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CTD when opening Map occasionally with Dyndolod


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Posted (edited)

Hello,

I have been struggling to figure this out for days maybe even weeks now. I have a huge but pretty stable mod list with the exception that the game occasionally crashes when opening the map. The crash logs look very similar so I will provide a couple here.
I'm relatively positive that its Dyndolod. I've tried removing other mods listed in the stack like Faster HDT-SMP, BTPS, Mujoint Fix etc. I even went the extra mile to manually fix all missing textures, meshes, root block etc. with a few exceptions left.

The crashes seemed more frequent around Haafingar/Solitude, so since I'm running LOTD, I made sure Dyndolod had no complaints about that mod. So I fixed all textures/meshes via Nifskope that were reported.

Currently I'm on DynDOLOD 3.0 Alpha-122.
I can provide a full mod list and the SSE_Debug Log if needed.

Thanks in advance! I can't live without Dyndolod so I actually hope its not really the issue.
(Help me Mr Sheson, you are my only hope!)

crash-2023-04-14-17-39-02.log crash-2023-04-14-18-23-36.log crash-2023-04-14-19-55-18.log

 

 

Edited by ValzRon
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7 answers to this question

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Posted

The fact that all three crash logs mention the same address, and the large amount of SKSE plugins, plus the association with the user interface, specifically the map, I would expect that you may have an incompatibility between ui mods. I see several SKSE plugins modifying ui. I suggest doing binary search of ui mods first. I sincerely doubt that DynDOLOD is the cause, but naturally, without a log, we can't check to see if anything looks off in the log. 

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Posted
56 minutes ago, ValzRon said:

Hmm that could be the problem indeed. I use A TON of UI mods like SkyUI, NordicUI, Skyhud, trueHUD, moreHud, iHud, compass restored etc.

@DoubleYou is this the log you are asking for (attached)?

bugreport.txt 144.44 kB · 0 downloads

DynDOLOD bug reports should post on the DynDOLOD 3 alpha thread. As noted on the DynDOLOD Exceptions page, a Range Check Error should always be reported to the alpha thread provided that you have updated to latest DynDOLOD: https://dyndolod.info/Messages/Exceptions#Range-check-error. You must also post the log and debug log in the Logs folder.

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Posted
9 hours ago, ValzRon said:

Hello,

I have been struggling to figure this out for days maybe even weeks now. I have a huge but pretty stable mod list with the exception that the game occasionally crashes when opening the map. The crash logs look very similar so I will provide a couple here.
I'm relatively positive that its Dyndolod. I've tried removing other mods listed in the stack like Faster HDT-SMP, BTPS, Mujoint Fix etc. I even went the extra mile to manually fix all missing textures, meshes, root block etc. with a few exceptions left.

The crashes seemed more frequent around Haafingar/Solitude, so since I'm running LOTD, I made sure Dyndolod had no complaints about that mod. So I fixed all textures/meshes via Nifskope that were reported.

Currently I'm on DynDOLOD 3.0 Alpha-122.
I can provide a full mod list and the SSE_Debug Log if needed.

Thanks in advance! I can't live without Dyndolod so I actually hope its not really the issue.
(Help me Mr Sheson, you are my only hope!)

crash-2023-04-14-17-39-02.log 75.24 kB · 2 downloads crash-2023-04-14-18-23-36.log 72.57 kB · 1 download crash-2023-04-14-19-55-18.log 48.63 kB · 1 download

No logs, no debug logs from TexGen/DynDOLOD https://dyndolod.info/Official-DynDOLOD-Support-Forum

Why do you believe any of these crash logs have anything to do with DynDOLOD? There is nothing in the stacks/registers about records in the DynDOLOD plugins or issues in the DynDOLOD.DLL.  Do they not happen without DynDOLOD in the load order?

Temporarily disable BetterThirdPersonSelection.dll
Temporarily disable MuJointFix.dll
Temporarily disable hdtSMP64.dll
and check crash log for new hints each time

Check which mod contains winning version of Interface/CursorMenu.swf

The range error from the bugreport while scanning scripts is a handled exception, not relevant here.

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Posted

Hello @sheson,

I will test the game extensively without Dyndolod this weekend, at least for a couple of hours.
When I disabled it, the game ran fine for a good while, and I aggressively opened and closed the map to provoke the CTD. Also I maybe falsely believed that there were faulty objects within the map that were created by Dyndolod, but I really don't know too much about that.
To clarify: Does Dyndolod even influence the world map at all?

I tried disabling the mentioned mods. I will check about CursorMenu.swf , thank you for the hint.

I will provide the Log, but the debug log is over 100 MB, so I didnt post it here.

DynDOLOD_SSE_log.txt

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Posted
44 minutes ago, ValzRon said:

Hello @sheson,

I will test the game extensively without Dyndolod this weekend, at least for a couple of hours.
When I disabled it, the game ran fine for a good while, and I aggressively opened and closed the map to provoke the CTD. Also I maybe falsely believed that there were faulty objects within the map that were created by Dyndolod, but I really don't know too much about that.
To clarify: Does Dyndolod even influence the world map at all?

I tried disabling the mentioned mods. I will check about CursorMenu.swf , thank you for the hint.

I will provide the Log, but the debug log is over 100 MB, so I didnt post it here.

DynDOLOD_SSE_log.txt 2.09 MB · 0 downloads

The crash logs uploaded so far do not give a single hint about any assets or records in any plugin.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
In case of making posts related to the process or for error reports, always upload/paste these files to a file upload service or text sharing service:

Whatever LOD shows on the map is also shown in the normal distance views. https://dyndolod.info/Mods/Maps-And-Map-Mods

Pay attention to https://dyndolod.info/Messages/Max-Tree-LOD-Billboard-Count-Of-256-On-Atlas-Exceeded
Consider using ultra tree LOD.

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