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Posted
34 minutes ago, SkyrimGirus said:

In DynDOLOD 2, there was a setting in the oreset files, RemoveUnseenIgnoreWater, that when toggled on would prevent the program from culling underwater LOD.

This setting is not present in the preset files of DynDOLOD 3, nor does there appear to be another way to achieve the same ends using another setting.

Thus the question: Is there a means of preventing the culling of underwater LOD in DynDOLOD 3, either directly or more crudely by disabling the culling of all unseen faces?

Edit ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[worldspace].txt

Add a line 
IgnoreWater=true
in the header part.

Execute LODGen in expert mode for the worldspace.

 

For future LOD generations (this has a bug currently and will work in Alpha 40 and later):

Search ..\DynDOLOD\Logs\DynDOLOD_SSE_Debug_log.txt for a line like:

"Looking for DynDOLOD\DynDOLOD_SSE_LODGen_Options_[worldspace].txt"

Replace [worldspace] with the worldspace name that requires the special setting. It is looking for the file in the games Data\DynDOLOD\*.* folder (BSAs first)

Create the path\file in the MO2 mod folder that adds the worldspace and requires the setting.

Add the line
IgnoreWater=true
to the file

Next time LOD is generated it should pick up the file and add the setting to the LODGen export file.

 

Posted
2 hours ago, sheson said:

Используйте легальную версию игры. Прочитайте весь первый пост, включая инструкции по установке. В случае возникновения проблемы, действительно прочитайте первый пост, какие файлы журнала загружать при создании постов.

https://ufile.io/f/wtbpm here are the required files. The problem is that I have been using the Alpha version of Dyndolod for a long time, and the problem arose only during the update.

Posted
27 minutes ago, maxis123 said:

https://ufile.io/f/wtbpm here are the required files. The problem is that I have been using the Alpha version of Dyndolod for a long time, and the problem arose only during the update.

Use the legal version.
Unpack DynDOLOD into a new empty folder.

Do not install DynDOLOD into mod manager folders as explained in the installation instrucitons.

Do not generate output into mod manager folders as explained in the instructions.

Fix error and warning messages.

Use xEdit to error check the plugins and fix all errors as much  as possible.

Check that ..\DynDOLOD\Logs\DynDOLOD_SSE_Dynamic_LOD.txt contains 200+ lines.
Check that ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_LOD.txt contains 2800+ lines.

Posted

I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. 

The error occurred when using Dyndolod 3 Alpha 39. 

The contents of DynDOLOD_SSE_log.txt can be found here:

https://paste.ee/p/NXy5f

The contents of bugreport.txt can be found here:

https://paste.ee/p/qIOPO

Posted (edited)

What to do if DynDOLOD 3.0 does not recognize resourses, dll and  scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ?

Edited by phoenixfabricio
Posted

Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39.

image.thumb.png.f5d9a06c337f6fdcb842243e243509c6.png

https://pastebin.com/68NUKu2t (bugreport)

https://pastebin.com/Fex7DNaH (texgen_sse log)

https://pastebin.com/3mAmj3EX (texgen_sse_debug)

Any help would be appreciated.

Posted
6 hours ago, phoenixfabricio said:

What to do if DynDOLOD 3.0 does not recognize resourses, dll and  scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ?

Like the game or any other tools add and start TexGen/DynDOLOD to/from the MO2 executable drop down.

Read the first post what log file to include when making reports.

Posted
3 hours ago, hulkhanson said:

Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39.

image.thumb.png.f5d9a06c337f6fdcb842243e243509c6.png

https://pastebin.com/68NUKu2t (bugreport)

https://pastebin.com/Fex7DNaH (texgen_sse log)

https://pastebin.com/3mAmj3EX (texgen_sse_debug)

Any help would be appreciated.

Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.

https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249359
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249374
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249490
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249545
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249720
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869

Posted
8 hours ago, KLWaster said:

I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. 

The error occurred when using Dyndolod 3 Alpha 39. 

The contents of DynDOLOD_SSE_log.txt can be found here:

https://paste.ee/p/NXy5f

The contents of bugreport.txt can be found here:

https://paste.ee/p/qIOPO

There seems to be a problem with reading a grass cache file.

If you could upload all ..\Grass\DLC01SoulCarnx****y****.cgid for me to troubleshoot that would be great.

Posted
5 hours ago, sheson said:

Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files.

I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose.

Fresh logs:

https://pastebin.com/fftNBJhh bugreport

https://pastebin.com/dDAw30cD ssedebug

https://pastebin.com/UkW7SyvF sselog

Posted
18 minutes ago, hulkhanson said:

Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files.

I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose.

Fresh logs:

https://pastebin.com/fftNBJhh bugreport

https://pastebin.com/dDAw30cD ssedebug

https://pastebin.com/UkW7SyvF sselog

Verify there is no B:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini when you start TexGen for the first time.

Posted
16 minutes ago, sheson said:

Verify there is no B:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini when you start TexGen for the first time.

Yeah that directory is empty

Posted

ScreenShot0.png

Basically college entrence is flat texture, real model hides behind it. I use Obscure College, but it does not change exterior in this place. I have already checked FAQ, restarted the game, also changed uLargeRefLODGridSize=11 to 5, results are always the same. Solution is beyond my reach at this point, I will be grateful if you can figure out what is broken.

P.S

Disabling it in console fixes the issue, but I'm pretty sure it will break LOD once I go away.

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