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Encountering Really Bad Light & Shadow Shifts & Flicker


Question

Posted (edited)

Hi,

I'm using SSE 1.6.353.0

1. I have gone through all of my mods in MO2 disabling a few at a time to try and track this down, nothing worked.

2. I recreated the INI with Bethini using only HIgh settings, this also didn't work. I have also followed the Wiki guide with all the same INI settings.

3. I disabled DynDOLOD, then saved the game, then disabled xLODGen, TexGen, DynDOLOD in MO2 and restarted the game, it didn't work.

I have not been able to track down what is causing this, odd/rapid shifting, and flickering of light and shadows.

I've made a few videos, but please be aware, for the videos, so you can see this, the camera is being moved around extremely slow. But when I am moving around in the game at normal walking or running speeds, these shifts of light are extremely distracting, popping rapidly in an out of few all over the place, just bloody driving me crazy.

 

In this video, you will see shadow like movement going up the ramp on the left, and it also shimmers on the walls on the right too, next to the steps.

In this video, the bush on the upper right, next to the walkway, you will see the ground changing, also at 20 seconds, as I'm looking at the bush, there's a shift in light out across the Tundra.

Then when I face the look out on the left, the roof on the top also shifts with this shadow like effect. Next as I walk forward, at around 1:05-1:07 you can also see more flicker out in the Tundra.

Next I turn towards the archway, and the roof at the bottom shimmers, then the wall on the right side in several places.

What is causing all of this shimmer/flicker, I hope there is a solution to this?

THANKS

Edited by mooit

Recommended Posts

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Posted
8 hours ago, DoubleYou said:

Do they still work after removing the characters? 

As far as I can tell, yes. But then again, as far as I can tell, they worked with the odd characters as well... But, better safe than sorry and all that

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Posted
  • Don't bother removing the weird-looking characters at the beginning of the INI files, they'll come back the next time the game is run. Those INI files are automatically re-written at runtime to ensure they're in the correct format and all the settings/comments are up-to-date with their respective SKSE DLL. This behavior is provided by a po3 code library that is used by all po3 SKSE plugins and many others, not from po3, which typically also use po3's fork of CommonLibSSE (aka CommonLibSSE "NG").
  • In this particular use-case, that of SKSE plugin INI files on Windows 10+ platform, the UTF-8 BOM characters at the beginning of the file are superfluous and could be omitted, but the BOM signature presence is valid and not a bug. It's not recognized by MO2, however, and in that case it doesn't display non-ASCII characters contained in the file correctly either.

Personally I only use MO2's INI and Text Files tabs to browse and view configuration files, never to edit them as I find its built-in editor to be too clunky. I switch to a separate text editor to edit them (Notepad++ in my case, but Notepad is fine too), which handles the BOM characters correctly by hiding and preserving them, as a proper Unicode-aware text editor should.

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Posted
6 minutes ago, Mousetick said:
  • Don't bother removing the weird-looking characters at the beginning of the INI files, they'll come back the next time the game is run. Those INI files are automatically re-written at runtime to ensure they're in the correct format and all the settings/comments are up-to-date with their respective SKSE DLL. This behavior is provided by a po3 code library that is used by all po3 SKSE plugins and many others, not from po3, which typically also use po3's fork of CommonLibSSE (aka CommonLibSSE "NG").
  • In this particular use-case, that of SKSE plugin INI files on Windows 10+ platform, the UTF-8 BOM characters at the beginning of the file are superfluous and could be omitted, but the BOM signature presence is valid and not a bug. It's not recognized by MO2, however, and in that case it doesn't display non-ASCII characters contained in the file correctly either.

Personally I only use MO2's INI and Text Files tabs to browse and view configuration files, never to edit them as I find its built-in editor to be too clunky. I switch to a separate text editor to edit them (Notepad++ in my case, but Notepad is fine too), which handles the BOM characters correctly by hiding and preserving them, as a proper Unicode-aware text editor should.

Thanks for the confirmation.

False flag, and can be ignored, I guess.

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