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Large reference bugs workarounds requirements not met


RainingTacco

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>Large reference bugs workarounds: disabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes)

There's nowhere i can enable this, this is the dyndolod_sse.ini

I dont get debug log, where are those references that i need to clean. Should i enable some other option to get it? 

So this version of dyndolod can't proceed if there are deleted references, ok now i need to learn how to delete these from all my plugins. The earlier version just worked and ignored some of these. 

 

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oh sorry. Here are the logs https://ufile.io/5axjwf60

And yes i did get this line in the logs :[DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>"  even after cleaning all plugins. What am i supposed to do now? The guide goes on to say about requirements after that.

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1 hour ago, ZephP said:

oh sorry. Here are the logs https://ufile.io/5axjwf60

And yes i did get this line in the logs :[DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>" even after cleaning all plugins. What am i supposed to do now? The guide goes on to say about requirements after that.

Follow the actual DynDOLOD installation instructions. Do not unpack newer DynDOLOD versions into existing DynDOLOD folders. https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

The debug log you uploaded contains this line:
[DeletedReferencesChecks] <Debug: Deleted reference Dawnguard.esm [REFR:000CE60D] (in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))>

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
For the Large reference bugs workarounds check box and options to become available on the advanced mode window, the DynDOLOD DLL NG and Scripts must be installed and every plugin containing deleted references needs to be cleaned.

https://dyndolod.info/Generation-Instructions#Prerequisites
Finalize the load order. Install mods and their requirements. Sort and resolve conflicts. Clean and error check the load order with xEdit. Clean every plugin that LOOT suggests to clean

The word "every" means all of them.

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13 hours ago, sheson said:

Follow the actual DynDOLOD installation instructions. Do not unpack newer DynDOLOD versions into existing DynDOLOD folders. https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

The debug log you uploaded contains this line:
[DeletedReferencesChecks] <Debug: Deleted reference Dawnguard.esm [REFR:000CE60D] (in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))>

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
For the Large reference bugs workarounds check box and options to become available on the advanced mode window, the DynDOLOD DLL NG and Scripts must be installed and every plugin containing deleted references needs to be cleaned.

https://dyndolod.info/Generation-Instructions#Prerequisites
Finalize the load order. Install mods and their requirements. Sort and resolve conflicts. Clean and error check the load order with xEdit. Clean every plugin that LOOT suggests to clean

The word "every" means all of them.

ah got it thanks. I didn't clean the vanilla ones.

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Hello iv been getting this error and i cant figure out why, iv checked and made sure i have all the correct requirements, im using Alpha-10 of Dyndolod DLL NG, with Alpha- 38 resourcess and using Alpha 134 of dyndolod 3, iv also cleaned all my plugins. Any help would be appreciated :) 

[Window Title]
DynDOLOD

[Main Instruction]
Large reference bugs workarounds requirements not met.

[Content]
DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes

Either meet all requirements or remove DynDOLOD.DLL NG and Scripts from the load order.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Edited by TimyTimSon
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2 hours ago, TimyTimSon said:

Hello iv been getting this error and i cant figure out why, iv checked and made sure i have all the correct requirements, im using Alpha-10 of Dyndolod DLL NG, with Alpha- 38 resourcess and using Alpha 134 of dyndolod 3, iv also cleaned all my plugins. Any help would be appreciated :) 

[Window Title]
DynDOLOD

[Main Instruction]
Large reference bugs workarounds requirements not met.

[Content]
DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes

Either meet all requirements or remove DynDOLOD.DLL NG and Scripts from the load order.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
In case a deleted reference is found and the log and error message report Deleted references: yes, the debug log will contain a line like this:
[DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>

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3 hours ago, Mousetick said:

DynDOLOD 3a134 / Resources 3a38 / DLL NG + Scripts 3a10

The exterior doors of Heljarchen Hall don't load correctly when approached from far away. The full model doesn't load and the load door doesn't work (it doesn't teleport to the interior cell). Though strangely the activation prompt is displayed, and the opening sound is played when activated - but nothing else happens.

  • Coming from Dawnstar approaching from the north, door is not properly loaded.
  • Coming from Whiterun approaching from the south, door is not properly loaded.
  • Saving the game in front of the door and reloading doesn't change anything.
  • Saving the game in front of the door, quitting, restarting and reloading the save properly loads the door model which then teleports correctly when activated.
  • With the door properly loaded, walking away from cell 7,9 to cell 1,4 and coming back, the door is again properly loaded.
  • With the door properly loaded, walking away from cell 7,9 to cell 16,4 and coming back, the door is not properly loaded.
  • Both doors (first and second floors) are affected.
  • Problem doesn't occur when DynDOLOD plugins and DLL/scripts are disabled.

Misloaded Door | Activation Prompt | From a distance

image.jpegimage.jpegimage.jpeg

From a distance (DynDOLOD door disabled, vanilla door should be loaded but is not) | From far away (DynDOLOD door enabled)

image.jpegimage.jpeg

Misc. notes:

  • This is with an ongoing, long-running game on which I recently upgraded from Alpha 120 (without LR-workarounds) to Alpha 134. Upgrade was done by the book (save in interior cell, disable DynDOLOD, load, clean save, ...). Everything went smoothly and without a hitch. I have only played a few hours so far and not travelled all over, but everything else is looking and working great.
  • I have the other 2 Hearthfire homes built but I haven't checked them yet.
  • I thought about trying on a new game, but Hearthfire's homes don't "exist" on a new game and it's not exactly straightforward to spawn them (quest, bunch of enable parents, ...). ASLAL can start the player in a HF home so I could try that perhaps.

Full Logs here: https://drive.google.com/file/d/19EQbVwyzUSpR3ReaOWITDJFmMuKv5JYF/view

* Papyrus logs are not provided. I'll await your instructions and guidance for troubleshooting further.

Thank you.

With the attached test version of the DynDOLOD DLL NG the doors should be unaffected. Let me know.

DynDOLOD-DLL-NG.7z

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24 minutes ago, TimyTimSon said:

Here you go, not sure if this is what you meant?  https://ufile.io/r1ae8aot  

From the debug log you uploaded:
[DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>

Clean the Update.esm.

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4 minutes ago, TimyTimSon said:

i cleaned the Update.esm and still got the same error https://ufile.io/27elan94 i checked loot and its not giving me any messages that nothing is cleaned. :(

From the log you uploaded:
[DeletedReferencesChecks] <Debug: Deleted reference Dawnguard.esm [REFR:000F9625] (places RailLeanMarker [FURN:00070EA1] in GRUP Cell Temporary Children of HalloftheVigilantExterior01 [CELL:00008FCF] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,16))>

Clean the Dawnguard.esm. 

Consider reading the log file yourself.

https://dyndolod.info/Generation-Instructions#Prerequisites
Clean every plugin that LOOT suggests to clean 

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I've been trying to generate LOD using the latest version of DyndoLOD 3.0 and its NG DLL and scripts, but every time I try to, I get the "Large Reference requirements not met" pop up claiming I still have deleted references I need to clean. What makes this frustrating is that I've already cleaned all the vanilla .esms and all the other mods with deleted references according to LOOT, but I'm still getting the same issue. Is there any way I could circumvent it or actually find out which mods are causing this to happen? Here's my current modlist, in case that helps.

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43 minutes ago, Cascaden said:

I've been trying to generate LOD using the latest version of DyndoLOD 3.0 and its NG DLL and scripts, but every time I try to, I get the "Large Reference requirements not met" pop up claiming I still have deleted references I need to clean. What makes this frustrating is that I've already cleaned all the vanilla .esms and all the other mods with deleted references according to LOOT, but I'm still getting the same issue. Is there any way I could circumvent it or actually find out which mods are causing this to happen? Here's my current modlist, in case that helps.

Moved to the thread for this message. See similar posts and solutions above.

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
In case a deleted reference is found and the log and error message report Deleted references: yes, the debug log will contain a line like this:
[DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>

If further help is required, see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

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First time playing with DynDOLOD. Trying to use it for SSE. Got an error about 12 seconds into the DynDOLOD running. 

Log shows this: [00:12] [DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>

 

 I've done a bit of looking around in the forums and reddit trying to find a fix and nothing pops up specifically with this, but I have seen other posts referencing the "Children of FrostflowLighthouseExterior01 [CELL:00008F29]" which leads me to believe this is just a problem area in general.

This is about the extent of my troubleshooting knowledge, but I have tried cleaning my plug-ins, rectifying LOOT Messages and verifying that I have the correct versions of DynDOLOD and its resources as well as installing them properly as the manual calls for. I've tried reading the manual, unfortunately it hasn't provided me any insights. Any assistance would be appreciated. 

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21 minutes ago, wizard98 said:

First time playing with DynDOLOD. Trying to use it for SSE. Got an error about 12 seconds into the DynDOLOD running. 

Log shows this: [00:12] [DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>

 

 I've done a bit of looking around in the forums and reddit trying to find a fix and nothing pops up specifically with this, but I have seen other posts referencing the "Children of FrostflowLighthouseExterior01 [CELL:00008F29]" which leads me to believe this is just a problem area in general.

This is about the extent of my troubleshooting knowledge, but I have tried cleaning my plug-ins, rectifying LOOT Messages and verifying that I have the correct versions of DynDOLOD and its resources as well as installing them properly as the manual calls for. I've tried reading the manual, unfortunately it hasn't provided me any insights. Any assistance would be appreciated. 

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire  log and debug log to upload when making posts.

The log fragment you posted shows that Update.esm contains a deleted reference. That means it was not cleaned.

https://dyndolod.info/Generation-Instructions#Prerequisites

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I've been trying to set up DynDOLOD and I just cannot do it. When I launch DynDOLODx64 and choose what version I play on, it just goes and trys to load everything and the "Large Reference Bugs Workarounds requirements not met" messege pops up. I couldn't find an answer to this anywhere, so I hope someone can help.

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