Mousetick Posted July 12, 2023 Share Posted July 12, 2023 Discussion topic: Default Face NPCs Fixed by AndrealphusVIII and UnknownG12 Wiki Link The problem: In vanilla Skyrim, several NPCs, even unique important ones, have the generic default face according to their race instead of a unique face. They look like undistinguishable male Nord lambda, for example. The solution: This mod gives a unique face to many vanilla NPCs that have the default face. This is accomplished by modifying the relevant NPC records and adding corresponding facegen data. The facial features are obviously subjectively done by the mod authors, since no one knows how they were supposed to look in the first place. Even Bethesda probably doesn't know as they didn't bother to provide unique faces for these NPCs. But they're tastefully done and seamlessly blend in with the vanilla aesthetics, IMHO. See mod page for full list of fixed NPCs. Illustrated examples: Briehl and Erikur, both are male Nords using default face. UESP Notes: Quote Briehl does not have a unique facial model, he instead uses the default male Nord face. He shares this quirk with numerous other NPCs, including Erikur, Sond, Lynoit, Barknar, and many other generic NPCs. Vanilla Briehl > Vanilla Erikur (same default male Nord face) Vanilla Briehl > Default Face NPCs Fixed Vanilla Erikur > Defult Face NPCs Fixed Conflicts and Sorting As with any mod modifying NPC records, it's prone to conflict with other mods touching the same records (e.g. AI Overhaul). If you're making your own conflict resolution patch(es): If other NPC appearance mods affecting the same NPCs are used, sort them so that the desired one "wins", especially their facegen assets. Otherwise sort order doesn't matter. Make sure to forward all relevant changes from this mod, or other NPC appearance mods if applicable, to avoid "black" faces in-game. Don't mix or merge NPC face sub-records changes from different mods, it must be all or nothing. If you're not making your own conflict resolution patch(es): This mod should be sorted as high as possible in load order (lowest override priority) after USSEP, if it's used. Ideally, set the ESM flag on this mod's header in xEdit and manually place directly below USSEP. Any other mod touching the same NPC records, such as AI Overhaul, should then "win", in which case this mod's changes are lost on the conflicted NPCs. Automated patchers or 3rd-party patches, if available, may correct the loss. Link to comment Share on other sites More sharing options...
D1Z4STR Posted August 18 Share Posted August 18 This is always a go to mod for me, it has full CC patch and a few others, so they do not have to be generated in the CK. This is for sure in the mandate of STEP. Link to comment Share on other sites More sharing options...
D1Z4STR Posted August 30 Share Posted August 30 Also, no conflict with Consistent Older People according to MO2, I extracted the bsa's in DFNF and there was no conflict. However, in xEdit it does have minor conflicts with AI Overhaul, WACCF, and EVE - Ghost Shaders (I would load DFNF before Ghost Shaders anyway) All patches are found on T.I.T.S. U.P. - Default Face NPCs Fixed - Patch Collection if not wanting to make own combo CR Link to comment Share on other sites More sharing options...
D1Z4STR Posted September 28 Share Posted September 28 So far there is one NPC who I would revert to vanilla since DFNF makes her look younger (might be unintentional) when she should not be. That NPC is Hilde in Riverwood. Link to comment Share on other sites More sharing options...
z929669 Posted September 28 Share Posted September 28 Tagged for testing, but it looks like we have some good evidence now anyway. Link to comment Share on other sites More sharing options...
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