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Posted
1 hour ago, heheloveer said:

https://www.nexusmods.com/skyrimspecialedition/mods/91840

This finally happened.🀣

So, is there a way to prevent DynDOLOD from including these loading screens in its plugins? I'm not bothered by them but I imagine some people out there are. Removing them using xEdit should be easy, but you'll have to do it every time. I also doubt a plugin like that could work for everyone.

After almost a decade of telling people to use the official DynDOLOD support forum to ask questions, finally someone asks about how to disable the loadscreens.

To disable the addition of loadscreens add AddLoadScreens=0 under [DynDOLOD] in
..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[TES5|SSE|ENDERAL|ENDERALSE].ini  for DynDOLOD 2.x or DynDOLOD 3.x

https://dyndolod.info/Mod-Authors
Remember, DynDOLOD is a patcher to automatically generate a LOD patch. The LOD patch it generates is not supposed to require patching itself.
Reach out and describe the problem or issue with as much information as possible in order to discuss and to address it one way or the other.

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Posted
9 minutes ago, sheson said:

After almost a decade of telling people to use the official DynDOLOD support forum to ask questions, finally someone asks about how to disable the loadscreens.

To disable the addition of loadscreens add AddLoadScreens=0 under [DynDOLOD] in
..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[TES5|TESVR|SSEENDERAL|ENDERALSSE].ini  for DynDOLOD 2.x or DynDOLOD 3.x

https://dyndolod.info/Mod-Authors
Remember, DynDOLOD is a patcher to automatically generate a LOD patch. The LOD patch it generates is not supposed to require patching itself.
Reach out and describe the problem or issue with as much information as possible in order to discuss and to address it one way or the other.

Before making this post I searched on Nexus and this thread for other mods/posts related to the loadscreens. I didn’t find any. Lots of people have reacted negatively to them, I think, so it honestly amazes me how they never put any effort into finding ways to get rid of them for good. Thanks for the explanation!

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Posted
1 hour ago, heheloveer said:

Before making this post I searched on Nexus and this thread for other mods/posts related to the loadscreens. I didn’t find any. Lots of people have reacted negatively to them, I think, so it honestly amazes me how they never put any effort into finding ways to get rid of them for good. Thanks for the explanation!

I dropped a couple hints that there is an INI setting to disable them in DynDOLOD 2.x/3.x over the past years and to ask on the official DynDOLOD support forum for it.

Users complaining somewhere else about easter eggs instead of simply asking on the official DynDOLOD how to disable them did not submit their firstborn, lacking requirements to use DynDOLOD. Posts made somewhere else do not affect development, features or problems and as such are useless in this regard.

Modding the game and using tools like DynDOLOD requires [..] the ability to read documentation and follow instructions and the willingness to ask questions, report problems and provide feedback on the official DynDOLOD support forum for qualified help and advice and to improve the tools, processes and compatibility.

  • 0
Posted

Hi, I'm looking for an update-proof way to disable loading screens. Manually changing the ini file every update is a bit annoying, as well as manually deleting the records from the esp/esm file that is generated. Making an esp dependent on the generated esp/esm that deletes it is also an option, but then has to be manually deactivated and reactivated every re-run of Dyndolod. Is there a way existing to do this or can a way be made? Thanks!

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Posted
22 minutes ago, Forn said:

Hi, I'm looking for an update-proof way to disable loading screens. Manually changing the ini file every update is a bit annoying, as well as manually deleting the records from the esp/esm file that is generated. Making an esp dependent on the generated esp/esm that deletes it is also an option, but then has to be manually deactivated and reactivated every re-run of Dyndolod. Is there a way existing to do this or can a way be made? Thanks!

https://dyndolod.info/Updating
If the Changelog does not mention any new or changed INI settings, the old INI can typically just be copied in case any settings were customized.

  • 0
Posted
19 minutes ago, sheson said:

https://dyndolod.info/Updating
If the Changelog does not mention any new or changed INI settings, the old INI can typically just be copied in case any settings were customized.

Hi sheson, thanks for the quick reply.

I'm aware I could overwrite the ini through my mod manager or copy paste the old one in, but that doesn't really solve my initial question on there being an update-proof way, as I would either have to check changelogs or use a text editor to check for changes in the ini. Based on your response, I'm going to assume there isn't a way I'm looking for and that there also won't be a way? Regardless, thanks!

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