ravenwing Posted March 13, 2023 Posted March 13, 2023 I suspect this has been discussed, so apologies if I'm just searching in the wrong places. I'm wondering why the SKSE64 "helper" mod is being loaded 6th on the list of Section 02 - Extenders. Most notably, it is being loaded after several SKSE extension mods. Shouldn't this be the very first on the list? I realize this may be a more theoretical question. If none of it's files are being overwritten, then presumably it doesn't make a difference. Right above this section it says clearly to be sure to install and load in the order presented because there is probably a reason. I'm wondering what the reason is in this case.
Greg Posted March 13, 2023 Posted March 13, 2023 Items in the left pane are generally ordered alphabetically within each category, although we may deviate if a mod needs to override assets (generally meshes or textures) in another mod that comes after it alphabetical order. The order of the plugins in the Extenders section doesn't really matter. You should start the game at the verification point (after all extenders have been installed) to verify these are installed and working correctly. At this point you should have skse_loader.exe and skse_{version}.dll in the game folder and you should be running skse_loader.exe to start the game. This leaves only the SKSE scripts installed as a mod and the other plugins are installed alphabetically, which is the same order SKSE loads them.
ravenwing Posted March 13, 2023 Author Posted March 13, 2023 Thank you! That was largely what I had inferred, but wanted to make sure. Trying to catch up on best practices after not playing Skyrim for 4+ years and the guide has been even more helpful this time around.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now