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Testing new build. NPCs set essential?


Darklustre

Question

I'm just starting off with Skyrim SE 1.6.1130 and testing out a bunch of mods before cementing them. NPCs are set essential randomly. Kleppr and family, Betrid (who is meant to die in Forsworn Conspiracy), etc. I can't kill them with command kill either.

Could one of these mods be causing this? I deselected all the ones I thought might be culprits, but the problem continues. Thanks in advance for any insight. 

 

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0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccBGSSSE001-Fish.esm
254 FE 0 ccQDRSSE001-SurvivalMode.esl
254 FE 1 ccBGSSSE037-Curios.esl
6 6 ccBGSSSE025-AdvDSGS.esm
254 FE 2 _ResourcePack.esl
7 7 Unofficial Skyrim Special Edition Patch.esp
8 8 ETaC - RESOURCES.esm
254 FE 3 SkyRem Indigence.esp
9 9 3DNPC.esp
10 a EpicRestoration.esm
11 b Campfire.esm
12 c Better Dynamic Snow SE - DisableRefs.esm
13 d Chanterelle World.esp
14 e TrueStormsSE.esp
15 f Obsidian Weathers.esp
16 10 Better Dynamic Snow SE.esp
17 11 Relationship Dialogue Overhaul.esp
18 12 ChanterelleNVM.esp
254 FE 4 SkyRem Loot.esp
19 13 iNeed.esp
20 14 iNeed - Extended.esp
21 15 Cutting Room Floor.esp
22 16 Skyrim Immersive Creatures Special Edition.esp
23 17 BecomeABard.esp
24 18 WindhelmSSE.esp
25 19 BardsRebornStudentofSong.esp
26 1a ETaC - Morthal.esp
27 1b The Great City of Solitude.esp
254 FE 5 Guard Dialogue Overhaul.esp
28 1c Immersive Encounters.esp
29 1d ETaC - Kynesgrove.esp
254 FE 6 Kynes Hunt - Quest for Chanterelle.esp
30 1e Thunderchild - Epic Shout Package.esp
31 1f TrainAndStudy.esp
32 20 Hunterborn.esp
33 21 BattleAftermath.esp
34 22 AmazingFollowerTweaks.esp
35 23 Holidays.esp
254 FE 7 Skyrim On Skooma.esp
36 24 Inconsequential NPCs.esp
37 25 WhiterunMarket.esp
38 26 Wintersun - Faiths of Skyrim.esp
39 27 Mighty Dragons SE Medium Cooked.esp
40 28 WICO - Immersive Character.esp
41 29 WICO - Immersive People.esp
42 2a Keep It Clean.esp
43 2b Cloaks.esp
44 2c Cloaks - Dawnguard.esp
45 2d WICO - Immersive Dawnguard.esp
46 2e WICO - Wild Hunt Gears.esp
47 2f ZIA_Complete Pack.esp
48 30 Daedric Voice.esp
49 31 WondersofWeather.esp
50 32 DiversifyingSkyrim.esp
51 33 aedric ritual remake.esp
52 34 SpellResearch.esp
53 35 Frostfall.esp
254 FE 8 Skyrim Unbound Addon - Orc Strongholds.esp
54 36 Interact.esp
55 37 CaranthirTowerReborn.esp
56 38 BBD_SkyrimFishing.esp
254 FE 9 College Of Winterhold - Quest Expansion.esp
57 39 Terra Umbra.esp
58 3a zariafarming.esp
59 3b EpicRestorationDawnguard.esp
60 3c EpicRestorationDragonborn.esp
61 3d Andromeda - Unique Standing Stones of Skyrim.esp
62 3e YourMarketStall.esp
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64 40 DrinkItOff.esp
65 41 PoisoningExtended.esp
66 42 ChasingTheDragon.esp
67 43 YOT - Keep it Clean.esp
68 44 OneWithNature.esp
69 45 TakeNotes.esp
70 46 TimeFlies.esp
71 47 Field Medic.esp
72 48 Diseased Remastered.esp
73 49 KS Hairdo's.esp
74 4a RaceMenu.esp
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76 4c LootandDegradation.esp
77 4d TimingIsEverything.esp
78 4e SkyrimReputation_SSE.esp
254 FE a 3DNPC0.esp
254 FE b 3DNPC1.esp
254 FE c SkyRem Encounter Zones.esp
254 FE d SkyRem Activations.esp
254 FE e SkyrimConfigurationMenu.esp
254 FE f RainExtinguishesFires.esp
254 FE 10 GDO_MCM.esp
79 4f 1nivWICCloaks.esp
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81 51 ForgottenMagic_Redone.esp
82 52 ScrimshawExpanded.esp
83 53 Keep it Clean - Hunterborn Soaps Patch.esp
254 FE 11 Hunterborn - Campfire Patch.esp
254 FE 12 Hunterborn - iNeed Patch.esp
84 54 SkyUI_SE.esp
254 FE 13 MCMHelper.esp
85 55 UIExtensions.esp
86 56 Wounds.esp
87 57 Footprints.esp
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88 58 Hunterborn - Soups and Stews.esp
254 FE 15 JaxonzMCMKicker.esp
254 FE 16 vwrNeckSeamFix.esp
89 59 ReducedGoldRewards.esp
254 FE 17 BA_BardSongs_AIO.esp
90 5a Immersive Speechcraft.esp
91 5b SkyrimsGotTalent-Bards.esp
92 5c vImmersiveBeds.esp
93 5d Veydosebrom Regions.esp
94 5e Cathedral Concept - Lightweight Water Overhaul (UF).esp
254 FE 18 Obsidian Weathers MCM.esp
254 FE 19 SIC HB patch.esp
95 5f True Storms - Obsidian Weathers - Patch .esp
96 60 Immersive Citizens - AI Overhaul.esp
97 61 ETaC - Riverwood.esp
98 62 ETaC - Dawnstar.esp
99 63 ETaC - Rorikstead.esp
100 64 ETaC - Darkwater Crossing.esp
101 65 Imperious - Races of Skyrim.esp
102 66 Trade & Barter.esp
103 67 Complete Alchemy & Cooking Overhaul.esp
254 FE 1a CACO_True Fortify Effects for Magic Skills.esp
104 68 CACO_Keep It Clean.esp
254 FE 1b Hunterborn_CACO-SE_Patch.esp
105 69 Ordinator - Perks of Skyrim.esp
106 6a Lock_Overhaul.esp
107 6b ImmersivePerformance_Ordinator.esp
108 6c Sacrosanct - Vampires of Skyrim.esp
109 6d Skyrim Unbound.esp
254 FE 1c Skyrim Unbound - RDO Lite Patch.esp
254 FE 1d Skyrim Unbound - Immersive Citizens Patch.esp
254 FE 1e Skyrim Unbound - Cutting Room Floor Patch.esp
254 FE 1f Skyrim Unbound - Trade & Barter Patch.esp
Immersive Citizens - OCS patch.esp
Immersive Encounters - Open Cities Patch.esp
110 6e Combat Evolved.esp
254 FE 20 Wintersun - ZIA Patch.esp
254 FE 21 Wintersun - SIC Patch.esp
Racial Body Morphs - Extreme Morphs - Imperious.esp

 

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FYI for anyone having the same problem. Apparently WICO has this bizarre feature of randomly setting NPCs essential. There are patches that fix this. I had to try a combination of different mods and patches to finally find one that worked and let me keep my character without deforming her. 

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Thank you.

 

I deselected my mods in batches and finally took off everything and just ran vanilla, 5-year long intro and all. The only people that were set essential and couldn't be command killed were vendors and quest givers/storyline etc. I think that's normal. So it has to be one of the mods or the dependencies. 

I'd really appreciate if someone could help me troubleshoot this.

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10 hours ago, Darklustre said:

Thank you.

 

I deselected my mods in batches and finally took off everything and just ran vanilla, 5-year long intro and all. The only people that were set essential and couldn't be command killed were vendors and quest givers/storyline etc. I think that's normal. So it has to be one of the mods or the dependencies. 

I'd really appreciate if someone could help me troubleshoot this.

You completed the first troubleshooting step by disabling mods to confirm it's a mod or combination of mods causing this issue. Unfortunately, I'm not familiar with many of your mods.

Next step is to reenable all mods you know don't alter NPCs to confirm the same using a new game (with ASLAL this time). Then enable half of your NPC mods, test, enable the other half, test, etc (sorting with LOOT each time you reenable a block of mods). Do this until you isolate the culprit(s).

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