- 0
First mod group in SSEEdit, should I include _Resourcepack.esl?
-
Similar Content
-
"Each of the above optional CR patches requires the Step Patch - Conflict Resolution as its master"?
By BundoJack,
- 2 replies
- 79 views
-
Seeing Tree Billboards in the world after uninstalling DynDOLOD
By dankanscrolls,
- SKYRIMSE
- DynDOLOD 3
- (and 1 more)
- 1 reply
- 98 views
-
- 0 replies
- 109 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
drift123
I'm currently in the process of resolving conflicts in a load order I've created with SSEEdit, I'm following this guide:
The Method | Tome of xEdit (tes5edit.github.io)
It says the "first step" is to create a mod group with Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm, Dragonborn.esm and USSEP.esp. (I've already cleaned the vanilla files that LOOT recommended to clean)
In the version of SSEEDit I'm using, Fish.esm, Survival.esl, Curios.esl, and AdvDSGS.esm are already included in the default mod group before USSEP.esp, so I assume those don't need to be checked for conflicts either?
The default SSEEdit mod group when I launch SSEEdit is:
Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Fish.esm
Survival.esl
Curios.esl
AdvDSGS.esm
USSEP.esp
There is one more file before USSEP in my load order named _resourcepack.esl. It isn't included in the default mod group in SSEEdit. Should I create a new mod group and add it right before USSEP as part of the "first" mod group that doesn't need to have conflicts resolved? Like this:
Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Fish.esm
Survival.esl
Curios.esl
AdvDSGS.esm
_ResourcePack.esl
USSEP.esp
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now