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SKYRIMSE Help RE: DynDOLOD Mod Custom Rules on RefID from Master but changed from Child Plugin
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Question
KhrysINXS
Hello. While since I have posted on here.
DESCRIPTION:
I have a plugin (we will call "Patch[01].esp") that Overrides the BaseID from Skyrim.esm adding flag "Has Far Distant LODs" and have the targeted new Lod models
New RefIDs created from that BaseID in another mod (which I am patching will call "MSTR.esp") are the only REFRs that the DynDOLOD rules are to generate the Far distant LODs for
Those same NEW RefIDs from "MSTR.esp" are carried into "Patch[01].esp" as overrides (as I had edits I had to do to them)
Its my "Patch[01].esp" mod that carries its own DynDOLOD/DynDOLOD_SSE_Patch01esp_Degree.ini
MY QUESTIONS:
Q01) In my ini targeting these RefIDs for specific LODGen, do I point to the plugin that creates them "MSTR.esp" or do I use the plugin name that carries the Skyrim.esm BaseID override edits and the RefID override edits from "MSTR.esp" in "Patch[01].esp"?
Patch[01].esp mod contains the DynDOLOD rulesheet.
EXAMPLE:
LODGen1=MSTR.esp;0000243F,Static LOD4,Static LOD4,Static LOD16,Never Fade LOD,Unchanged,1 <--- (Where RefID is created)
??OR??
LODGen1=Patch[01].esp;0000243F,Static LOD4,Static LOD4,Static LOD16,Never Fade LOD,Unchanged,1 <--- (Where Skyrim BaseID and MSTR RefID is override edited)
Q02) Like the name of "Patch[01].esp" and special characters cant be in the Rulesheet name [}/-_, does this apply too with the ESP/ESM names inside the rulesheet
EXAMPLE:
Edited by KhrysINXSLODGen1=Patch[01].esp;0000243F,Static LOD4,Static LOD4,Static LOD16,Never Fade LOD,Unchanged,1
??OR??
LODGen1=Patch01.esp;0000243F,Static LOD4,Static LOD4,Static LOD16,Never Fade LOD,Unchanged,1
=========================================================
OK. I RESOLVED THIS. NO NEED TO RESOND. THANK YOU
9 answers to this question
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