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DynDOLOD 3.00 Alpha 182


sheson

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21 minutes ago, LilSxmmy said:

Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. 

This is my texgen realtime log: https://pastebin.com/sRx3xgHP

any help is appreciated. 

edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do.

Upload the entire log when making poas explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.

The log shows a message window was created to show the error.

Clicking on the "Click on this link for additional explanations and help for this message" should open https://dyndolod.info/Help/Texconv:
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

Only one mod can supply the wining texture for any given unique file path.

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1 hour ago, sheson said:

Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.

Only one mod can supply the wining texture for any given unique file path.

https://dyndolod.info/Help/Texconv
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up.

so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods?

Edited by LilSxmmy
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2 hours ago, sheson said:

Those crashes are all over the place, meaning random - as expected unfortunately.

See what happens if you do this:
Find the corresponding export for the worldspace and seasons files like
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt
etc.

Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1.
Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference.

Tested that. Same failure to generate LOD

Crash dump files attached. 

Thanks for your patience :)

CrashDump4.7z

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