mooit Posted April 19, 2023 Posted April 19, 2023 (edited) Hi, I'm running SSE 1.6.353.0 I'm not sure if this is a Vanilla issue, or there's a fix for this. For now, I've only tried this with the guards, since I was testing out different helmets, I wanted to get close to them to examine the helmets. When I got as close to them as possible, I noticed the textures broke up in various ways, and I could see through the npc. Is this a vanilla game issue, is there any fix for this? Here's one where their helmet broke up. This one, you can see through his back. This one, the helmet and face all broken up. THANKS Edited April 19, 2023 by mooit
0 DoubleYou Posted April 19, 2023 Posted April 19, 2023 You likely have a mod that affects the fNearDistance settings, or have altered these yourself in your ini file, which is causing this. It is "vanilla" but I don't normally see it that bad.
0 mooit Posted April 21, 2023 Author Posted April 21, 2023 (edited) There use to be a guide for Z-Fighting here; https://stepmodifications.org/wiki/Guide:Z-Fighting And if I remember correctly I adjusted the to this fNearDistance=25.0000 as mentioned in the guide as the highest setting to try. I believe fNearDistance=15.0000 is the default. I'll put it back to this value and see how it works. Since the Z-Fighting guide isn't there any longer, maybe those settings before are irrelevant? THANKS P.S. In Google's search it shows this; The normal value for the fNearDistance setting is 15.0000, and 25.0000 is the maximum approved value for this Guide. Edited April 21, 2023 by mooit
0 z929669 Posted April 21, 2023 Posted April 21, 2023 51 minutes ago, mooit said: There use to be a guide for Z-Fighting here; https://stepmodifications.org/wiki/Guide:Z-Fighting And if I remember correctly I adjusted the to this fNearDistance=25.0000 as mentioned in the guide as the highest setting to try. I believe fNearDistance=15.0000 is the default. I'll put it back to this value and see how it works. Since the Z-Fighting guide isn't there any longer, maybe those settings before are irrelevant? THANKS P.S. In Google's search it shows this; The normal value for the fNearDistance setting is 15.0000, and 25.0000 is the maximum approved value for this Guide. Yep, that guide was scrapped, as the info was very outdated and not maintained for nearly 10 years now. The z-fighting principle is fairly well understood now anyway, and almost always relates to duplicate models associated with full/LOD and/or material shaders. Using BethINI will alleviate any game INI sources of the issue, so it's really a matter of your mods and/or LOD transitions for large references. There's no "one-size" to fix it really. It's more of a hunt/kill process if you get my drift.
Question
mooit
Hi,
I'm running SSE 1.6.353.0
I'm not sure if this is a Vanilla issue, or there's a fix for this.
For now, I've only tried this with the guards, since I was testing out different helmets, I wanted to get close to them to examine the helmets.
When I got as close to them as possible, I noticed the textures broke up in various ways, and I could see through the npc.
Is this a vanilla game issue, is there any fix for this?
Here's one where their helmet broke up.
This one, you can see through his back.
This one, the helmet and face all broken up.
THANKS
Edited by mooit3 answers to this question
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