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Posted (edited)

Hi,

Trying to avoid running intro troubles later on, and inquiring first.  I've successfully modded my game in LE before, following the STEP guide and adding more mods, but it changed so much now...  I realize it's not directly related to S.T.E.P., but I don't really know where to ask these questions.   I'm modding the Anniversary edition.

 

Trying to add 4 or 5 new mods, but each come with their own requirements, so now I have about 30 new mods, including HDT, BnP, BHUNP, CBPC and Bodyslide studio...  Not what I wanted at first...  Damn.  I only wanted one ore two more houses, connected chests, more dialogues for Serana and Lydia, and a better looking character for my next playthrough.  Ah. The joys of modding. :(

 

So.  If I put all these mods into sections between 18- Lightning & Weather and 19- Utilities, am I minimizing my chances of conflicts or is it best that I put my mods after section #19, juste before post-processing? I need to carefully check that nothing is overwriting anything else that I don't want to (I think I'm all right for now, but I'll keep checking).  I know LOOT is sorting the plugins, but I want to make sure I don't miss some texture being overwritten by another, or some physics stuff being messed up.  I've modded the game before, but I'm far from an expert. :)  Worst case scenario is I'm gonna flush half of these mods and keep the essential ones.  I really didn't expect to get all of this stuff at first, I just got carried away. :)

 

Also, when using XP32, there is mention of a patch needed for Nemesis, but I can't seem to find this patch.  I found and [url=https://www.nexusmods.com/skyrimspecialedition/mods/60363]installed this Papyrus stack fix[/url], but is there something else?  As it is now, Nemesis seems to be running, but I'm unsure everything is working, and I have yet to finish my setup.

 

Any input is appreciated, thank you.

 

EDIT: Aniversary edition.

Edited by viper37
Posted

I'm not sure if you are running LE or SE. That's the first choice. Our LE guide is no longer maintained and some mods in that guide have likely been updated or lost, so we can't really help much with that. This is the SE forum, so that's presumed if you are posting here.

My advice for a clean build the way you want it is to first follow the SSE guide exactly from scratch. If you already did that, then disable all extras, and be certain you have the Step SSE build working correctly per the guide instructions. Once you do that, then we can give some direction on modifying the build with mods you want.

Posted

Sorry, I retyped my messaged twice to clarify more and I deleted my segment about the game being Anniversary edition.

 

So, I followed the STEP guide, made it sure it was working, up to Dyndolod.  Had some problems running Dyndolod though, but I'll figure these out later.  I'll come back and ask for help if I can't solve this part myself, once everything else is working like I want.

 

The game was working fine before these mods, even with some of these mods added it was still working.  I got a few test runs.  I haven't tested it yet with the latest ones and all the physic stuff, just got these installed late yesterday night, just unsure how these physics mods should be installed with STEP.  Not too sure about the animation stuff anymore either.

I'll look again at the texture conflicts in MO2, make sure I don't overwrite something I don't want to.


Nemesis seems to run fin when I click "Launch Nemesis Behavior engine".  But trying "Update engine" before the process does not work at all, it gives a critical error.
 

Here is my supplemental mod lists if it means anything to you:
https://pastebin.com/smNMThrx


I've put them after section 18- and before 19-, but I've added a few utilities to 19-.

I've looked at some textures from my mod and hid some files I did not want to overwrite some of the previous textures, and I'll keep looking, but it's mostly the physics stuff I'm unsure at.

Thanks again for your time.

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