existing files can not be accessed, add an exception to whatever it is that is blocking access.

If the shown path is not correct, fix the wrong path you set for the -m command line argument.

Posted
8 minutes ago, sheson said:

Moved to the DynDOLOD 3 Alpha thread. See the first post which log and debug log to upload when making posts.

The message is self explanatory.
The INI file is missing from its default location at c:\Users\ealaa\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini.

Use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/INI-Files
In case existing files can not be accessed, add an exception to whatever it is that is blocking access.

If the shown path is not correct, fix the wrong path you set for the -m command line argument.

I already checked the link and saw those instructions, or else I wouldn't have asked.

The file path is clear and opens if I simply copy/paste it into the file explorer, and I can even open the ini directly that way. Nothing is blocking TexGen nor DynDOLOD from getting through it. Plus they both run as adminstrator, and the ini file has full permissions for admin, so I dunno what else is there to do about that.

Kindly find attached the logs, but couldn't find a bugreport.text file.

 

DynDOLOD Logs.rar

Posted
9 hours ago, LouAshfield said:

I already checked the link and saw those instructions, or else I wouldn't have asked.

The file path is clear and opens if I simply copy/paste it into the file explorer, and I can even open the ini directly that way. Nothing is blocking TexGen nor DynDOLOD from getting through it. Plus they both run as adminstrator, and the ini file has full permissions for admin, so I dunno what else is there to do about that.

Kindly find attached the logs, but couldn't find a bugreport.text file.

 

DynDOLOD Logs.rar 2.58 kB · 0 downloads

Test the same command line arguments with xEdit.

Edit: Do not install DynDOLOD into special Windows folders like c:\users\... 
https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

Posted

Hello Sheson, thank you for DynDOLOD and especially it's Hybrid tree LOD feature. Its a game changer and allows for near-seamless transition of LOD and full models without tanking performance. I have a question/request on it, I have no idea if it's possible though but thought I'd ask. Would it be possible for TexGen to generate the hybrid tree trunk renders from all 4 sides instead of 2 and apply them on their respective one-sided planes if template4.nif is selected as the flatnif? This would make them more consistent on tree models that have a very "chaotic" trunk geometry (eg. ReachCliffTree01 pictured here). Thank you for your time :)

Posted
14 hours ago, sheson said:

Test the same command line arguments with xEdit.

Edit: Do not install DynDOLOD into special Windows folders like c:\users\... 
https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

I think I understand what went wrong on my end...
I had a couple of issues; mainly OneDrive was taking over my folders. I didn't realize that until xEdit kept referencing the ini file in OneDrive, so I removed it and got my files back in place ((I don't even use OneDrive :|)).

Now I got TexGen working fine and it's doing its thing ((Got an error/warning about Vilja & DBM in the middle, but at least it's working)), and I trust DynDOLOD will follow suit as well.

However, xEdit still refuses to work with the same arguments as TexGen, and keeps going to "...documents\My Games\Skyrim Special Edition" for the ini file, when it should be "...documents\My Games\Skyrim Special Edition GOG". I think it might have something to do with the registry or such. I already have some mods/dlls that still export to "...\Skyrim Special Edition" . I will look into that later since I have no need for xedit ATM.

Oh, and yes, I install my modding tools in a folder I call "Games" directly in the c drive, so I am good on that front too.

Anyways, thank you Sheson for your help ((And your patience XD)). Can't promise I will name my firstborn after you, but maybe my 2nd or 3rd could do ((If I get this far one day :D))

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