- 0
Compacting FORMID for ESL
-
Similar Content
-
- 11 replies
- 446 views
-
- 3 answers
- 457 views
-
- 1 reply
- 621 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.
Question
Guba
I need a clarification about compacting EPSs with xEdit.
When a plugin is cmpacted and the ObjectIDs renumbered, this doesn't jeopardize the compatibility of the mod with the possible patches or files that use the plugin as master?
I was starting to suspect this when I realize that when xEdit performs a compact, this process involves also other plugins that seem to rely on the plugin being compacted.
An Object ID renumber could put other plugins not finding the objects they are looking for.
I'm completely on the wrong way or is there any sense in what I'm saying?
The doubt came to my mind because I'd seen xEdit to renumbering references also in the files that are related in some way to the plugin I'm compacting.
Sometimes the compating procedure doesn't touch any other plugin, and this way I think is safe, because there is nothing that relies in the information stored in the plugin, but all remains self-contained. Obviously this must be done - if I have understood correctly - with a new game in mind, because the gamesaves may contain references to what "de facto" has changed its "name", resulting impossible to find it back again.
Can someone explain me what is the whole thing of compacting?
I tried to find some info here but it seems that this topic hasn't been covered before.
Thanks for any reply
16 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now