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Posted

I am using it for some times now and I really like it. It's fun while mindlessly bashing some monster and suddenly realize "Hey I'm getting my ass kicked!!".

I'm using the full version and every encounter with more than 2 opponent become challenging, not impossible but it forces me to stop playing like in Diablo.

Posted

I let BOSS order my mods. Since it isn't in STEP it is near the bottom in MO, which doesn't report any conflicting files so I guess you could put it anywhere.

  • 1 year later...
Posted

Anyone run into compatibility issues with the optionals for this mod and STEP mods? 

 

Specifically - Raised Ability Caps and Increased Max Resists.

 

I run STEP 2.2.9 Extended with a bunch of extra mods.  Here are the ones outside of STEP that I think (maybe?) could have any possibility of creating issues:

 

Sleep Tight

iNeed

Stealth Skills Rebalanced - Sneak Basic

Duel - Combat Realism - Hardcore

Extensible Follower Framework

Deadly Dragons - Loremonger

Skyrim Immersive Creatures (probably no issues since I use their HLE version and they say that the optionals for HLE are compatible)

 

Appreciate some feedback if anyone knows about this.  Thank you.

Posted (edited)

I've used High Level Enemies since I started my last playthough (about 6 months ago) and had no problems at all.  I'm at level 44 now.  It seems to be compatible with about everything else; I have about 310 mods installed and about 240 plugins.  My game is really stable with only about 1 CTD every 10 hours of play (usually while I'm actively in a modded zone like Moonpath to Elsweyr or Into the Depths).

 

I have tons of combat mods and follower/AI installed which have worked together well:

 

--ACE Combat Skills (all modules except archery)

--Deadly Combat

--High Level Enemies ("Normal" version and also the Dawnguard/Dragonborn/Falskaar optional choices)

--Skyrim Immersive Creatures (though I haven't turned on the Monster Hunter portion of the mod)

--High Level Enemies SIC Edition

--AFT.  I have 4 followers:  Vilja (not controlled by AFT obviously), Inigo, Zora (from iNPCs), and Jenassa

--Stealth Skills Rebalanced

--Better Stealth AI for Followers - No Torch while Sneaking

--Follower Trap Safety

--Deadly Dragons

 

I also play on Master difficulty and only wear light armor.  Yeah I die a lot but it's challenging.  :-)

Edited by Glanzer
Posted

No I have not installed the optional files, just the 2 main ones ("High Level Enemies" and "High Level Enemies - Falkaar").  I'm wondering now if I should load those too?  I get my butt handed to me too much at level 44 I don't need it right now.  But maybe when I'm much higher in level?

  • 2 weeks later...
Posted (edited)

Yes use either HLE or HLE-SIC Edityion. Strongly recommend the latter as it has a lot of improvements and can be configured ingame via SIC MCM menu.

 

SRLE was just updated with HLE-SIC so you can grab some insights/instructions from there.

Edited by Nearox
  • +1 1
Posted

Yes use either HLE or HLE-SIC Edityion...

Wow I completely overlooked that.  I'll get that corrected!  I see it now in the description:

 

HLE - Skyrim Immersive Creatures Edition replaces the the original version for user of my mod. It offers streamlined compatibility and consistent experience... Changes made in comparison to the original mod: merged High Level Enemies.esp, High Level Enemies - Dawnguard.esp & High Level Enemies - Dragonborn.esp into one plugin file
Posted

I went to the SRLE Pack page and could not even find a mod list in that guide - it also said it was last updated in October of last year.  Is there a different website for that guide?

Posted (edited)

OK - yeah, different webpage.  The other one does say "Skyrim Revisited: Legendary Edition" in the top center title though, which is what was confusing me.

 

EDIT: Apparently Neovalen does not recommend the Raised Ability Caps or Increased Max Resists optionals of HLE.  I say this because he doesn't mention them in his guide.

Edited by oqhansoloqo

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